played it trough yesterday (on low graphics settings)
my honest opinion is that it is fun but way too loaded.
map 1 is overall pretty great but the extra trip to the first saferoom at the end is too much, we(i) got lost and couldnt see the path after we spoted the train wreck. we got tank'd there
map 2 overstays its maze-y welcome, its fun at first (its like parish's maze extended) but then it turns into a strugle finding which way you are suposed to go, some paths are far too covered and you have to go blind trough them, and then theres the ones whit walls where i have to strafe to the sides repeteadly in hopes of finding the way out.
map 3 was ok. but still too many trees.
i think the whole campaign would become more fun both visualy and in gamplay, if you used more wood/green fences instead of those solid-bushes and toned it down on the "blind paths" like that bridge in the 3rd map, or the house frame that you go trough & starting botleneck right in the begining on the 2nd map
all that said, i prefer it now over how it was previously, but if this is gona go on the regular rotation it will still empty the server. too demanding on the graphics.
if its just meant to be a special map that we will play now and then like pathing nights and such, its perfect how it is, dont change anything.
iirc, sassy and dixie said they crashed as well.