Flitterkill June 17, 2006 Share Flitterkill GC Board Member June 17, 2006 1) Reserve Kicks. I give up - serverext reserves and whatever else we run with do not play nicely with one another. For the last week we have been running with expanding the number of slots to allow our reserves in (ie - no one gets kicked) and that didn't take at all. We are now with uadminmod reserves (expanding the number of slots again - no kicks) and we'll see if this takes. Remember - our reserves DO have dibs - members pay for thsoe dibs - so if you still find yourself occasionally kicked by our reserve program, do not take it personally. Important FYI: However you get removed from the server for reserves, at no time EVER are people actively kicked by an admin for that purpose - the reserves are initiated only via mutators and the like running on the server. We do not give a yell to a buddy on teamspeak and tell him or her to "make room" - that doesn't happen here. Just so you know. Hopefully, this will now be all tweaked out. Besides - you have something else to grumble about now... 2) Node configs are new! So Wentz, tired of Arctic? Tired of the endlessly futile base smackdown endgames on many of the other std. maps too? Well, the 10 minute rounds have helped mitigate the pain at least somewhat (I still remember when we had 20 minute rounds set, dria, and 5 rounds of OT - bout two hours of the same map - whew!) So now, how about we make comebacks at least theoretically possible on some of the std. maps? Arctic Stronghold - Jolt configuration Nuff said - Jolt FTW! Fyi - server startup script still has std. AS so you will see the usual arctic when the server gets rebooted - after that, the next time AS comes around, it will be Jolt. Torlan - Flitterkill Team's primary node does not link at all to corner node from base. Base *does* link directly to corner node - and center as well. Should mix things up nicely. Redeemers std. in all lockers. No, wait... no. Crossfire - Flitterkill Not as insane as my unbound linkage but this should get the job done. Two paths to core, extra nodes active. Can isolate via center route. Red Planet- Flitterkill Ehhh...it's Red Planet. Dria- Flitterkill I may have seen this linkage before but cannot remember where... Anyways, two paths to core + 10 minute rounds = less endgame smackdowns. Complaints, praises, spam in 3...2...1... -Fk Link to comment Share on other sites More sharing options...
Dingy June 17, 2006 Share Dingy Member June 17, 2006 ...Liftoff? Boy, I'm glad I never had Flitter for any classes when I was in school. I think I sense an evil streak lurking just beneath the surface! All I have got to say is that this will be interesting. I reserve judgement until I play the new configs (and it looks like this weekend is bad). I'm game to try it - after all, the "training" has just gone out the window. Deemers in Torlan would have been interesting. Would have been a nice experiment. Link to comment Share on other sites More sharing options...
Cannon_Fodder June 18, 2006 Share Cannon_Fodder Member June 18, 2006 The new node connections with the old maps breaths some new life into them. You still know where everything is but the strats definitely change. So far so good but we were playing short on people. I liked the added vehicles besides the node connection changes on Dria. Link to comment Share on other sites More sharing options...
shadow June 18, 2006 Share shadow Member June 18, 2006 That node config looks pretty cool. Should make it interesting to see how fast someone takes control of the map. Seems like more node builders will be needed. Link to comment Share on other sites More sharing options...
Flitterkill June 18, 2006 Author Share Flitterkill GC Board Member June 18, 2006 When the large one returns from vacation, methinks a visit from the sig nazi is in your future Shadow... -Fk Link to comment Share on other sites More sharing options...
shadow June 18, 2006 Share shadow Member June 18, 2006 What's the sig nazi? And if they are too big I can size em down. Link to comment Share on other sites More sharing options...
Wentz June 18, 2006 Share Wentz Member June 18, 2006 (edited) They should do a bud light commercial about shadow Real men of genius! Today we solute you Mr. huge font signature guy daring to go beyond the realm of acceptability, you blow your sig banners up to the size of a small volkswagon. (typin smalls for wussies!) 36 font? Childsplay. 48 font? Please. If your letters were people they'd clean out an all-you-can-eat buffet with ease and alacrity. So crack open an ice cold bud light old commander of the caps lock, for you make our screens a little brighter. Mr. huge font signature guy@!#$!@#$!#$!#$ Edited June 18, 2006 by Wentz Link to comment Share on other sites More sharing options...
JackieChan June 18, 2006 Share JackieChan GC Alumni June 18, 2006 What's the sig nazi? And if they are too big I can size em down. You'll see who the sig nazi is sooner or later. Be on the safe side and only use one picture there. I seriously need to get in some ut2004 action. I've been busy with other things lately and haven't had time for it. Link to comment Share on other sites More sharing options...
Primus June 18, 2006 Share Primus Member June 18, 2006 They should do a bud light commercial about shadow Real men of genius! Today we solute you Mr. huge font signature guy daring to go beyond the realm of acceptability, you blow your sig banners up to the size of a small volkswagon. (typin smalls for wussies!) 36 font? Childsplay. 48 font? Please. If your letters were people they'd clean out an all-you-can-eat buffet with ease and alacrity. So crack open an ice cold bud light old commander of the caps lock, for you make our screens a little brighter. Mr. huge font signature guy@!#$!@#$!#$!#$ Tha is too funny Link to comment Share on other sites More sharing options...
shadow June 18, 2006 Share shadow Member June 18, 2006 (edited) Only Wentz would have that much time to make a comercial about that. But it is really funny. Edited June 18, 2006 by shadow Link to comment Share on other sites More sharing options...
Flitterkill June 19, 2006 Author Share Flitterkill GC Board Member June 19, 2006 Theoretically, I have it set up now such that one run through the maps has the funky node links, and then it follows with a std. node linkage. Not sure if it actually has taken yet but that is the idea (so its not strange nodes all the time) Just fyi though I'm not sure it is working yet. -Fk Link to comment Share on other sites More sharing options...
Wentz June 19, 2006 Share Wentz Member June 19, 2006 did you just say the new node config will give us an std? Link to comment Share on other sites More sharing options...
Flitterkill June 19, 2006 Author Share Flitterkill GC Board Member June 19, 2006 Yes. Yes I did. -Fk Link to comment Share on other sites More sharing options...
Wentz June 19, 2006 Share Wentz Member June 19, 2006 I've actually really been enjoying the new node cfgs.. I've noticed a few people scoring lower than usual though.. which is good it points out those who play by repetition Link to comment Share on other sites More sharing options...
Unclean June 19, 2006 Share Unclean Member June 19, 2006 I had a great time last night getting STD's from y'all last night. Not sure if I'm rusty or you all just got better, but it was nice to get owned by lots and lots of people again. Link to comment Share on other sites More sharing options...
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