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he_city_b1


dead_bwoy

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Map:

he_city_b1

Description:

That's right, I've done a quick little nade map!

You are probably aware of the bug in fy_ maps that make laid out weapons dissappear soon after a new round starts... Well, I made a custom fgd, which uses a game_weapon_strip, trigger_multiple, and info_player_equip, and used these on these little nade boxes. Just run up to the nade box to get a nade!

Lemme know what you guys think, or how I could do this better.

Thanks,

- DEAD

Screenshots:

http://forums.bots-united.com/showthread.p...33111#post33111

Download link:

http://filebase.bots-united.com/index.php?action=file&id=266

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One of the boxes that supply grenades is very vunerable compared to the other sides spawn that has a car and a van infront of theirs.

Note taken...

I may end up doing away with the nade boxes and just setting up trigger_multiple's around the map that you run through without even knowing it.

I think this way would work much better! I'll let you guys know in a couple days!

- DEAD

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