Zeabos January 15, 2003 Share Zeabos Member January 15, 2003 CS 1.6 Look at all the pretty stuff! Link to comment Share on other sites More sharing options...
Guest The Hurricane January 15, 2003 Share Guest The Hurricane Guests January 15, 2003 bring back 1.3 Link to comment Share on other sites More sharing options...
Hendryx January 15, 2003 Share Hendryx Member January 15, 2003 All I want is a riot shield and bunny hopping. Curse the lack of bunny hopping! Link to comment Share on other sites More sharing options...
Guest Smoke January 15, 2003 Share Guest Smoke Guests January 15, 2003 bring back 5.2! Link to comment Share on other sites More sharing options...
Jiffy January 15, 2003 Share Jiffy Member January 15, 2003 im kinda sad about 1.6, i totally think it will make it less enjoyable...damn sheilds Link to comment Share on other sites More sharing options...
[Mmmm]Homer January 16, 2003 Share [Mmmm]Homer Member January 16, 2003 airstrip video walkthrough And here's the poop: Complete rework of launcher UI. "mp_logmessages" set to "on" by default. Added spam check to "timeleft" command. Added two new rifles, the Galil and Famas. Added a Riot Shield for the CTs. New version of de_inferno. New version of de_aztec. Added new map de_airstrip (video walkthrough on Fileshack) Increased Glock damage slightly. Added widescreen view modes for hardware that supports it. Changed so the bomb and hostages use T and upside-down T in the radar like players do (to indicate above/below the player). Added zoom & health in HLTV. Improved load times to join servers. Engine supports masked and additive textures modes on models. Added widescreen monitor support (16:9 and 5:4). Windows HLDS now runs as a VGUI2 panel. Running with -console will run as a console window. Windows HLDS now loads sw.dll again, swds.dll is no longer needed. HLTV log files have time stamp in file name. Changed "Press duck for menu" message to HUD style message and made it last for 6 seconds. Planted bomb now flashes in Terrorist's radar. Changed so the bomb and hostages use T and upside-down T in the radar like players do (to indicate above/below the player). Changed so the bomb defuser gets three frags for successfully defusing the bomb. Changed so when bomb goes off, the player that planted the bomb gets three frags. Changed so live players don't see enemy deaths in the scoreboard. Changed default spectator mode to "chase_locked". Changed so semi-colons are removed from messagemode text and replaced with commas (prevents exploit). Added number of ban entries to "listid" response to aid in parsing. Removed command "dem_edit", use "hl.exe -demoedit" instead. New/Changed CVARS: -------------------------------------------------------------------------------- Changed default setting for "mp_logmessages" to 1 Added server cvar "sv_lan_rate" which specifies the rate to use for all clients on a lan server, default is 20000. Added "sv_log_onefile" to determine whether one log file is created (total) or one log file for each map change, which is how it currently is. The default is the current behavior (one for each map change). Bug Fixes: -------------------------------------------------------------------------------- Fixed messagemode exploit where you could set cvars on the client without the console. Fixed bug where players could duck while traveling up ladders and not lose any speed (but the sound volume was reduced). Fixed players being able to move up ladders faster than their maxspeed. Fixed bug with chat input and PIP overlapping while in spectator mode. Fixed HLTV flashbang bug. Fixed mouse input bug when playing with very low sensitivity in Windows XP. Reskinned weapons to improve memory footprint. Added spam check to timeleft command. Reworked in-game spectator modes to make it easier to use. Fixed demo playback for demos containing svc_filetxferfailed messages. Fixed bug with HLTV director command 'stufftext' HLTV now handles svc_setview correctly Don't relay admin_mod commands to spectators like rate, cl_updaterate, etc. Removed unused latency code ( was related to pushlatency) If connected to HLTV, allow higher ex_interp values. Changed way how status messages are handled (to get total spectator & available slot numbers). Default HLTV updaterate will be 10 (not 20) to save bandwidth. Fixed demo recording after changelevel. Fixed bug where players could duck while traveling up ladders and not lose any speed (but the sound volume was reduced). Fixed players being able to move up ladders faster than their maxspeed. Fixed spectator bug where you can't always cycle forwards and backwards through the players (you can only cycle one direction). Reduced default sv_maxupdaterate value from 60 to 30. Fixed bug with snow sounds not playing sometimes. Fixed "fakelag" bug that allowed people to set "fakelag" and then connect to a server. Fixed zoomed sniper crosshair in HLTV mode. Fixed "sv_visiblemaxplayers" setting not working for info/details query response. Link to comment Share on other sites More sharing options...
ConGregation January 16, 2003 Share ConGregation Member January 16, 2003 Increased Glock damage slightly.This might make the glock a comparable gun to the USP. Accuracy isnt too bad plus you have extra rounds. Added widescreen view modes for hardware that supports it. I dont like it. Gives rich elite guys an advantage Planted bomb now flashes in Terrorist's radar.Cool! Changed so the bomb defuser gets three frags for successfully defusing the bomb. Changed so when bomb goes off, the player that planted the bomb gets three frags. At first glance I didnt like this. But after thinking about it I think I will like it in the long run. Its just another way to promote the objective part of the game. Only problem is when guys start fighting over who gets to defuse Changed so live players don't see enemy deaths in the scoreboard.Now this will change things!! But I like it personally. You will never know for sure if your alone when you go for that defuse! Adds excitement. Fixed bug where players could duck while traveling up ladders and not lose any speed (but the sound volume was reduced). I LIKED that bug Added zoom & health in HLTV. YAY! For the most part I think I like what they have done with this patch. PLUS we get two new rifles (!!!!!) and a riot shield! Link to comment Share on other sites More sharing options...
Guest The Hurricane January 16, 2003 Share Guest The Hurricane Guests January 16, 2003 wowzers... lots of changes... reminds me of 1.4 coming out. Link to comment Share on other sites More sharing options...
Guest SiLvEr BuLLeT January 16, 2003 Share Guest SiLvEr BuLLeT Guests January 16, 2003 Homer,Jan 15 2003, 08:21 PM] Added a Riot Shield for the CTs. this can stack it up biggly Link to comment Share on other sites More sharing options...
Guest ZDamage January 17, 2003 Share Guest ZDamage Guests January 17, 2003 Homer,Jan 15 2003, 08:21 PM] Added a Riot Shield for the CTs. this can stack it up biggly Just imagine a couple of Terrorist getting these on the next round. Come on. Get to the hosties!! Come on, just try to defuse the bomb or kill the guy planting it. Lots of posibilties. I wonder if this will make the ct stacking on aztec any better. lol Link to comment Share on other sites More sharing options...
Guest Smoke January 17, 2003 Share Guest Smoke Guests January 17, 2003 i dind't know about some of that additional stuff doesn't sound that great to me especially live players seeing dead enemies on score board. i'm almost cumpulsive about how often i check that to see.. there is going to be much much much more camping now Link to comment Share on other sites More sharing options...
Xterminator January 17, 2003 Share Xterminator Member January 17, 2003 riot shield is overdoing it Link to comment Share on other sites More sharing options...
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