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Masgnoh

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Everything posted by Masgnoh

  1. last time i tried that, the jackie-bot told me to stop farming points and gave me 1 point for it. 6 points is easy to earn, 2 points for head hunter, then another 2 headshots or a single heal. 8 is ridiculously difficult. I don't know why, those last 2 points sometimes eludes me for like 5 minutes.
  2. a talpa hat with talpita's face on it? i'd wear that hat. I think i've done maybe... 2 of those on the list, 3 if you consider never getting incapped as beating the talpa challenge, but i don't really ss anything. F12 was it? or was it F9? I'll try the talpa challenge as it seems the most fun.
  3. mp5's reload takes 5 minutes long. and i reload a lot, so i find myself reloading more than shooting
  4. holy hell man. this: applies to you .... but i still paid to play
  5. are we playing the same server? I've never seen a man (jackie) abuse a woman (yuri) so much since ike and tina
  6. did anyone else read this in their head in poutchi's accent? welcome to the server
  7. Not much different from turning up screen brightness on your monitor. I actually barely noticed the orange tinge, I always just took it at face value, I mean i can see the survivors alright
  8. YOU'RE MARRIED?! This was as shocking as finding out that Got Your 6 has kidz I am fine with FFFFffffffUUUUUuuu or any other various spellings of it. It's a meme and not an offensive one and i don't see it used.... almost ever, so the occasional ffffuuu is fine with me. If your talking about turning on all-talk, i think all-talk in of itself is... i don't like it. If you're talking about admins being able to read/hear everything, I think it's total crap. Yes, there needs to be moderators, but they also hear ALL strategy. Sometimes admins play like noobs. Sometimes the team wants to exploit said noob. But it's kinda hard when you go "Admin X is being a noob and is off alone, get him!!!!" then admin x instantly runs off to the group. personally i don't like to kick non-members because hey: i was a non-member once too. I was frustrated and confused when biggs kicked me (pre-kick plugin) to let a member in. k forest
  9. honestly, ak's the only gun i'm any good at so until i can buy me an ak... i'm pretty much dead weight. Seriously. I run through the map trying my absolute hardest to save up points to buy an ak, like there are times that untouchable are the points i need to buy me an ak. i suck without it it's painful when people us !np early in the round, i need those points!! I down vote this, it's just weird. Looking past the weird feeling, it would pretty much force people to have a secondary preferred gun (m4) and if that's restricted too, then a third and so forth. And people will keep picking the same guns for secondary and third, ask me, why did i ever start using the ak? Answer: Because General uses it. So I'll also shamelessly copy his secondary and third........
  10. I've seen many problems with language barriers, like a foreigner gets incapped in the back; ask if he knows how to use points; no response: "He doesn't know English, let's just go." and he's left to die. I can't be the only one to see a problem with this. (Yes, I didn't propose a solution because I can't think of a viable one) I really don't think a help menu will help much either, when you're thrown into the game for the first time ever, since they're obviously not members, they joined as either infected or survivor, if they're survivor, they're too busy surviving to read/learn from any type of help menu. A help menu for infected would be useful....
  11. Can I eat while specing? Watching some people play is seriously fascinating...... Ever watched a noob dance around in spit in first person mode?
  12. I do like this option. I remember just today, there was an incap, I sent him alllllll my points... next second member join kick, still incapped but now with 0 points. Damn you holo!!!! I like this. Sometimes for unknown reasons, l4d2 crashes for me. Or I press the godforsaken windows key and it freezes. Goodbye points. How would this work for infected tho? I remember once I had tank money plus change while the rest of my mates were still a ways off from tank and I was waiting for survivors to jump down to car..... crash. If points are evenly distributed in this situation, then the survivors would still run past car unscathed. Then there are the noob infected who earn points but refuse to ever use them and disconnect while having like 60+ points (accumulated over a loooong round) Not sure if this is possible but what about bringing someone else who has less points than the person disconnecting to match the disconnecting person's points, then distribute the rest of the points to the other 8 members of the team. If you're talking purely about survivors tho, then just evenly distribute, they can just !sp
  13. I never quite understood this and still don't understand it. I play for close games, yeah, when I win it's more fun, but if I lose a close game, I still have a blast. Also, my definition of close game has nothing to do with score. I look at close chapter scores and general feel of how the flow of the game is going. If one team takes an easy stroll through the map while the other dies near the beginning, that's just not fun. In this situation, total scores may be close because of previously stacked teams, happens quite often and it's still not fun regardless of which side I'm on. What I truly hate is when teams were stacked before and then gets unstacked (say a vote scramble) and teams are losing by a huge score margin but the teams are balanced and people want to skip the finale and suicide or something. WHY?! It's going to be a good and close round.... Who cares about finale score? People cycle in and out all the freaking time so the score doesn't even reflect your team's score as your original team isn't even there anymore. I do notice that when the total score is very similar, very intense games ensue. People feel the pressure more and bring their A game but common... the score is in fact just a number....
  14. as long as you're going into competitive rounds and required a specific class, what about positioning? sometimes i feel like i need to be a hunter up top somewhere but by the time i ghost jump somewhere... too late, everyone's gone. positioning is just as important as selecting the correct class quickly, but i consider both of those delays as part of the competitive process. slight delays and missed opportunities, yes, but it's not like the SI are under-powered and unable to handle the survivors.
  15. ... I've never been picked on...
  16. it's been a few times... where i'm cycling through, depending what i know comes next, that i middle click boomer, then left click and spawn in some really high place and i hear the spitter's screech and go "not again... i told myself to check EVERY time...." then yeah, i've cycled past charger many times, then there are times where i just sit there cycling, not sure if charger/spitter's full or it's coming up.... btw, if this is implemented, get ready for even MORE yells of "spit and die! spit and die!!" Rocket smoker... Genius...
  17. How about instead of a rage bar, have something like a tank damage. Timing should be similar to not seeing a survivor but after not hitting a survivor or not being in view of one, takes a fixed amount of damage. I'm suggesting this because being forced as a survivor to rush a tank who's waiting in an area with cars is.... unpleasant. Then yeah, finales as long as graduation ceremonies and the such. There needs to be some sort of reason/incentive for the tank rushing the survivors
  18. "They keep calling me fat online! How do they know you're fat? I DON'T KNOW HOW DO THEY KNOW I'M FAT!!" I have no idea why that's so funny.
  19. Well that's the thing, there should be an even distribution of people who hoover around the 20-30 range. Also an even distribution among the 10-20 range. And the 0-10. Basically, each team should get half the regulars and half the beginners. as regulars are among the 20-30 range while newcomers are somewhere below that. Sticking purely to ppm may not be the optimal choice but I think it's the simplest way to be able to rank people from new players to the best players to scramble. Rank would also probably work. The more a person plays, the better he/she is and the higher their rank would be. I just don't like the whole "encompass multiple factors into some complicated formula" thing because it's too complicated, but if it'll work then I'm all for it.
  20. Personally, I think ppm (points per minute) is the absolute best way to separate people. It's nothing fancy, but shows a lot. How does the infected team dominate the survivors? By buying tanks. If we can evenly distribute people who are able to quickly buy tanks across the teams, it would be fairly balanced every round. On the flip side, how does a survivor earn high ppm? The ability to kill infected very fast with head shots and being a team player. The better a player is, the higher his ppm is. However, there is also another factor that I know that should be considered: People with microphones. For every team that I've been on, even filled with regulars, that did not consistently use mics, we've lost. I believe it has to do with keeping people on target, knowing where to target (b&w, incaps, setting up, rushers), and implicitly giving directions to beginners. I don't know how, if at all, this can be considered as an element, but if possible it should. To make sure the exact same teams aren't formed everything single time using ppm, I'd suggest up to +2/-2 to a person's ppm and then scramble. That way everyone has a chance of being on anyone's team. I generally hover around 20 ppm, so at worst case, I'd be considered equivalent to someone who's at 24 ppm, who would be obviously significantly better than me but would still be scrambled separately from people who earn say 15 ppm.
  21. Still reloading while meleeing. Valve logic at its finest.
  22. O, I didn't know you could type it directly into console, thx everyone
  23. I've recently been made aware of an awesome feature: keybindings and macros! But I don't quite understand how to do this, I remember making macros in WoW but all the tools were already there. I've been google searching for like an hour now and it hasn't turned up anything so I need some help =( Basically what I want is this: I want to press 'g' and that'll call a macro that: 1. presses 'u' 2. types !buy 3. presses enter more or less key binding 'g' to bring up the buy menu
  24. This is an interesting idea, the chance of tank spawn. Working really hard to kill a survivor and then him just popping back into existence is heart breaking. BUT, I don't like thinking too hard. I don't want to type !tp and do some math and consider if we can survive a tank spawning or take into account,' will the infected take this as a trigger and spawn another tank with said tank,' or many other situational thoughts that would go along with "should we send points to revive this guy?" It's too much. So the best way would be to incrementally increase the cost of respawning. 10's too big of a gap, I'd say start with 25, 30, 35, ...
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