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JackieChan

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Everything posted by JackieChan

  1. It's 18 actually. Carlos is currently dominating everyone else too. The counter "system" I have going is counting them separately.
  2. The whole kill tracking thing won't be cross server so once it ends, some maths will have to be involved before the final tally gets announced. It'll add suspense.
  3. Congrats bro. Good luck with everything.
  4. Yes, but I wouldn't really see the point. You can't buy anything with 60 CI killed.
  5. Glad it works. Always meant to implement something like this, but thankfully I thought of a way to do it.
  6. Update: -When resetting points, it now accounts for both if you have reconnected within 3 minutes of disconnecting, and if the time of disconnect is within the 3 minutes of the game's engine time. Meaning if the game's engine time is at 40 minutes, you will only get your points back if you reconnect anywhere between 40 and 43 minutes.
  7. Unbanned you. "Let's keep it clean! Now come out boxing!"
  8. Thanks for the report. I'll see if I can figure some way around it.
  9. Update your wireless adapter drivers? Maybe it's not processing packets properly resulting in a timeout or something. Check your router's firmware too and see if it's on the latest version.
  10. I really don't want to have to write a whole method on detecting that stuff just for Jockeys.
  11. Also guys, if you can, you can type in "!savepoints" or "sm_savepoints" (in console) to manually save the point data (even though it does it automatically) and you can view the cookie data by typing "sm_cookies" in console with one of the following: l4d2_points_pointcookie l4d2_points_mapcookie l4d2_points_timecookie l4d2_points_roundcookie You can't directly change the values for reasons obviously known, but you can view them.
  12. On a side-note, Carlos, any time when you actually disconnect from the game be it a time out due to a crash or manually disconnect is when it grabs the data it needs for when you rejoin the server. I was using a forward native called "OnClientDisconnect" to gather the data when you disconnect...not knowing it ALSO fires upon map changes which I find a bit misleading. So I had to hook the actual engine event instead which is used for when players actually leave the server (due to manually dc'ing or timing out) and not during map changes. Again, if any bugs occur, please post in this tread informing me of such and try to be as descriptive as possible (time it happened, when it happened, did you just connect, what was going on when it happened, etc., etc., etc.). Since Carlos and Peanut seem to be fellow contenders of the "Crashing Bandits", I'll be counting on you guys to give me input as well...like if you actually get your points back or not.
  13. Update: -Added Point Retention Update -Smokers will get slightly more points for damage -Jockeys will get slightly more points for damage -Hunters max damage pounce award increased to 8 to be a nice round number If any of the changes are up for debate, direct them to the Point Retention Update thread linked in this post.
  14. Yeah, this has been something I've been meaning to add for a long time, but couldn't think of a way to do it. I was thinking "cookies" would be the answer, but again, didn't know how to implement it. Figured out how and thanks to a short spur of time to Dixie and then the next day Peanut for testing it with me, I got it working for myself. I'll just have to add it on the server in a large scale...the Point Retention first, then the other changes
  15. Announcing The "Better Late Than Never" Point Retention Update! (Because the word "retention" sounds cooler) *NOT LIVE YET* Thrown on the server already This new update will allow players who disconnect to retain their points for when they come back. This one is for you, frequent crashers. There are a few stipulations that must be met when resetting your points to what was lost when you crashed/timed out: -Map you disconnected on must match what is currently being played -It must be the same map half you played on when you disconnected (if the half ends when you come back, you won't get your points back) -The time in which you disconnected and reconnected must be within 3 minutes (this can be adjusted if necessary). I've been thinking about how to do this for a while and this appears to work in the extremely small scale I got it to work in...me and one other person. Along with this update, which I will add in the pinned thread, will also have the following changes: -Smokers will get slightly more points for damage -Jockeys will get slightly more points for damage -Hunters max damage pounce award increased to 8 to be a nice round number -Gas cans/fireworks will be 1 point more expensive -Gas can/firework limits will be reduced to 4 per player. Again, this update it not live yet. (Just the gas cans/fireworks tweaks are not live yet) Before it do so though, I'd like to gather some feedback first before anything changes...also to let you guys know what to expect and be aware if there any bugs or whatnot that happens to let me know instead of just it happening without me knowing...as I don't play L4D2 much anymore.
  16. I don't want people to use them to grief. That's why I got rid of friendly fire in the first place.
  17. That's not a bad idea.
  18. If it's a team limit, people will just be a-holes and buy out the supply right away. I'd only shorten the personal limit.
  19. This is why the server needlessly crashes.
  20. The only thing I could do to prevent ceiling pounces would to add some kind of cooldown on when you can pounce again...and I think I can do that, but don't really want to. FTFY
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