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BroiledDumplings

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About BroiledDumplings

  • Birthday 09/09/1987

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  • Steam Community Profile
    http://steamcommunity.com/profiles/76561198017155929/
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  1. That's a good point. Never occurred to me to do that. Everything L4D2 loads up, I just see the servers on the bottom right and connect from there.
  2. Thanks guys. I was able to resolve it when it didn't show by going into Versus > Team Versus > Then click on something Steam Servers? After a second, I backed out, and voila, the window came back. But like yellow sun said, after several hours, the issue did seem to have resolved itself.
  3. I can't seem to see the list of dedicated steam servers and connect to GC's servers. Anyone else experiencing this? I've tried restarting my steam client and the game a couple of times; the menu simply won't show up.
  4. My vote goes to Applied Energistics, Bees, and Thermal Expansion.
  5. we can always revert back to normal if things start to look grim, but I'd say it's worth testing it out for a bit to see how it goes, you never know. Ditto. With the rules of not rushing, I doubt that people's play-styles would change so drastically that it would become a catastrophic experience (aka The Road). Besides, if anything, I'd guess that people are MORE inclined to help each other as every last member contributes towards points. One person rushing along probably can't get as much points as 10 people moving ahead.
  6. Lastly this is completely false, we have a set of guidelines that everyone follows. If you have that much of a problem with it, then put your money where your mouth is and submit an admin application. I noticed that you didn't address the OP's point about Merc engaging in taunts. If players are expected to follow the rules, I'd imagine that admins are to do the same. And you're right, this is a competitive game, but I don't think your attitude of "It happens, get over it or get out of it." is in any way positively contributing towards the issue of insanely stacked teams. There's a line between a competition and a waste of time. What I strongly suggest is finding some way to prevent this, or at least discussing it in a more fruitful fashion other than in a "man up or GTFO"-eque tone. I fail to understand the pleasure people derive from "owning" a clearly losing team by 1500-2000 points. I'd argue that your same argument applies: if they want to do that, they might as well play single player, cause the outcome is, most of the time, predictable.
  7. I'm sorry to hear that happened. That must really suck. This is why I still believe that auto-scrambling every round should be at least tried on one of the servers to see how it goes (heck, if I can get a sample of a script of how these things work, I can even volunteer to write a script to make it happen). If admins do not want to dabble in moving people around, either because people will get frustrated, or ragequit for being "moved" to a losing team, then a system set in place where EVERYONE knows that they WILL be scrambled after each and every round will make things less frustrating. Yes, although one consequence of auto-scrambling every round is that the points may be closer to each other, but I also believe that it will placate a lot of frustrations that inexperienced players will feel when they're going against players with hundreds of L4D2 hours under their belt (yes, hours does not imply skill in the game, but it is certainly positively correlated). EDIT: Moreover, if one server implements auto-scrambling after each round whereas the other is left as is, players who are dissatisfied with one can simply move over to the other. Again, this is all just an opinion from someone who has just recently joined the server. =)
  8. Until I learned about the concept of mains, I always thought that each player contributed to the team points as the game progressed. The concept of "mains" boggles my mind and I view them only as a byproduct of poor coding when the initial extension to allow for 10vs.10 was made (i.e., never addressed the points issue, but simply wanted more players in the game). So yes, please put this in.
  9. Good to know that I'm off to a headstart of the type of player I could become in 100 years.
  10. He sounds like a swell guy with too much time on his hands.
  11. 3rd time permanently....makes me wonder if permanence has a different meaning on this site. lol.
  12. Wow, no offense to Ashy, but that is SERIOUSLY douchey of him to do that.
  13. I was there for this game as well, as per the screenshots lol. I left after the round Deadlock described solely because I felt that there was no longer any point to playing (i.e., 2k points vs 1k points is game over IMHO), despite being on the "winning team". From my short time here, I've noticed that some players are simply "carries" (AKA so good at the game that they significantly influence the outcome and tip the scales in their favor). So although a scramble could work in theory, as it is random, I do not foresee it doing much if the "carry" player is still on the same team. The only solution I can think of is to do an "auto random scramble" after each and every round. This should statistically yield a finale that is fairly close in points over an infinite number of games. This is not ideal, but if the suggestion is to do a scramble, then I say scramble after each and every round. The only exception would be during server event nights where it's members only, etc. I honestly don't care if I win or lose in this game, but what makes it crazy fun is when the scores are INSANELY close (e.g., I believe I was in a No-Mercy game that had a difference of like 15 points at the finale, that was a rush). Just my two cents. EDIT: After reading murderinclony's post, you could make it a pseudo-random scramble as well, to prevent instances where only 1-2 people are swapped. That is, after each and every round, 5 players from each side will randomly be swapped. Or you could do a dice roll from 3-7, and whatever number is rolled will be the number of players that will be randomly swapped over. Just throwing ideas around. =)
  14. It was fun....except that the map seemed a little long, even for the first map.
  15. Is that map ever in rotation? I would if it gets played once in a while.
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