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LONGHAIR


Magruter

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For instance, all of my OpenGL settings were set to quality when I ran my benchmark, but my DX 9 settings are set to High performance across the board. Try clicking on displays (In the advanced settings of your display settings) Bah you know where it is :) then, click on your monitor and make sure the direct x override refresh rate is set to "same as desktop" This is the only setting, so far, that I can see we haven't talked about.

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in all honsty when do you ever want versync on....I can't think of a single game that I turn it on for.....

ok for 2001 se 6500 with directx 9 6475 with directx 8.1

 

 

both of thouse suck....somethings got to be wrong here

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nevermind i changed setting and got 8740...wait i think it was 8760 well it was 87 something....I thought the preformance would mean higher fps lower quality and that quality would mean better picture but lower fps....ya i was very wrong....gosh wish i had known that along time ago i've been backwards for some time now

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my ram is one stick of 512 DDR 333....not sure who makes it...I think it starts with an "m"

 

oh ya I asked this up above but I don't think people saw it so here it goes again... Has anyone had problems with and ATI card (specificly the 8500) making the weapons in cs look bullgy or kinda fat. it happend on kemo's computer when he had the card and now it's doing it on mine. It has nothing to do with the actual skins as reinstalling them does nothing.

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Well, there's another setting you can check inside cstrike. I can't remember where it is that adjusts your screen size. Anyway, I was just wondering if cstrike was trying to compensate for the screen differential in windows and cs by stretching the images.

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No as far as I can tell fast sprits is disabled...here is my config file

 

 

 

unbindall

bind "TAB" "+showscores"

bind "ENTER" "+attack"

bind "ESCAPE" "cancelselect"

bind "SPACE" "+jump"

bind "'" "+moveup"

bind "+" "sizeup"

bind "," "buyammo1"

bind "-" "sizedown"

bind "." "buyammo2"

bind "/" "+movedown"

bind "0" "slot10"

bind "1" "slot1"

bind "2" "slot2"

bind "3" "slot3"

bind "4" "slot4"

bind "5" "slot5"

bind "6" "slot6"

bind "7" "slot7"

bind "8" "slot8"

bind "9" "slot9"

bind ";" "+mlook"

bind "=" "sizeup"

bind "a" "+moveleft"

bind "b" "buy"

bind "c" "radio3"

bind "d" "+moveright"

bind "e" "+voicerecord"

bind "f" "impulse 100"

bind "g" "drop"

bind "i" "showbriefing"

bind "m" "chooseteam"

bind "n" "nightvision"

bind "o" "buyequip"

bind "p" "sstop"

bind "q" "+voicerecord"

bind "r" "+reload"

bind "s" "+back"

bind "t" "impulse 201"

bind "u" "messagemode2"

bind "w" "+forward"

bind "x" "radio2"

bind "y" "messagemode"

bind "z" "radio1"

bind "[" "invprev"

bind "]" "invnext"

bind "`" "toggleconsole"

bind "~" "toggleconsole"

bind "UPARROW" "+forward"

bind "DOWNARROW" "+back"

bind "LEFTARROW" "+left"

bind "RIGHTARROW" "+right"

bind "ALT" "+strafe"

bind "CTRL" "+speed"

bind "SHIFT" "+duck"

bind "F1" "+mp5s"

bind "F2" "+eagles"

bind "F3" "+p90s"

bind "F4" "+xm1014s"

bind "F5" "+ak47s"

bind "F6" "+sigs"

bind "F7" "+mac10s"

bind "F8" "+M249s"

bind "F9" "+m4a1s"

bind "F10" "+augs"

bind "F11" "+tmps"

bind "F12" "+awps"

bind "INS" "+flashg"

bind "DEL" "+armor"

bind "PGDN" "+pammo"

bind "PGUP" "+defuser"

bind "HOME" "+hegren"

bind "END" "+helmet"

bind "MWHEELDOWN" "invnext"

bind "MWHEELUP" "invprev"

bind "MOUSE1" "+attack"

bind "MOUSE2" "+attack2"

bind "MOUSE3" "+reload"

bind "MOUSE4" "lastinv"

bind "PAUSE" "pause"

d_spriteskip "0.000000"

_windowed_mouse "0.000000"

cl_observercrosshair "0"

max_smokepuffs "0.000000"

voice_scale "2.000000"

voice_enable "1"

voice_forcemicrecord "1.000000"

console "1.000000"

fps_max "100"

fps_modem "0.0"

crosshair "1.000000"

gamma "2.500000"

brightness "1.000000"

con_color "255 155 50"

net_graph "0"

net_scale "5"

net_graphpos "2"

sv_voiceenable "1"

sv_aim "0.000000"

hpk_maxsize "0"

viewsize "120.000000"

ati_subdiv "2.0"

ati_npatch "1.0"

r_bmodelhighfrac "5.0"

mp_decals "300.000000"

gl_dither "1"

gl_polyoffset "0.1"

gl_overbright "0.000000"

gl_flipmatrix "0"

gl_monolights "0"

s_rolloff "1.0"

s_doppler "0.0"

s_distance "60"

s_automin_distance "2.0"

s_automax_distance "30.0"

s_min_distance "8.0"

s_max_distance "1000.0"

s_leafnum "0"

s_refgain "0.4"

s_refdelay "4"

s_polykeep "1000000000"

s_polysize "10000000"

s_numpolys "200"

s_bloat "2.0"

s_verbwet "0.25"

s_a3d "1.000000"

s_eax "1.000000"

volume "0.800000"

suitvolume "0.250000"

hisound "1.000000"

bgmvolume "0.000000"

MP3Volume "0.800000"

_snd_mixahead "0.1"

name "[VI] Slaphappy"

model "gordon"

topcolor "30"

bottomcolor "6"

rate "9999.000000"

cl_updaterate "20"

cl_lw "1"

cl_lc "1"

cl_dlmax "128"

cl_himodels "0.000000"

cl_idealpitchscale "0.8"

cl_timeout "305"

cl_cmdbackup "2"

cl_download_ingame "1"

cl_allowdownload "1"

cl_allowupload "1"

cl_cmdrate "30"

lookstrafe "0.000000"

lookspring "0.000000"

cl_forwardspeed "400"

cl_backspeed "400"

cl_vsmoothing "0.05"

m_pitch "0.022000"

m_yaw "0.022"

m_forward "1"

m_side "0.8"

m_filter "0.000000"

sensitivity "6.700000"

joystick "0.000000"

hud_takesshots "0"

fastsprites "0"

cl_corpsestay "0.000000"

_cl_autowepswitch "1"

hud_capturemouse "1"

hud_draw "1"

cl_righthand "1"

cl_minmodels "0"

cl_dynamiccrosshair "1"

hud_fastswitch "1"

hud_centerid "1"

voice_modenable "1"

setinfo _ah "0"

setinfo _vgui_menus "1"

setinfo dm "1"

setinfo lefthand "0"

setinfo ah "0"

setinfo vgui_menus "1"

max_shells "0.000000"

+mlook

+jlook

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