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napalm22

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Everything posted by napalm22

  1. Steam ID: STEAM_0:1:17832706 Server: !buy 10v10 #1 Time: Just now (17:50 GMT) Reason for ban: I assume rushing? The team was split almost evenly in two - 5 in front, 5 behind. I was trying to stay in the middle to spawn block, not leave anyone behind, but also not get left behind myself. Someone in front got incapped and I tried to help them up. This took several tries because I kept getting attacked. As I was helping them up for like the 4th time, I got banned. I assumed I was banned for being in front while there were people far behind us. I'm also assuming that the entire half of the team that was ahead wasn't also banned. I know the rules, i have hundreds of hours of play time on this server, and I wasn't rushing. I'd apologize for my actions but I don't even know for sure why I was banned. Maybe something else was going on, I had the voice volume turned all the way down so I don't know if someone was trying to talk to me.
  2. This is a really good idea. Playing survivor is very controlled and monotonous. This would make it frantic and exciting like it's supposed to be.
  3. Jackie I think you seriously overnerfed the ak with all this stuff. According to my math (which could be off) the ak only has 273.3 dps, while the scar and m16 sit at 368.4 and 376.2. combined with this recoil stuff its actually a crap tier gun now - not just a weaker assault rifle. I actually think the recoil stuff is really cool though, if you put it in all the ARs and auto shotties it would introduce a new skill we could all work on Shots per second used to be 7.69 and now its 7.67. Damage used to be 58 and now its 41. 7.67*41 = 314 dps Though I do think decreasing the firing time was unnecessary. The AK already had the slowest firing time of all the tier 2 weapons. But I guess this makes the M16 the new best weapon. Take note everyone!
  4. Leave stats alone. Most of the top 10 people have spent over a thousand hours in game. If you wan't to be #1, you'll have to do the same. /stats don't matter, its a game, ect, ect
  5. Or a submenu that lets you pick the type of horde. A horde of riot cops would be tough.
  6. napalm22

    Tanks

    Being able to buy boomer bile on every survivor is such an amazing idea! Think of all the new strategies this would bring into the game. I love this idea of add features to the game that will make us rethink our tactics. I'm not worried about balancing our survivors and infected (because you both get to play as each), but adding something like this would make the game more fun! And isn't that what it's all about? I played on one server where infected could buy "common headshots." This meant that common infected could only be killed by a headshot and it really increased the importance of melee weapons. Right now melee isn't very useful because a team of 10 survivors quickly kills off the commons before they become an issue. On another note, right now infected can only buy upgrades that help the whole team. What about being able to upgrade the damage of your spitter spit or the duration of your boomer bile? There's a lot of upgrades you can add once you consider individual upgrades and not just team ones.
  7. THIS! Too many people fail to grasp that the purpose of the tank isn't to do damage. The most effective tank will stand on a roof or something throwing rocks while the rest of your team deals a ton of damage to the survivors. The survivors aren't going to advance as long as the tank is alive, so just keep throwing rocks and let your teammates pick them off. The exception I guess is when there are narrow hallways or alleys with cars and dumpsters to throw around, you can do a lot of damage like that. What else? Boomer is one of the best characters in the game. You can easily rack up a bunch of points by dropping in on a group. You also provide essential cover for the rest of your team. Keep the boomers coming!
  8. I run this Rochelle mod http://www.l4dmaps.com/details.php?file=11523
  9. No way to prove if it was intentional or not, just wait to see if he does it again. Cuvire is really good though. I was a tank and he was the last survivor and he faced me one on one with a frying pan and brought me down to just a couple hundred HP, it was nuts.
  10. Hard Rain elevator. We whooped them.... that round :/
  11. Same, its a good addition. Nice work. edit: sendpoint are disabled. Is that a permanent change?
  12. I don't think there's been a problem with rushing lately. Look, if your team is getting owned by spit/chargers in a death trap and there's one guy down Its ok to leave him for the benefit of the team overall. And in my opinion, the only time rushing is justified is when you're both a main and know (not think, but know) that your team is done for and the round is over so you run for it and get those extra 50 points. If you get further than 50 points worth of distance, chances are you shouldn't have been rushing. We don't need to define new rules, I think it's pretty obvious when someone is acting for the benefit of the team or the benefit of themselves. Vote kick accordingly.
  13. Yeah, in another article they said that L4D2 was going to be the first game ported to Linux.
  14. I use: b - !buy h - !heal k - !ammo p - !points l - !laser
  15. Awesome work man. Funny how much of a difference something so simple makes. Great work, you're a kickass admin.
  16. Makes sense, I was hoping it would be easy to custom maps like in counter strike, but I guess not. AT least they ported all the L4D maps!
  17. Perhaps next Saturday you could run only custom campaigns on the server for 24 hours? Post the selected campaigns on here first so everyone has a chance to download them. This could be really fun and we might even end up adding some we like to the rotation permanently. After hundreds of hours of game time, I know I can't be the only one who's starting to get board with the maps.
  18. That's why its a vote. You need a majority of people to vote for the change. This feature is already built in to L4D2, its just disabled on the GC server.
  19. Sometimes the server crashes and we end up on a mission we just played. Could members be given the privilege to start a change mission vote?
  20. It just goes to show how much a single player can change the whole team. I've always wondered why even after a team scramble, the teams are still unbalanced. A single player rushing or playing really badly can spread out a team and slow them down. A single player with a mic telling people what to do and organizing their team (ie. getting them to spawn block, setup death charges, ect) can also turn a team of average players into super heroes. I've just always found it intresting how even with 20 players, just one guy can have a massive impact. EDIT: Another thing I've noticed: After a single defeat, players on one team get anxious and start playing selfishly. They think their teammates can't protect them so they stop taking risks to help other people up or they'll rush ahead to avoid getting left behind. I'm just pointing this out because I find myself subconsciously doing it sometimes and by recognizing it I can try to avoid doing it.
  21. Its sounds like detecting when a member is trying to join and auto kicking someone is going to be tricky to implement. How about a members only command called !forcejoin. Detect if the user is a member, if they are, randomly kick a non member and add the user to a random team (to prevent abuse). You still need to be able to get into the server as spec, but its better than nothing. EDIT: or how about an auto join option? Don't kick anyone, but as soon as as someone else leaves, you join automatically
  22. Its not unfair at all. It also means you can get rid of the spec slots which will make the server more stable. You already log play time, how about kicking non members people based on that and not randomly. Or kick based on who joined the server most recently. Then you don't annoy the regulars who aren't members. Or do it randomly, whatever. But this should totally be added.
  23. Have you ever consider putting your source code on github? I'm a programmer and I've always wanted to get into writing source engine mods. Do you know of any resources that you think would be helpful? I'm an experienced programmer but have never touched the source engine.
  24. Awesome, thanks for adding me. The current member commands i know are: !light <color> !hat <item> anything else I should know about?
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