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latest css update


mohawk

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just checking it out now... Thoughts?

 

 

pdates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

Cumulative weapon updates

All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior

Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders

All weapons are now more accurate while crouching

Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed

All rifles are less accurate while running

Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time

Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075.

Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire.

Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up.

Fixed fast suppressor switch exploit

Decreased range of shotguns, while slightly increasing damage

Slightly increased damage of m249

Sniper rifles now zoom faster

AWP fire animation changed to match 1.5 second cycle time

Fixed burst fire prediction of FAMAS

Fixed animation issue with elite dry fire

Fixed timing of sounds on Glock burst fire

Weapon spread patterns are no longer square

Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation

Increased run speed for Galil and FAMAS

Increased FAMAS accuracy and reduced spread for burst mode

Increased accuracy of silenced USP

Increased accuracy of zoomed sg552

Cycle time for dual elites increased to .12 second

Fixed firing of "stale" burst mode bullets on glock and famas

Fixed reload animation issue with shotguns under high latency

Fixed bug which allowed a CT to defuse the bomb in the same frame that it exploded

Pistols no longer continuously spam weapon_fire event when the +attack key is pressed. This has the side effect of no longer allowing the glock to continuously auto-fire in burst mode).

Weapons no longer continuous cycle the weapon_reload event when the reload key is pressed

Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held

 

Other bug fixes

Re-enabled the ability for max grenades to be set from server convars

Allow observing other players when mp_fadetoblack is enabled and mp_forcecamera is something other than OBS_ALLOW_NONE

Scoreboard is now more robust with user modified layout changes

Added defuser icons to CTs on the scoreboard; these are analagous to the bomb icons for Ts, in that they only are visible for team members and spectators.

Defuser, bomb, and VIP icons are now colored by team color convar.

Bomb/defuser icons are no longer shown for members of the opposing team when you are not allowed to spectate them.

Updated player max speed cap so that it no longer limits players to 240 movement speed

Allow player max speed to be changed by mods

Killing friendly players no longer increments the player stat for kills with enemy weapons

Round no longer ends when timer runs out and mp_ignore_round_win_conditions is set

Players no longer get weapon donation credit for buying, dropping, and picking up the same weapon

Fixed crash related to planting C4

Fixed positioning of hud_targetid; it now is correctly visible in wide screen aspect ratios and when spectating.

Updated the multiplayer options UI so that it offers more options for configuring the crosshair.

When dynamic crosshair is disabled, the crosshair is now completely static.

Fixed a couple of issues with the view offset when dead was fighting with the observer code.

Fixed a bug where the client would have a ragdoll entity in CS, but wouldn't have actually created a ragdoll which would give a one frame glitch in the death camera position setup.

Fixed an exploit where users could disable flashbang audio effects using alias commands.

Marked the "mat_diffuse" convar as a cheat to protect against exploits.

Fixed issue with buying multiple grenades when ammo_*_max were set to other than the defaults.

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