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Sky

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Everything posted by Sky

  1. So, I've decided to throw in the towel with swtor (and never, ever play that game again) and go back to guild wars 2 (which I love, and oddly haven't played in a long, long time) What server is everyone on? I think I'm on blackgate.
  2. Sky

    Custom Maps

    Clearly you didn't read my post. UT maps were maybe a few MB. A TF2 map isn't very large, either. A L4D Campaign is 100's of MB, Often > 1GB. There's no way to justifiably allow that kind of download in-game. Downloading directly from a server through an external link will always be much, much, much faster than downloading in-game. But clearly, only other programmers understand this. <-Enter Crasx->
  3. Sky

    Custom Maps

    It is highly unlikely that valve would implement a system to auto download. The reason for this is unlike games like TF2 where you only have to download a single map, and sometimes custom audio, etc., in Left 4 Dead, quite often, there is a long list of custom models and audio, but most importantly, you have to download more than one map when you are not playing survival or scavenge. Many custom campaigns come close to hitting the 1gb marker, and many go over the mark. To download in game would mean tying up the server slots for hours. Downloading in-game is a lot slower than downloading externally, and there's nothing that can really be done about that. This makes it highly inconvenient and unrealistic to even allow in-game downloading with Left 4 Dead. It wasn't a bad design choice on Valve's part to not include in-game downloads for Left 4 Dead. It simply would not be a realistically good or smart idea.
  4. It's amazing. Nothing beats blowing a zombies brains out. Nothing. And if that doesn't oddly, enough, satisfy you, you can always curb-stomp them when they're down.
  5. Sky

    So long..

    It took me a whole five seconds to open the sourcebans page and enter your name on a search string. http://gamrs.co/l4d/sourcebans/index.php?p=banlist&advSearch=paro&advType=name And, it looks like you have previously been banned for griefing as well. Maybe you shouldn't do it, whether the player is a bot or not.
  6. Sky

    Custom Maps

    When a player connects to a server playing a custom map, if the player does not have the map, they are disconnected immediately. Too much work to get custom maps integrated.
  7. Sky

    Custom Maps

    won't happen. people have asked for custom maps in the past. they're too difficult to manage, since maps don't download in-game like with every other game on the planet. the server would all but completely empty, and the workshop is horribly designed.
  8. i think my server was the only one that used ghost fly properly. In its time, I had seen other communities try and fail at it, miserably. Just makes you want to shake your head, painfully.
  9. You mean like this? https://forums.alliedmods.net/showthread.php?t=207040
  10. There are forms of anti-aliasing in some games that already do this; however, it requires an amount of memory that exponentially increases as the amount of pixels increases. It can also cause unexpected issues, and since most machines can't handle it in a playable fashion, a lot of graphics programmers don't implement it. There are other methods to acquire much better graphics display; both in how it looks and the memory it requires.
  11. if you have suggestions on any improvements, I'd love to hear them
  12. I'm not sure why Jackie hasn't patched this already, but there are plugins that make it so the score is based on all players on the team, instead of the 4 on the score board. The way this plugin handles rushing is based on the number of players, it's weighed differently. If there are 10 people who are alive and not incapacitated, each person is weighed for 10%. If you have 4 people rushing forward, 40% of your teams distance is calculated from them; If there are only a few people left, and the majority starts booking it, they won't be penalized. This algorithm was developed on purpose, by design, to allow teams to make a final push when they're being whittled down. In regards to players in the back, as I stated before, you would simply set distance_ignore to 1.0 in each file and players in the back would never be teleported forward. However, if a player is greater than distance_ignore + 4% (0.04) The plugin assumes they meet special circumstances (such as respawning) and are not teleported forward for any reason. This pretty much prevents players from exploiting the system by waiting to respawn until their team is a solid distance forward. The question then becomes whether or not they'd be teleported forward as soon as they're within the distance_ignore + 4% range, and the answer is no. The teleportation would only occur if they're within distance_ignore and ergo are not too far back, and then happen to some how fall further back behind the team. This is the case if they are jockeyed, smoked, etc., backwards; The plugin notes that they were not teleported because of being ensnared and doesn't teleport them forward at any time. Also, as stated in the above, there's a variable that defines the number of players that must be active for the plugin to even consider distance; all jackie would effectively have to do is set that to a certain value, and if that value of players or less is alive (and not incapacitated) on the survivor team, you could rush all you want, whether alone or with your team, and never be teleported. Automated algorithms work, when they cover all of the bases, and fortunately, they've been covered here, although it was a bit of a pain to implement, because it really took a lot of experimentation.
  13. the problem with a vote-anything is it requires everyone to stop playing to vote, and it can be abused. it's easier to just let the system automate itself (you can actually turn off the feature to teleport people in the back, you just set that value in the configs to be 1.0.)
  14. You wouldn't auto scramble at the end of each round; it doesn't scramble on finales, or a map that directly follows a map where a scramble occurred, and a scramble always occurs on the first round of a map. But honestly, what you're saying sounds like justification for team stacking; "Ten of us are friends, so we're going to play on the same team and totally crush the 10 random players on the other team." crambles aren't designed to hinder players from enjoying the experience, but they are designed to maximize the number of players who enjoy the experience. The goal is for as many people as possible to enjoy the game, not just the people who have friends in the game and who feel that stacking is okay under a given scenario or circumstance.
  15. why does a vote scramble command need to exist? why can't a scramble be automatic, based on the current score difference? I've done it, so can you!
  16. Back when I ran my own server, I wrote it in so the scoreboard screen didn't calculate scores. always said 0. scores calculated and showed up as a panel (same place as the buy menu shows up) when the round ends and starts, and if a scramble occurred, which was automatic, the values were reset to 0 for both teams. defeated the purpose of stacking the teams.
  17. So, being a contributing member should exempt you from the consequences of violating server rules? It doesn't matter if one person breaks a rule or if everyone breaks the rule, it's still breaking the rule.
  18. Hi all So, this morning, I popped in to the GC server to play for a bit, and it was riddled with players who were both team killing and rushing. Back when I had time to run and maintain my own community, I developed a solution to quell rushing, permanently. And because I'm such a sharing, caring, thoughtful person, and realized that rushing is a rampant problem across multiple communities, I decided that sharing the solution was the best course of action. I know Jackie really doesn't like me (I used to come off as a bit of an weenie, but crasx can tell you that is never the intention; I get super excited, that's all) so he might completely avoid this topic, but... If you could thwart rushers, without having an admin present, with a plugin that is elegant, yet flexible, wouldn't you at the least want to take a peeksy-poo? So, totally simple explanation here. I wrote a ready up plugin a while a go that is similar to the one GC uses, it just lets people press '3' instead of having to type !r or !ready (and supporting any language, I found it was easier to get people to just hit the key) and these anti - rush pieces are optional modules that can be installed / uninstalled at any time. The info here is really just copied from the plugin page, but it beats anyone having to go to an external link to see it. I said to myself, "rushing is an issue, but sometimes, when your team is near the end safe room, some players like to open the door and just camp inside, while you get obliterated outside." So, I presented two solutions that can be used independently or combined. Rush Distance Locked End of Map Saferoom I've hidden the information about each module in a spoiler, so the post is easier to read. I really implore Jackie to take a look at this, and consider implementing it. The plugins anti-rushing modules are included in the zip file, with separate binaries .smx for each one. readyup w_Modules.zip
  19. Every plugin that I've written is available publicly on http://Alliedmods.net Everything you've asked about is covered in skyrpg2, which you've downloaded (and complained about, repeatedly) You have its source code. Open it and read it. When plugins are available that do what you're asking, the lie is pretty obvious when you tell someone you want their code just to see how to do it. lol. sky rpg 2: https://forums.alliedmods.net/showthread.php?t=197739 , functions.sp
  20. nah... diablo 3 is all sorts of unbalanced; i noticed blizzard has really given up on the game themselves. it sold so many copies because we were all duped into believing it was going to be amazing. lesson learned.
  21. You are already registered on the forum @ http://www.alliedmods.net and I'm sure you've browsed the scripting sub-forum. A lot of people have requested assist points, and it was already added it to Mcflurry's buy plugin to show how it's done. http://forums.allied...083&postcount=4 You will not get your hands onto the GC version of the buy plugin. There are many public buy plugins on AM that you can browse for C/P Programming. Learn the way we all learned: Just start writing code.
  22. Yes, it's possible! Simply use GetRandomInt(1, 100) (or whatever value max you want; 1000 if you want to allow tenth/pct rolls, etc.) and award the item based on the roll. In my rpg mod, I actually made it so players could shoot the gifts that dropped. My god it was fun watching how cutthroat people got. One person is about to grab it and someone shoots it. Does it cause problems when people are more interested in hunting the items that drop than helping teammates?
  23. Actually, if you take a more in-depth look at the game, its only relation to the diablo series is its being the same genre of game. The developers noted that diablo 2 played a role in their inspiration of class design and some other systems, such as the map overlay. Other than the similarities seen between games of this genre, though, this game is pretty unique. The leveling tree isn't as complicated as it first looks, and you can generally create a ridiculous build by staying close to your home point, though if you don't want to develop your own builds, players have already posted thousands that they've created. The game has some major issues right now, which range from simple freezing to crashing, and in several popular cases, bsod, which the development team has really just passed off as a "it's not our fault," response. Generally, I'd let that slide if other games were causing the issues, but since it's exclusive to their game, I'd like to put the blame on poor programming. If any game is what Diablo 3 should have been, it'd probably be Torchlight 2, since it's developed by the exact same team that brought everyone diablo 1 and 2. If anyone has taught us that a game sharing the name of other games doesn't make it an actual sequel, it would be blizzard. A downside to PoE still being beta is there isn't much content right now, so once you reach the level of the highest mobs, leveling slows down big time. There are also some seriously stupid exploits for fighting bosses, like standing up against a pillar, and the boss won't know how to navigate to you, even if he has a teleport ability. I'd like to see the game have some smarter ai, because mindless mobs doesn't make for an exciting experience. Don't get me wrong, it's a fun game, but it doesn't do anything revolutionary that you can't find in other games in the genre.
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