Windex July 25, 2007 Share Windex Member July 25, 2007 (edited) Alright, so I'm making siege for source.. yes there are already a few versions out there but they all pretty much suck and lack creativity/source quality. Questions: 1. To keep it authentic I'd like to keep the canyon/CT spawn dark to look like the first release of siege. however to compensate for this, the outside area near the garage entrance will be lit up clear as day with lighting. Do you think this will be a problem with making it playable? (please keep in mind there is NVG for a reason) 2. I'd like to make the T side of the map a little more elaborate. Do you think this will cause more inside camping for the T's instead of bringing some of the action outside like the original? *******************************************FORUM ADMINS*************************************************** Yes this a map post, however i need valuable input and only 6 people visit the map forum. please leave thread here temporarily or leave ghost topic. Edited July 25, 2007 by Windex Link to comment Share on other sites More sharing options...
lostoften July 25, 2007 Share lostoften Member July 25, 2007 t's always retreated to inside when they started to lose Link to comment Share on other sites More sharing options...
[LaW]Maverick July 25, 2007 Share [LaW]Maverick Member July 25, 2007 Heck, T's always stayed inside period when I played. Here's what I think would make that map truly killer: destructable lights outside the garage. However, I don't even know if this is possible with the source engine. Also, make it dark, but don't make it impossible to see without NVG--keep in mind that NVG's are a joke for a reason in the world of CSS :-) Also, if you could work in the mobile APC like in the original original map...that'd kick so much arse Link to comment Share on other sites More sharing options...
Windex July 25, 2007 Author Share Windex Member July 25, 2007 the mobile APC has deffinately been an idea. i'm making the outside more like a locked down and protected area. much like a military restricted area, fencing, realistic guard stand in the road (kinda like you're driving down a mountain road and in a valley there is a military facility.) in other words, i'll post a SS of the outside area within a week for all to see the progress. i'll try and incorporate some of the dark area's so you can get a feel for the lighting. Link to comment Share on other sites More sharing options...
Sgt. Slaughterâ„¢-TopBrass July 25, 2007 Share Sgt. Slaughterâ„¢-TopBrass Member July 25, 2007 Don't forget the sewers, elivator and the canyon at ct spawn (so they can get to sewers and the elivator quickly). I'm so happy that you are make a siege...with an APC (maybe) !!!!!!! Link to comment Share on other sites More sharing options...
Xterminator July 26, 2007 Share Xterminator Member July 26, 2007 If memory serves me correctly the door in the garage that leads to the stairs/sewers had pretty rough cover for ct.s Terrorist could just snipe down the aisle as ct's ran up the stairs...maybe add in some alcohoves where ct's can take cover or something? (kinda like all the alchoves you find in cs_italy) Link to comment Share on other sites More sharing options...
Windex July 26, 2007 Author Share Windex Member July 26, 2007 aye mate, good suggestion.. i'm making it similar.. it's going to be a fairly decent remake. kind of on the scale of changes made to inferno. still has the same feel but quite a bit of change. in other words it's not going to be a dinky un-realistic map. it will be a very realistic military installation in the mountains. i'm going to be taking full advantage of the 3d skybox to give it a very good setting. this should be one of the top notch source maps setting the par for those to come ok ok maybe i'm getting a bit overboard but i haven't had this much vision for a map in a LONG time so i will be going ALL OUT! (and still FPS conscious as well lol) Link to comment Share on other sites More sharing options...
[LaW]Maverick August 23, 2007 Share [LaW]Maverick Member August 23, 2007 So when is this thing going to be done? Link to comment Share on other sites More sharing options...
anonymo August 23, 2007 Share anonymo Member August 23, 2007 So when is this thing going to be done? We didn't whip him nearly enough at FF... Link to comment Share on other sites More sharing options...
Fairweather August 23, 2007 Share Fairweather Member August 23, 2007 i wanna try it out, you should post it up for customs when its finished Link to comment Share on other sites More sharing options...
Windex August 23, 2007 Author Share Windex Member August 23, 2007 need more whippins.. lol Link to comment Share on other sites More sharing options...
[LaW]Maverick August 23, 2007 Share [LaW]Maverick Member August 23, 2007 MOVE IT SON! Link to comment Share on other sites More sharing options...
Windex August 23, 2007 Author Share Windex Member August 23, 2007 (edited) http://pictures.peveley.com/siegeprev.jpg Here is a partial of the outside area. still more work to be done obviously. Edited August 30, 2007 by Windex Link to comment Share on other sites More sharing options...
[LaW]Maverick August 23, 2007 Share [LaW]Maverick Member August 23, 2007 You're just making me want it more.... Siege was so much fun. Now, if only we could have a mobile APC... Link to comment Share on other sites More sharing options...
Windex August 23, 2007 Author Share Windex Member August 23, 2007 (edited) find someone in the community that can model one and we'll see about getting that to happen Is anyone opposed to a layout change? (it adds one more entrance into the bunker/garage) Edited August 23, 2007 by Windex Link to comment Share on other sites More sharing options...
Windex August 24, 2007 Author Share Windex Member August 24, 2007 (edited) Not sure why the screens came up so dark? but ingame it's not that dark Sorry! http://pictures.peveley.com/siege1.jpg http://pictures.peveley.com/siege2.jpg http://pictures.peveley.com/siege3.jpg Edited August 30, 2007 by Windex Link to comment Share on other sites More sharing options...
mookie August 24, 2007 Share mookie GC Alumni August 24, 2007 Be sure to post if you need to know anything about stuff, like materials, displacements, overviews, VVIS, BSPZip, etc. Link to comment Share on other sites More sharing options...
Windex August 24, 2007 Author Share Windex Member August 24, 2007 (edited) I've been mapping for quite a while, i'm pretty hip to most of it I would be interested in some materials and bspzip though. Some GC logo's could certainly work their way into here. I'm always open to ideas. Possibly make GC member offices in the lab? **I don't like messing with materials so feel free!** --------------------------------------------------------- Fatty yes i know we still need the "Mmmm" Mansion. but i'm thinking it should be a GC Office Complex or something.. we've outgrown our britches lol Edited August 24, 2007 by Windex Link to comment Share on other sites More sharing options...
mookie August 24, 2007 Share mookie GC Alumni August 24, 2007 I'm not much into artistry although I'm semi-competent with the GIMP. I don't know how similar HL2's material system is to HL's, but a lot of mappers don't seem to know much about it and certainly aren't making much use of some interesting features like alpha-blending on displacements. Link to comment Share on other sites More sharing options...
Windex August 24, 2007 Author Share Windex Member August 24, 2007 alpha blending rocks i'm not much for making any textures, i have barely enough time to map as it is let alone make textures to go with em Link to comment Share on other sites More sharing options...
Windex August 25, 2007 Author Share Windex Member August 25, 2007 (edited) Approaching garage Entrance from CT Spawn http://pictures.peveley.com/siege4.jpg rounding corner from CT spawn http://pictures.peveley.com/siege5.jpg heading back toward CT Spawn http://pictures.peveley.com/siege6.jpg Looking at bridge from far right ct spawn http://pictures.peveley.com/siege7.jpg Looking at employee entrance under bridge (far left ct spawn) http://pictures.peveley.com/siege8.jpg Dumpster Area http://pictures.peveley.com/siege9.jpg As always, still Tons more work to be done.. yes some things look plain, detail comes last! Edited August 30, 2007 by Windex Link to comment Share on other sites More sharing options...
Windex August 27, 2007 Author Share Windex Member August 27, 2007 Alright Update: CT Spawn is almost complete, Outside is almost complete, T Spawn still needs formed. (the T Spawn layout will be changed to create realism. Also thinking about adding a sewer entrance into the main LAB at T Spawn. Note: I will be Releasing 2 versions of this map once it's complete. 1 Updated Remake cs_siege 1 Remake + my additions cs_siege_win Link to comment Share on other sites More sharing options...
[LaW]Maverick August 27, 2007 Share [LaW]Maverick Member August 27, 2007 if only we could code in the APC...lol Keep up the good work Windex! :-) Link to comment Share on other sites More sharing options...
Xterminator August 27, 2007 Share Xterminator Member August 27, 2007 Alright Update: CT Spawn is almost complete, Outside is almost complete, T Spawn still needs formed. (the T Spawn layout will be changed to create realism. Also thinking about adding a sewer entrance into the main LAB at T Spawn. Note: I will be Releasing 2 versions of this map once it's complete. 1 Updated Remake cs_siege 1 Remake + my additions cs_siege_win *cracks whip* Link to comment Share on other sites More sharing options...
Windex August 28, 2007 Author Share Windex Member August 28, 2007 New Update! Link to comment Share on other sites More sharing options...
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