mookie April 7, 2006 Share mookie GC Alumni April 7, 2006 Anyone have any thoughts on how this map was for match play? I thought it was pretty good, although it seems like it broke in favor of T by at least 2:1. Any comments on strats that worked and strats that didn't? Is this map worthy of match play, or best left to the larger pub games? Link to comment Share on other sites More sharing options...
stutters April 7, 2006 Share stutters GC Alumni April 7, 2006 i've never liked 3rdstreet as much as i did in the mcc....and we lost. i thought it was a lot of fun, but still am wary of it on a pub. Link to comment Share on other sites More sharing options...
farmerisme April 7, 2006 Share farmerisme Member April 7, 2006 (edited) Once people get to know the map on a pub I love it. Good mix of long/short range, lots of ways into sites, plus a train/elevator suicide is just funny. I like the grass walking sound too. Like on deltamill. CT spawn is a mess though. *PLEASE KEEP IT ON ROTATION ON RECRUD!!! OR I WILL NEVER PLAY HERE AGAIN!!!1!1!! Edited April 7, 2006 by farmerisme Link to comment Share on other sites More sharing options...
stutters April 7, 2006 Share stutters GC Alumni April 7, 2006 *PLEASE KEEP IT ON ROTATION ON RECRUD!!! OR I WILL NEVER PLAY HERE AGAIN!!!1!1!!i don't know if i believe the "edited by farmerisme." that looks like M2's handywork. Link to comment Share on other sites More sharing options...
wayfarer April 7, 2006 Share wayfarer Member April 7, 2006 Agreed! We could'nt pry Farmer away from Recrud if we tried! Link to comment Share on other sites More sharing options...
Shazz April 7, 2006 Share Shazz Member April 7, 2006 I like the map in the MCC...5 vs. 5 makes this map great! The T's have a advantage only because of teamwork. The CT's are spread to far out with just hallways to get to one another. I give the map a 4 out of 5 in competition only. In a pub...3 out of 5 (cause it runs smooth) Link to comment Share on other sites More sharing options...
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