Fatty April 23, 2005 Share Fatty GC Founder April 23, 2005 Discuss please Link to comment Share on other sites More sharing options...
Acid-Flux April 24, 2005 Share Acid-Flux Member April 24, 2005 Another good map. One thing that concerns me is that one of the bomb sites is so ever close to the T side. While ct's are a little further away, they have the disadvantage of being constricketed to a 1 maybe 2 man hallway which I can forsee to be a problem if ct's rush said bomb site. It's a keeper as well in my mind. Link to comment Share on other sites More sharing options...
Kruten April 24, 2005 Share Kruten Member April 24, 2005 Like it. Wouldn't mind keeping. Vote for it to stay. Link to comment Share on other sites More sharing options...
akaM2 April 24, 2005 Share akaM2 Member April 24, 2005 KEEP IT, its a good map, though once people get used to it, when cal puts it in there rotation i think we should. Link to comment Share on other sites More sharing options...
Fatty April 24, 2005 Author Share Fatty GC Founder April 24, 2005 Imagine the teamwork that can happen once this sucker is memorized. CT's can get to that site faster than T's can. Either side can plague the other with flashes and smokes over those boxes. Teamwork and planning a must. Very complex, several routes for diversion and flanking. Areas available for awp surpression, yet awps can't dominate the map it seems. Plays great with 28 players. Link to comment Share on other sites More sharing options...
ich bin ein berliner April 24, 2005 Share ich bin ein berliner Member April 24, 2005 confusing as hell, llama camp spots... but its fun to play, i like it =P keep it Link to comment Share on other sites More sharing options...
Kruten April 24, 2005 Share Kruten Member April 24, 2005 confusing as hell, llama camp spots... but its fun to play, i like it =P keep it <{POST_SNAPBACK}> llama camp spots? I found two great ones at one of the sites! Link to comment Share on other sites More sharing options...
wayfarer April 24, 2005 Share wayfarer Member April 24, 2005 (edited) At first I did'nt like this map at all, but after playing it a few times I found that this map is probably the most well rounded map of all. Both open areas for sniper weapons and tight coridors for close combat. LOTS of hiding spots. Both bomb sites are readily available for T's & CT's alike. Both are used. A large map that will have a bit of a learning curve, I think it would eventually be a a very exciting map. It's going to be a tough choice between contra and flash for the top spot for me. check out some of my screenshots at http://ca.msnusers.com/counterstrike-contra Edited April 25, 2005 by wayfarer Link to comment Share on other sites More sharing options...
Brillow_Head April 24, 2005 Share Brillow_Head Member April 24, 2005 Very good map for reaons that it is large, it is good on the fps, there are many routes to the sites meaning good ways to flank and few chokepoints. Vote: Keep it. Link to comment Share on other sites More sharing options...
inexion April 25, 2005 Share inexion Member April 25, 2005 This map is pretty decent.....somewhat thought out structure, amazingly good job on continuity (great fps) - some of the areas in this place are just poorly constructed however, out of the 2 customs I played, this one wouldnt be all that bad to play. I could see it in a rotation =] Link to comment Share on other sites More sharing options...
ZesteR April 25, 2005 Share ZesteR Member April 25, 2005 Vote: Keep It Link to comment Share on other sites More sharing options...
Blue_eCLIPSe April 25, 2005 Share Blue_eCLIPSe Member April 25, 2005 I played it in cal, loved it, ive forgoten most of it tho, i vote keeper/. Link to comment Share on other sites More sharing options...
Fatty April 25, 2005 Author Share Fatty GC Founder April 25, 2005 Understand that these topics are for discussion...and there's no such thing as a "vote" in here. Opinions are obvious, but nobody is counting votes in here, just fyi. Voting on contra, alivemetal, and deltamill2 will take place on TUESDAY and one of those maps will be removed. Also note that your vote doesn't count unless your stats show you've played all of the remaining maps. Link to comment Share on other sites More sharing options...
ZesteR April 25, 2005 Share ZesteR Member April 25, 2005 I'm just predicting the future on my vote:P Link to comment Share on other sites More sharing options...
campkillyorself April 26, 2005 Share campkillyorself Member April 26, 2005 My comp loves this map, great fps. I have only played it for a short while, but I like it. When I stepped in the T's were getting hammered, but when they got their strategy straight, it was a very even win/lose map. Link to comment Share on other sites More sharing options...
Fatty April 26, 2005 Author Share Fatty GC Founder April 26, 2005 I like this map. Room for some awps work in the center but you don't have to go that way. Lots of flanking opportunities. Smokes and flashes can play a HUGE role. Yes, gentle on the FPS. Of the last 3, I'm most likely gonna cheer for contra. Besides, hey, it's got a CAL endorsement! That really does have to mean something! Link to comment Share on other sites More sharing options...
Brillow_Head April 26, 2005 Share Brillow_Head Member April 26, 2005 I still like it, you've got a quick site, and a long site...good for mixing it up. The textures all was together, but its very easy on the texture buffer and hence higher fps. However, just like Dust2, if you go to the wrong bomb site and the other team rushes it, you're hard pressed to take the area back. Good teamwork map. Me likie. Link to comment Share on other sites More sharing options...
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