farmerisme August 3, 2005 Share farmerisme Member August 3, 2005 Should we make 1c test server scopeless for a couple days? <{POST_SNAPBACK}> I find that using scopes helps me test the feel of the server better. But then again I have convinced myself of what works best for me so no big deal. Link to comment Share on other sites More sharing options...
Fatty August 3, 2005 Author Share Fatty GC Founder August 3, 2005 farmer, where did you post your conclusions? Link to comment Share on other sites More sharing options...
farmerisme August 3, 2005 Share farmerisme Member August 3, 2005 farmer, where did you post your conclusions? <{POST_SNAPBACK}> At about 10pm tonight of course. I suppose I should do that before I comment. Link to comment Share on other sites More sharing options...
anonymo August 4, 2005 Share anonymo Member August 4, 2005 farmer, where did you post your conclusions? <{POST_SNAPBACK}> At about 10pm tonight of course. I suppose I should do that before I comment. <{POST_SNAPBACK}> farm...there must be something I'm missing here Link to comment Share on other sites More sharing options...
Fatty August 4, 2005 Author Share Fatty GC Founder August 4, 2005 rofl... the keyword was "where" let me clarify....you sound like you've already tested, but I don't see your comments anywhere...so you could prefer server Q9 for all i know. Toss your feedback in so everyone knows where you stand. Link to comment Share on other sites More sharing options...
farmerisme August 4, 2005 Share farmerisme Member August 4, 2005 Yeah. What I was trying to get at is that I had not posted my comments and that in fact they were mostly floating around my head and not concrete enough... and I would do it tonight. Which is now. #1 Stock ping:35-40 (normal) choke: 0-5, up to 15-20 intense loss: minimal 0-1 except at beginning of round #2 Scopeless ping:40 (normal) choke 0-5, up to 25 at one point loss: 0-1 Both on #1 and #2 servers I get similar play... feels sluggish at times mostly in the first couple of rounds of each map, which could be my problem but I had not noticed when I first started playing on these servers... #1c? 100tic ping: 40-50 (bit higher but sometimes my ping varies) choke: 0-4... highest I saw it was 8 past first few secs of load loss:0-1 At first this server seemed vastly superior to the older 2 in terms of lagginess and bullet reg... but as I switched back and forth between the servers today there was less of a difference than I thought. I had made up my mind that the newer server ran better by far but now I think it is pretty close. It seems better as I play but that could be in my head. I am pretty new to GC so I will go along with what my superiors deem the right action... perhaps a bit too trusting but hey. Did you want my cfg stuff? I don't remember at this point.... cl_cmdrate 100 cl_updaterate 100 rate 20000 cl_interp 0.04 bullet_reg 1 Farmer Link to comment Share on other sites More sharing options...
Fatty August 4, 2005 Author Share Fatty GC Founder August 4, 2005 Shouldn't the interp be changed for a 100 tick server? Not that that is much of an interp....dunno what is what, personally.... I swear I've been hearing that....<looks around for a local tweak pro> ty for input! Link to comment Share on other sites More sharing options...
Laz.e.rus August 4, 2005 Share Laz.e.rus Member August 4, 2005 interp regulates how much your client has to "guess" what is happening. Default is .1 (equaling 1/10th of a second) because the source game is based around a 100 ping. In theory, you should adjust this number to relate to your Real ping. IE: Someone who pings 40 should be set to .04. It is not only a waste, but inaacurate for your client to predict a 1/10th second of movement from the last "world snapshot" when you only need a .04 of a second ( for the exampled 40 ping). On a sidenote, a recent update capped cmd/update rates at 100, so those that tell you to set at 101/125 etc are incorrect. It will see ti as 100. Also, if your system and bandwidth cannot effectively handle the 100/100 you wil choke yourself into loss of registration with these numbers too high. The default is updaterate 20, cmdrate 30. fior a default server and a default 100 ping connection. You will see lots of suggestions for changing these numbers, but the truth is that it relies on YOUR connection and system, and the server you are playing on...the ideal settings will be diff for everyone. IE: to reduce the choke seen lately in the gc servers, I changed cmdrate to 55 and updaterate to 15. However when scrimming in a small tight server, I run updaterate 30-35, cmdrate 55 to 100. I NEVER use 100 updaterate as it wil choke do to either my pc or my conection. Holy Schneikies Batman! What made me spill all that out!?! Link to comment Share on other sites More sharing options...
shep48 August 4, 2005 Share shep48 Member August 4, 2005 They capped cmd rate ? Id like to read that if someone can find it. Ive been playing alot in 1c and its hard for me to go back in scopeless, I just get frustrated. Link to comment Share on other sites More sharing options...
Brillow_Head August 4, 2005 Share Brillow_Head Member August 4, 2005 It's been a looooong time since you've been able to go above 100 on either your cmdrate or your rate. They change that almost right away...that was before they took away the ability to change your cl_rate. Link to comment Share on other sites More sharing options...
shep48 August 4, 2005 Share shep48 Member August 4, 2005 thanks brillo, been putting in useless numbers Link to comment Share on other sites More sharing options...
Laz.e.rus August 4, 2005 Share Laz.e.rus Member August 4, 2005 Keep in mind, that the server also has commands to cap the in and out. The owners may not want you super-pc folks hitting their resources so hard. So you try to run at 100/100 but they capped it at 50/50.....etc Link to comment Share on other sites More sharing options...
shep48 August 4, 2005 Share shep48 Member August 4, 2005 new update today they took the cap off Link to comment Share on other sites More sharing options...
shep48 August 4, 2005 Share shep48 Member August 4, 2005 (edited) August 4, 2005, 11:30 am · Alfred Reynolds Updates to Counter-Strike: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Source Engine Fixed prediction errors on the client when navigating Fixed bug where server sent updates slower than specified in cl_updaterate Fixed prediction errors when cl_updaterate is a large number People who turned off cl_smooth should re-enable it after this release. Fixed a rare crash in physics Option -heapsize now works correctly on machines with more than 4GB of memory Counter-Strike: Source Fixed exploit with demo recording clearing flashbang and smoke effects Fixed minor exploit allowing thirdperson even if cheats were disabled on the server Fixed bug allowing movement at run speeds while ducked well not the cap but some updates Edited August 4, 2005 by shep48 Link to comment Share on other sites More sharing options...
Brillow_Head August 4, 2005 Share Brillow_Head Member August 4, 2005 Do they have a head full of hair. DONT ASK HIM WHYYYYYYYY. WHY, I'M A HAIRY GUY? Give me a head with hair, LONG, BEUTIFUL HAIR!! Link to comment Share on other sites More sharing options...
SiX August 5, 2005 Share SiX Member August 5, 2005 SiX muted Brillow Head Link to comment Share on other sites More sharing options...
Fatty August 5, 2005 Author Share Fatty GC Founder August 5, 2005 There was a lot of us in 1c last night...and wow, the pings were amazingly low. Like 35 average. Incredible. The server just ran wonderfully. Link to comment Share on other sites More sharing options...
farmerisme August 5, 2005 Share farmerisme Member August 5, 2005 There was a lot of us in 1c last night...and wow, the pings were amazingly low. Like 35 average. Incredible. The server just ran wonderfully. <{POST_SNAPBACK}> I can contest to that. Server was great... except for the 12 expert awpers running around... the fast ping just means that I die a bit smoother. Link to comment Share on other sites More sharing options...
Fatty August 5, 2005 Author Share Fatty GC Founder August 5, 2005 you showed me a nice ak in the north hall there on cbbl that one round.... Link to comment Share on other sites More sharing options...
Fatty August 6, 2005 Author Share Fatty GC Founder August 6, 2005 When the change takes place next week, everyone should swing their traffic to the new servers. Admins should watch old server via hlsw and tell the clients that show up there where they should be playing. For X, Edits to old servers (use old west as example): motd (don't edit old, leave for new server...you'll have to create a new one advertising the mod...plain text is fine) adverts server name New server: make the new motd mimic the old Link to comment Share on other sites More sharing options...
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