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sv_pure 1


NorgmaN

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It will be interesting to see how many players lose some "skill" without thier orange player models etc... I hope you guys are setting everything to lock down in the whitelist or use sv_pure 2.

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It will be interesting to see how many players lose some "skill" without thier orange player models etc... I hope you guys are setting everything to lock down in the whitelist or use sv_pure 2.

 

 

yes since it came out mookie set the white list correctly

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03:22:08 sv_pure
03:22:08 L 06/16/2007 - 02:14:46: rcon from "68.118.236.222:3906": command "sv_pure"
03:22:08 "sv_pure" = "1" ( def. "0" )
	  - If set to 1, the server will force all client files except the whitelisted ones(in pure_server_whitelist.txt) to match the server's files. If set to 2, the server will force all client files to come from Steam (and it will not load pure_server_whitelist.txt).
03:22:08 L 06/16/2007 - 02:14:46: rcon from "68.118.236.222:3906": command "sv_pure"

 

Server is sv_pure 0 still as of 16JUNE.

sv_pure is not client replicated, despite what VALVe claims.

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Hmm, thats strange. One of the whole points of the command is that the client knows that the server is forcing sv_pure and everyone on the same playing field.

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  • 2 weeks later...
Hmm, thats strange. One of the whole points of the command is that the client knows that the server is forcing sv_pure and everyone on the same playing field.

 

 

well in this case sv_pure 2 can just be run and forget about the whitelist. I dont think there are going to be any acceptions for anyone.

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