TheReverend(c) November 15, 2005 Share TheReverend(c) Member November 15, 2005 Is it possible to import the aliens from HL1 to HL2 mods. Im playing with Source SDK and Im new to it. Need some advice. Link to comment Share on other sites More sharing options...
VooDooPC November 15, 2005 Share VooDooPC Member November 15, 2005 They have them in Half-Life:Source, so they might already be there. If they aren't, there must be a way. Link to comment Share on other sites More sharing options...
Norguard November 15, 2005 Share Norguard Member November 15, 2005 ...there is, but it's a little more advanced, Rev. If it isn't a Vortigaunt you want to get in there, you may want to wait on it a little later... ...because first, you have to rig the models and compile them... ...then you have to add them into the list of stuff that you can add to your maps. Then, if you want to fight them, you have to do AI. It's not as impossible as it sounds, but you need a pretty strong grounding in modding/XSI modelling, first. Link to comment Share on other sites More sharing options...
TheReverend(c) November 19, 2005 Author Share TheReverend(c) Member November 19, 2005 Guess Ill have to study up on it a little more, Thanx all. Does anyone know where I can get the actual map layout for HL1? Link to comment Share on other sites More sharing options...
Assassinator April 14, 2006 Share Assassinator Member April 14, 2006 Guess Ill have to study up on it a little more, Thanx all. Does anyone know where I can get the actual map layout for HL1? Well you could decompile the .bsp files of the original HL maps. I can't remember right now though where you could find a decompile program, don't have mine anymore. Sure a google search would yield results. Link to comment Share on other sites More sharing options...
TheReverend(c) April 16, 2006 Author Share TheReverend(c) Member April 16, 2006 Guess Ill have to study up on it a little more, Thanx all. Does anyone know where I can get the actual map layout for HL1? Well you could decompile the .bsp files of the original HL maps. I can't remember right now though where you could find a decompile program, don't have mine anymore. Sure a google search would yield results. Still workin on it. Ill look thanks. Link to comment Share on other sites More sharing options...
Assassinator April 16, 2006 Share Assassinator Member April 16, 2006 No problem man. If you want any tips or pointer or 'what does this do?' feel free to ask. Although, i'm still getting used to all the new stuff for HL2, heh. Link to comment Share on other sites More sharing options...
TheReverend(c) May 5, 2006 Author Share TheReverend(c) Member May 5, 2006 Has valve made any Gordon Freeman models yet? Or has anyone else that looks good for HL2? Link to comment Share on other sites More sharing options...
Assassinator May 7, 2006 Share Assassinator Member May 7, 2006 Do you mean for use in mapping? I believe so? Link to comment Share on other sites More sharing options...
auggybendoggy May 15, 2006 Share auggybendoggy Member May 15, 2006 bro, watch the leaks.... bit pain in the buttttt. Perhaps source has a better way of handling leaks but hammer didn't. I was doing well mapping but I quit cause I accidentally deleted my maps in wiping my HD. I forgot to backup. Takes to long to start over. Anyhow are you using wally for your wad files? Aug Link to comment Share on other sites More sharing options...
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