jessica_alba February 28, 2006 Share jessica_alba Member February 28, 2006 Just because something is better than it used to be doesnt make it good or even acceptable. Fine, it REALLY sucked before. Well, it still sucks. I have a hard time making it through this map. Link to comment Share on other sites More sharing options...
mookie February 28, 2006 Share mookie GC Alumni February 28, 2006 Only real issue I have with militia is that it feels like it takes a long time to snag the hosties. Probably more play-time on it would improve that. On scopeless the map doesn't seem too unbalanced, I find it easy enough to get to the front door or door through the fence. Link to comment Share on other sites More sharing options...
CowboyFromHell`X February 28, 2006 Share CowboyFromHell`X Member February 28, 2006 Rico's right. 1.6 militia was a horrible experience for CTs. Nothing would work, flashes or smoke were just delaying your death and making the people who die first whine about CT camping. Most of the time I've seen CTs win was a lights out sewer rush or really really good AWPers. Link to comment Share on other sites More sharing options...
tUco February 28, 2006 Share tUco Member February 28, 2006 I don't mind this map so much personally. I do however see a couple problems with it, #1 it will never be a balanced map until they fix the hostie AI on it, and #2 it empties out the server. Personally I'd rather play a popular map with a full server than militia against 5 other people. Link to comment Share on other sites More sharing options...
Barter_Town February 28, 2006 Share Barter_Town Member February 28, 2006 Ct's can skunk the t's on cs_militia. It just takes some awesome teamwork. I've tried to explain the benefit of smoke to my buds and they still won't run out under cover of t3h smke. I personally take a few buds through the sewers and pop out by the wooden gate/garage. T's for some reason don't pay much attention to that exit. If I can get out I can either go striaght through the front door or in the garage. I don't mind the map being in rotation too much. I think that we should throw in some new(old) maps soon. (de_prodigy/cs_haste/cs_galleria) Those are fun maps. Usually don't clear out the server like Militia. Link to comment Share on other sites More sharing options...
Leveller February 28, 2006 Share Leveller Member February 28, 2006 Ok, played militia last night, I know Duma and a couple of other reg.s were there. 10-3 to CT I think was the final score, it's a question of getting in and getting them, in fact in the first 4 rounds I was tk'd twice coming out the front door with all four hosties within a minute of the map starting. It can be done, it's just dull as dishwater if both sides camp it up. Link to comment Share on other sites More sharing options...
Warpig March 1, 2006 Share Warpig Member March 1, 2006 (edited) I think that we should throw in some new(old) maps soon. (de_prodigy/cs_haste/cs_galleria) Those are fun maps. Usually don't clear out the server like Militia. ditto galleria is a fun map, and so is haste, think they are a good equal map, just only if the teams were.... Edited March 1, 2006 by Warpig Link to comment Share on other sites More sharing options...
{.s.D.s.} R!c0 March 1, 2006 Share {.s.D.s.} R!c0 Member March 1, 2006 you left off: cs_havana de_chateau Link to comment Share on other sites More sharing options...
FFT March 3, 2006 Share FFT Member March 3, 2006 Ok, played militia last night, I know Duma and a couple of other reg.s were there. 10-3 to CT I think was the final score, it's a question of getting in and getting them, in fact in the first 4 rounds I was tk'd twice coming out the front door with all four hosties within a minute of the map starting. It can be done, it's just dull as dishwater if both sides camp it up. *teamwork is a powerful weapon* Link to comment Share on other sites More sharing options...
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