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de_3rdstreet


mookie

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Anyone have any thoughts on how this map was for match play? I thought it was pretty good, although it seems like it broke in favor of T by at least 2:1. Any comments on strats that worked and strats that didn't? Is this map worthy of match play, or best left to the larger pub games?

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Once people get to know the map on a pub I love it. Good mix of long/short range, lots of ways into sites, plus a train/elevator suicide is just funny.

 

I like the grass walking sound too. Like on deltamill.

 

CT spawn is a mess though.

 

*PLEASE KEEP IT ON ROTATION ON RECRUD!!! OR I WILL NEVER PLAY HERE AGAIN!!!1!1!!

Edited by farmerisme
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I like the map in the MCC...5 vs. 5 makes this map great!

 

The T's have a advantage only because of teamwork. The CT's are spread to far out with just hallways to get to one another.

 

I give the map a 4 out of 5 in competition only. In a pub...3 out of 5 (cause it runs smooth)

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