ctrlfrk May 29, 2013 Share ctrlfrk Member May 29, 2013 At the moment all the achievements seem to be focused on individual achievement. It would be nice to add some small 1 point achievements to reward team play/coordination. These would hopefully be triggered fairly often because obviously everyone is good at teamwork, so 1 point should be enough. Maybe even 0.5 points I dunno. Some suggestions: - Hold him still while I hit him with my fist (1pt) Charge a survivor while he is being held in place by a smoker. and the sister achievement - Shhh no tears only dreams now (2pts) Hold a survivor in place as a smoker while a charger charges him Other suggestions: A one time 1pt bonus if you're the first person to spit an incap. A 0.1 point (10%) bonus for booming a survivor if a tank is up. And if you can do really complex logic it would be nice to have a reward for 'backing up' an infected who is pinning someone... something like: Survivor A is pinned by Infected X Survivor B deals non fatal damage to Infected X Infected Y pins Survivor B before Infected X dies, so now both survivors are pinned. Then Infected Y gets a bonus. Link to comment Share on other sites More sharing options...
swatfishy May 29, 2013 Share swatfishy Member May 29, 2013 could do that with jockey and charger too, also maybe a thing for a spit on a pinned survivor Link to comment Share on other sites More sharing options...
JackieChan May 29, 2013 Share JackieChan GC Alumni May 29, 2013 http://gamerscoaliti...uy-plugin-idea/ Searchy searchy next time. I had just never fleshed it out. Besides, things on an individual level are much easier to think fail-safes for. Link to comment Share on other sites More sharing options...
Lookback May 29, 2013 Share Lookback Member May 29, 2013 (edited) Ridden into the ground (+5 for each infected involved) must involve at least 3 infected, survivor winds up being dead or deathcharged at least 100ft from where the first infected attack was made and at no time was free of an infected attacker. (Could actually be 2 different achievements - ridden to ground (survivor is dead) and ridden to air (survivor is deathcharged)) Edited May 29, 2013 by Lookback Link to comment Share on other sites More sharing options...
MrBojangles June 3, 2013 Share MrBojangles Member June 3, 2013 Anything that promotes teamplay is well worth exploring...I like this idea. Link to comment Share on other sites More sharing options...
BlackYoshi June 3, 2013 Share BlackYoshi Member June 3, 2013 Agree I find it hard to make chains to get survivors pushed back or to death charges. Anything that helps promote a teamwork style of play is good in my book Link to comment Share on other sites More sharing options...
ChetManley June 3, 2013 Share ChetManley Member June 3, 2013 These are good ideas and all but there needs to be a balance. Survivors would need team achievements too! Link to comment Share on other sites More sharing options...
ctrlfrk June 3, 2013 Author Share ctrlfrk Member June 3, 2013 These are good ideas and all but there needs to be a balance. Survivors would need team achievements too! They already do, points for pickups, for heals, for protecting teammates. I think the fact that l4d is a team game is far more obvious from the survivor point of view but less so for infected. 1 Link to comment Share on other sites More sharing options...
Static June 16, 2013 Share Static Member June 16, 2013 see i like the idea of it but would be concerned about kill stealing and then the stealer saying it was for a point ya know )the smoker and charger thing) Link to comment Share on other sites More sharing options...
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