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UT III Engine


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As good if not better than HL2

Makes you wonder what would have happened if CS had been introduced on the Unreal engine and not the Quake 2 based engine that half-life uses.

The HL engine was SOO much more fluid than the Unreal engines. Its the one thing i love about CS. Unreal (not so sure about the new one) just seemed so clunky in its movement.

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The HL engine was SOO much more fluid than the Unreal engines. Its the one thing i love about CS. Unreal (not so sure about the new one) just seemed so clunky in its movement.

What do you mean by clunky?

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The HL engine was SOO much more fluid than the Unreal engines. Its the one thing i love about CS. Unreal (not so sure about the new one) just seemed so clunky in its movement.

What do you mean by clunky?

It has been a long time and hard to remember specifics. But for example, the time it takes to rise from a crouch or to get into a crouch. The responsiveness of a strafe while in forward motion. Jumping. etc.

 

Like I said, its been a long time. But I remember making these points when CS installed the jump slowdown. That really detracted from the game, IMO.

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It has been a long time and hard to remember specifics. But for example, the time it takes to rise from a crouch or to get into a crouch. The responsiveness of a strafe while in forward motion. Jumping. etc.

Ah.

 

Never really experienced that in any game powered by the unreal engine, and I've played most of um that I know about.

 

here is a great interview that discusses the next unreal engine.

 

http://www.beyondunreal.com/content/articles/95_1.php

 

BU: UT2004 required 5.5 gigs of hard drive space to install. This has got to be a strain a lot of people's systems. So you're talking 2048 x 2048 texture sets, what kind of system and memory is this next game going to take?

 

TS: Well, we are aiming at the kind of PC that we think will be mainstream in 2006. We will also be able to scale it down. Basically DirectX 9 cards will be minimum spec, so any DirectX 9 shipping today will be capable of running our game, but probably at reduced detail. If you only have a 256 meg video card you will be running the game one step down, whereas if you have a video card with a gig of memory then you'll be able to see the game at full detail.

 

 

BU: You are talking about dropping detail levels, what about a 3.2 or something similar?

 

TS: That will kind of be a low end system for our game if you look what's going to happen two years out. The technology is very scalable and will run a factor of twenty more detail on the highest end PCs currently available. It will be like running Unreal Tournament 2004 on a 1 GHz PC. It runs okay, but not nearly as good as a 3.2.

 

So by 2006 a 3.2GHz processor will be low end.

Like running a 1GHz processor with Unreal 2k4 today.

 

You will also want to have a video card that sports 1Gig of ram.

 

B)

That's pretty sweet.

I can't wait.

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