I was amused and angered.
Rage inducing, at the very least - but also super satisfying when you are able to win the match for your team.
non-dedicated servers - I understand why they don't have them, but the constant dropping of the host due to rage quitting is horrid. There should be a penalty applied for quitting mid-match, like ranked siege applies (cool down to join)
Round start - I dislike that they don't say "Round 1 - FIGHT", it is an unsatisfying 'round 1'...just feels incomplete. (its mortal combat with weapons and power-ups, might as well go for it)
Classes - I like the balance, for the most part. I know three more will be available at launch - but I wonder how many more overall? Also - will they vary the play style more? Include another faction at some point?
Feats - are these necessary? Is there a way to search for a game mode without them besides doing custom? It is arcade-y if you include the power ups too - I just want a mode without them, or at least the option.
Game modes - If it is only the three modes on launch, I would be disappointed. (4v4 is the biggest mode available...seems limiting).
Environment - Love the use of ledges, pits, etc. - really fun dynamic that forces positioning into the mix
I liked it, I had fun, but I doubt I will pick it up...unless a few of my buddies do as well. Playing with randoms doesn't seem like a good time, as the necessity for teamwork (with audio!) is essential to any type of success in team play.