VooDooPC December 16, 2004 Share VooDooPC Member December 16, 2004 Counter-Strike: Source Added map: de_prodigy Improved player movement against walls Improved choppy player movement when bouncing down slopes Purchase icon for defuser is shown Physics prop avoidance is scaled by the object's mass Detail prop fade distance can be controlled on a per-map basis with env_detail_controller Spectator GUI last mode is saved Added spectate player by name Grenades, weapons, etc., splash when they land in water Frag grenade deafness is delayed so the explosion is heard Fixed viewmodel lag Added consistency checking player model bounds Weapon reloads finish when the round restarts Autobuy and rebuy trigger a reload if you don't buy a primary weapon Rebuy doesn't drop pistols the player has picked up Dropped weapon ammo isn't lost if the player has another weapon using that ammo Re-added hostage hint messages Smoke grenade canisters fade out and are removed when smoke is dense Breakable glass is blown ûûûûûûd proportional to the damage recieved Soundscapes update for observers Fixed not being able to attach to ladder tops Misc fixes to spray import Source Engine Fixed crash when trying to play an MP3 that doesn't exist or is an invalid format Fixed a crash when playing MP3 files with ID3 tags Fixed network being started early enough so UDP remote logging works World rendering optimizations Fixed problems with demo recording Added command "setinfo " to allow clients to add custom user info fields (creates a new cvar flagged as FCVAR_USERINFO) Enabled sv_downloadurl & sv_consistency on dedicated servers Fixed "kick " command via rcon if the name is surrounded by quotes Fixed bug in "logaddress_add" that wouldn't add the correct port if the port and address were surrounded by quotes Added "player_say" event for 3rd party plugins Fixed crash in dedicated servers when issuing a say before the map is run Link to comment Share on other sites More sharing options...
chewychee December 16, 2004 Share chewychee Member December 16, 2004 sweet now if some body would just restart the server i could play Link to comment Share on other sites More sharing options...
VooDooPC December 16, 2004 Author Share VooDooPC Member December 16, 2004 (edited) Just messed around in Prodigy real quick. Looks very nice. They have cool hanging lights that sway when they are shot. And i don't know what Cliffe was trying to say when he said "Breakable glass is blown ûûûûûûd proportional to the damage recieved" Censored by the Steam forums i guess. Edited December 16, 2004 by VooDooPC Link to comment Share on other sites More sharing options...
chewychee December 16, 2004 Share chewychee Member December 16, 2004 maybe the glass is blown on to the floor and stays there it use to just fall straight down and disappear Link to comment Share on other sites More sharing options...
wilco December 16, 2004 Share wilco Member December 16, 2004 cant wait till i get home to play...i need me some prodigy Link to comment Share on other sites More sharing options...
VooDooPC December 16, 2004 Author Share VooDooPC Member December 16, 2004 (edited) maybe the glass is blown on to the floor and stays there it use to just fall straight down and disappear <{POST_SNAPBACK}> K, that must be it then. I don't know if this is the map pack or not but when i had it installed it made all the menus black and impossible to navigate. I uninstalled the pack and everything worked fine. But like i said, i'm not sure if it was a pack or coincidence. Edit: Guess it wasn't the map pack, it was me restarting the game to unintall the map pack. Edited December 16, 2004 by VooDooPC Link to comment Share on other sites More sharing options...
chewychee December 16, 2004 Share chewychee Member December 16, 2004 i guess not glass is still the same for me too! the map looks sweet though! Link to comment Share on other sites More sharing options...
igloo December 16, 2004 Share igloo Member December 16, 2004 server out of date! when's the restart coming. :] Link to comment Share on other sites More sharing options...
chewychee December 16, 2004 Share chewychee Member December 16, 2004 this place is full of noobs well - wilco Link to comment Share on other sites More sharing options...
Guest PDO December 16, 2004 Share Guest PDO Guests December 16, 2004 Maybe.. shots will.. register?! Added consistency checking player model bounds Just maybe! Looks pretty solid, still some things I want changed, but nothing bad in there. Link to comment Share on other sites More sharing options...
ConGregation December 17, 2004 Share ConGregation Member December 17, 2004 I am disappointed in you, PDO. A post about an upgrade and not an ounce of complaining. Link to comment Share on other sites More sharing options...
ConGregation December 17, 2004 Share ConGregation Member December 17, 2004 Wow, every server with prodigy on it was full. Need to get ours restarted. When are we going to reserves on reCRUD? ;) Link to comment Share on other sites More sharing options...
VooDooPC December 17, 2004 Author Share VooDooPC Member December 17, 2004 Looks like a ruined WWII base now. I thought it was a mine on the side of a mountian. Link to comment Share on other sites More sharing options...
Guest PDO December 17, 2004 Share Guest PDO Guests December 17, 2004 I am disappointed in you, PDO. A post about an upgrade and not an ounce of complaining. <{POST_SNAPBACK}> I'm just sitting back waiting for Valve to do something stupid Link to comment Share on other sites More sharing options...
G1_plattipus December 17, 2004 Share G1_plattipus Member December 17, 2004 i just played a few rounds on prodigy...and wow does it look outmazing. just what i needed, more addiction. Link to comment Share on other sites More sharing options...
d3atH-w|$h December 17, 2004 Share d3atH-w|$h Member December 17, 2004 ok guys just stop talking bout it! i wait patiently... Link to comment Share on other sites More sharing options...
igloo December 17, 2004 Share igloo Member December 17, 2004 I played the map on 2 servers. Just like a prettier version of 1.6. Nothing special. The rest of the new update has some good and bad though. When you kill someone, they fly 20ft away. Looks like they got hit by a nade! When you shoot oil drums or metal cabinets, they just fly away, like a super bouncy ball. We barricaded a T behind two metal cabinets in a bomb area. But, on a brighter note, the hitbox's are a bit better and that lag you wheel when standing beside a wall awkwardly (+crosshairs didn't zoom in) is gone. I didn't notice the glass thing. I don't know if they changed the scout again, but all my shots were doing 113+ damage. Or all my leg shots were really chest shots. Link to comment Share on other sites More sharing options...
Guest PDO December 17, 2004 Share Guest PDO Guests December 17, 2004 (edited) I don't know if they changed the scout again, but all my shots were doing 113+ damage. Or all my leg shots were really chest shots. <{POST_SNAPBACK}> See Rev.. I knew they'd do something! 113 damage for a scout... So now a gun that costs half as much as an AWP kills in one hit, plus you move faster with it? Good call . On the bright side: no one should ever whine about the AWP again if the scout does the same thing for half the price Edited December 17, 2004 by PDO Link to comment Share on other sites More sharing options...
d3atH-w|$h December 17, 2004 Share d3atH-w|$h Member December 17, 2004 o yeah! finally i can own with scout without hitting them once then dying! whoo! Link to comment Share on other sites More sharing options...
VooDooPC December 17, 2004 Author Share VooDooPC Member December 17, 2004 o yeah! finally i can own with scout without hitting them once then dying! whoo! <{POST_SNAPBACK}> Hah, I know exactly what you mean. You see someone, shoot them once, take half their HP then they mow you down. I was a scout whore before, but this just makes it all the sweeter. Link to comment Share on other sites More sharing options...
Acid-Flux December 17, 2004 Share Acid-Flux Member December 17, 2004 come on serverrrrrrrrrrrrrrrrrrrrrrrrr. gotta play Link to comment Share on other sites More sharing options...
d3atH-w|$h December 17, 2004 Share d3atH-w|$h Member December 17, 2004 yeah....but i think scout should get a new sound...the one now is wimpy for 113+ damage Link to comment Share on other sites More sharing options...
wilco December 17, 2004 Share wilco Member December 17, 2004 this place is full of noobs well - wilco <{POST_SNAPBACK}> whats this mean? Link to comment Share on other sites More sharing options...
Lunk December 17, 2004 Share Lunk Member December 17, 2004 So now a gun that costs twice as much as an AWP kills in one hit, plus you move faster with it? Good call . On the bright side: no one should ever whine about the AWP again if the scout does the same thing for half the price <{POST_SNAPBACK}> This is just totally wrong. First line makes no sense. But, I guess you got it right with the second one. Link to comment Share on other sites More sharing options...
Guest PDO December 17, 2004 Share Guest PDO Guests December 17, 2004 This is just totally wrong. First line makes no sense. But, I guess you got it right with the second one. <{POST_SNAPBACK}> I nailed it . Link to comment Share on other sites More sharing options...
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