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Interpreting Some of the server stats...


MovingTarget2

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Hi Guys,

 

In a conversation thread with Jackie, Kira, and others, I noticed that they brought up some very good ideas and strategies. I got interested to see if there were any implications to the data server and if there were some assumptions that could be made from looking at the actual data.

 

FYI I found this information from the Server Stats page... http://l4dstats.gcftw.com/server.php

 

Obviously the server is still up so the data will change but here goes...

 

** Please excuse the funky formatting

 


  •  
  • Infected Type -- Spawns -- % of Spawns -- Average Damage Per Spawn
  • Hunter -- 300767 -- 17.03% -- 8.92
  • Smoker -- 231150 -- 13.09% -- 25.05
  • Boomer -- 215801 -- 12.22% -- 1.94
  • Spitter -- 396121 -- 22.43% -- 36.23
  • Jockey -- 148542 -- 8.41% -- 14.48
  • Charger -- 473474 -- 26.81% -- 28.7
     
  • Total -- 1765855 -- 100.00%

 

So if I am reading this correctly, the top three spawned Infected in order are Chargers, Spitters and Hunters

 

Damage-wise, Spitters do the most damage, followed by Chargers, then Smokers. Obviously damage-wise, the boomer is misrepresented here because the damage done by the common infected aren't reflected but I would think that the rest of the data has to be pretty accurate.

 

Do you guys see anything else from any of the other data collected?

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