Tripp February 22, 2006 Share Tripp Member February 22, 2006 And im pretty sure this is to blame. SetConVar: No such cvar ( mani_nextmap set to de_cpl_fire), skippingSetConVar: No such cvar ( mani_tickrate set to 100), skipping SetConVar: No such cvar ( mani_reserve_slots set to 1), skipping CMaterial::LoadVMTFile: can't open "materials/maps/de_nuke/glass/glasswindowbreak070b_1112_-824_-344.vmt" CMaterial::PrecacheVars: error loading vmt file for maps/de_nuke/glass/glasswindowbreak070b_1112_-824_-344 CMaterial::LoadVMTFile: can't open "materials/maps/de_nuke/glass/glasswindowbreak070b_640_-128_-606.vmt" CMaterial::PrecacheVars: error loading vmt file for maps/de_nuke/glass/glasswindowbreak070b_640_-128_-606 Begin loading faces (loads materials) End loading faces (loads materials) Initializing renderer... CMaterial::LoadVMTFile: can't open "materials/maps/de_nuke/glass/glasswindowbreak070b_1112_-824_-344.vmt" CMaterial::PrecacheVars: error loading vmt file for maps/de_nuke/glass/glasswindowbreak070b_1112_-824_-344 CMaterial::LoadVMTFile: can't open "materials/maps/de_nuke/glass/glasswindowbreak070b_640_-128_-606.vmt" CMaterial::PrecacheVars: error loading vmt file for maps/de_nuke/glass/glasswindowbreak070b_640_-128_-606 CMaterial::LoadVMTFile: can't open "materials/maps/de_nuke/glass/glasswindowbreak070b_1112_-824_-344.vmt" CMaterial::PrecacheVars: error loading vmt file for maps/de_nuke/glass/glasswindowbreak070b_1112_-824_-344 CMaterial::LoadVMTFile: can't open "materials/maps/de_nuke/glass/glasswindowbreak070b_640_-128_-606.vmt" CMaterial::PrecacheVars: error loading vmt file for maps/de_nuke/glass/glasswindowbreak070b_640_-128_-606 Link to comment Share on other sites More sharing options...
pavid February 22, 2006 Share pavid Member February 22, 2006 And im pretty sure this is to blame. SetConVar: No such cvar ( mani_nextmap set to de_cpl_fire), skipping SetConVar: No such cvar ( mani_tickrate set to 100), skipping SetConVar: No such cvar ( mani_reserve_slots set to 1), skipping CMaterial::LoadVMTFile: can't open "materials/maps/de_nuke/glass/glasswindowbreak070b_1112_-824_-344.vmt" CMaterial::PrecacheVars: error loading vmt file for maps/de_nuke/glass/glasswindowbreak070b_1112_-824_-344 CMaterial::LoadVMTFile: can't open "materials/maps/de_nuke/glass/glasswindowbreak070b_640_-128_-606.vmt" CMaterial::PrecacheVars: error loading vmt file for maps/de_nuke/glass/glasswindowbreak070b_640_-128_-606 Begin loading faces (loads materials) End loading faces (loads materials) Initializing renderer... CMaterial::LoadVMTFile: can't open "materials/maps/de_nuke/glass/glasswindowbreak070b_1112_-824_-344.vmt" CMaterial::PrecacheVars: error loading vmt file for maps/de_nuke/glass/glasswindowbreak070b_1112_-824_-344 CMaterial::LoadVMTFile: can't open "materials/maps/de_nuke/glass/glasswindowbreak070b_640_-128_-606.vmt" CMaterial::PrecacheVars: error loading vmt file for maps/de_nuke/glass/glasswindowbreak070b_640_-128_-606 CMaterial::LoadVMTFile: can't open "materials/maps/de_nuke/glass/glasswindowbreak070b_1112_-824_-344.vmt" CMaterial::PrecacheVars: error loading vmt file for maps/de_nuke/glass/glasswindowbreak070b_1112_-824_-344 CMaterial::LoadVMTFile: can't open "materials/maps/de_nuke/glass/glasswindowbreak070b_640_-128_-606.vmt" CMaterial::PrecacheVars: error loading vmt file for maps/de_nuke/glass/glasswindowbreak070b_640_-128_-606 If you are using XP, I think it is the prefetch. Some maps take forever to load if I haven't played them in a couple of days. If I've played it in the same day, it loads really quick. I haven't found a way around this though. Link to comment Share on other sites More sharing options...
Ice_Berge_00 February 22, 2006 Share Ice_Berge_00 GC Alumni February 22, 2006 Nuke takes longer to load for me than most other maps (excluding militia) however that almost looks like it just can't find files period. You may want to consider redownloading your CS:S from steam. Link to comment Share on other sites More sharing options...
mookie February 22, 2006 Share mookie GC Alumni February 22, 2006 I get that, usually for textures not for the current map. Restart Steam FTW. Link to comment Share on other sites More sharing options...
duma February 22, 2006 Share duma Member February 22, 2006 Hey Tripp, welcome to the forums! Link to comment Share on other sites More sharing options...
Tripp February 22, 2006 Author Share Tripp Member February 22, 2006 Hey Tripp, welcome to the forums! thanks, hi i just looked and saw that i had no maps folder in that directory (materials). What in the world! Link to comment Share on other sites More sharing options...
{.s.D.s.} R!c0 February 22, 2006 Share {.s.D.s.} R!c0 Member February 22, 2006 nuke and militia take forever because of the HDR.... what is really dumb is that even with HDR turned off, it STILL takes forever. this can be solved by replacing both maps with cs_havana and de_chateau in the rotation. Link to comment Share on other sites More sharing options...
Tripp February 22, 2006 Author Share Tripp Member February 22, 2006 nuke and militia take forever because of the HDR....what is really dumb is that even with HDR turned off, it STILL takes forever. this can be solved by replacing both maps with cs_havana and de_chateau in the rotation. what is HDR and how do i turn it off. Im a performance man way before anything else. Link to comment Share on other sites More sharing options...
mookie February 22, 2006 Share mookie GC Alumni February 22, 2006 HDR is High Dynamic Range lighting. You can easily tell if it's on if the brightness of stuff on the screen changes while you're playing, e.g. you walk outside and it's too bright, then it dims a bit slowly. Link to comment Share on other sites More sharing options...
random_n00b February 23, 2006 Share random_n00b Member February 23, 2006 HDR = High Dynamic Range... I think Gabe and his crew explains how the whole thing works in the Lost Coast map better than I could here - just turn on the commentary and give it a run. The reason HDR maps take longer to load though, is pretty simple: the textures have more data in them. It's not more data in the usual height, width, or detail though - it's more data in colour depth (kinda like 256 colour GIF vs 24-bit JPEG). That's why you get a framerate boost from turning off HDR (your system won't render it), but the map still takes long to load (because it still uses the same larger HDR textures). Now, tuning your system for optimum map-loading performance can be a fair bit of work. Still, perhaps the easiest and most effective tweaks are the simplest! If you don't care too much about a visual quality loss, then put in mat_specular 0 and mat_bumpmap 0 in your configuration. Those are two very large sets of textures that you won't have to load, but they're unfortunately a large part of what makes Source visually stand out from the old Half-Life engine. Here's a few other things that can speed loading performance: -Faster hard disk -Better partitioning - dedicated Steam, Windows, and Swap partitions near the start of the drive -Best IDE/SATA drivers available for your motherboard/controller card -Windows tweaks - there's a million of 'em, and but they will add up eventually -Different OS - Windows 2003 and XP64 are better at disk I/O and memory management I used to get bumped out of the CS:S server at the end of a map because people could join halfway during the mapchange and still beat me into the game! Now I'm often the first one in, and that's still on an IDE drive, too! Link to comment Share on other sites More sharing options...
Baruch February 25, 2006 Share Baruch Member February 25, 2006 Maybe its all those hax? lol jking Link to comment Share on other sites More sharing options...
Tripp February 25, 2006 Author Share Tripp Member February 25, 2006 Maybe its all those hax? lol jking When im hot im hot. When im not i leave the server! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now