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Yay, New CS patch!


VooDooPC

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Counter-Strike: Source

 

Added map: de_prodigy

 

Improved player movement against walls

 

Improved choppy player movement when bouncing down slopes

 

Purchase icon for defuser is shown

 

Physics prop avoidance is scaled by the object's mass

 

Detail prop fade distance can be controlled on a per-map basis with env_detail_controller

 

Spectator GUI last mode is saved

 

Added spectate player by name

 

Grenades, weapons, etc., splash when they land in water

 

Frag grenade deafness is delayed so the explosion is heard

 

Fixed viewmodel lag

 

Added consistency checking player model bounds

 

Weapon reloads finish when the round restarts

 

Autobuy and rebuy trigger a reload if you don't buy a primary weapon

 

Rebuy doesn't drop pistols the player has picked up

 

Dropped weapon ammo isn't lost if the player has another weapon using that ammo

 

Re-added hostage hint messages

 

Smoke grenade canisters fade out and are removed when smoke is dense

 

Breakable glass is blown ûûûûûûd proportional to the damage recieved

 

Soundscapes update for observers

 

Fixed not being able to attach to ladder tops

 

Misc fixes to spray import

 

 

 

Source Engine

 

Fixed crash when trying to play an MP3 that doesn't exist or is an invalid format

 

Fixed a crash when playing MP3 files with ID3 tags

 

Fixed network being started early enough so UDP remote logging works

 

World rendering optimizations

 

Fixed problems with demo recording

 

Added command "setinfo " to allow clients to add custom user info fields (creates a new cvar flagged as FCVAR_USERINFO)

 

Enabled sv_downloadurl & sv_consistency on dedicated servers

 

Fixed "kick " command via rcon if the name is surrounded by quotes

 

Fixed bug in "logaddress_add" that wouldn't add the correct port if the port and address were surrounded by quotes

 

Added "player_say" event for 3rd party plugins

 

Fixed crash in dedicated servers when issuing a say before the map is run

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Just messed around in Prodigy real quick. Looks very nice. They have cool hanging lights that sway when they are shot.

 

And i don't know what Cliffe was trying to say when he said "Breakable glass is blown ûûûûûûd proportional to the damage recieved" Censored by the Steam forums i guess.

Edited by VooDooPC
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maybe the glass is blown on to the floor and stays there it use to just fall straight down and disappear

 

K, that must be it then.

 

I don't know if this is the map pack or not but when i had it installed it made all the menus black and impossible to navigate. I uninstalled the pack and everything worked fine. But like i said, i'm not sure if it was a pack or coincidence.

 

Edit: Guess it wasn't the map pack, it was me restarting the game to unintall the map pack. :D

Edited by VooDooPC
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Maybe.. shots will.. register?!

 

Added consistency checking player model bounds

 

Just maybe! :wub:

 

Looks pretty solid, still some things I want changed, but nothing bad in there.

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I am disappointed in you, PDO. A post about an upgrade and not an ounce of complaining.

 

;)

 

I'm just sitting back waiting for Valve to do something stupid :boing:

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I played the map on 2 servers.

 

Just like a prettier version of 1.6.

 

Nothing special.

 

The rest of the new update has some good and bad though.

 

When you kill someone, they fly 20ft away. Looks like they got hit by a nade!

When you shoot oil drums or metal cabinets, they just fly away, like a super bouncy ball. We barricaded a T behind two metal cabinets in a bomb area.

 

But, on a brighter note, the hitbox's are a bit better and that lag you wheel when standing beside a wall awkwardly (+crosshairs didn't zoom in) is gone.

 

I didn't notice the glass thing.

 

I don't know if they changed the scout again, but all my shots were doing 113+ damage. Or all my leg shots were really chest shots.

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I don't know if they changed the scout again, but all my shots were doing 113+ damage.  Or all my leg shots were really chest shots.

 

 

See Rev.. I knew they'd do something!

 

113 damage for a scout...

 

So now a gun that costs half as much as an AWP kills in one hit, plus you move faster with it? Good call :bang: .

 

On the bright side: no one should ever whine about the AWP again if the scout does the same thing for half the price :unsure:

Edited by PDO
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So now a gun that costs twice as much as an AWP kills in one hit, plus you move faster with it?  Good call  :bang: .

 

On the bright side: no one should ever whine about the AWP again if the scout does the same thing for half the price  :unsure:

:lol: This is just totally wrong.

 

First line makes no sense. But, I guess you got it right with the second one. :peace:

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