tested last night.
Bullet registration was phenominally good. This could be an improvement in my client side so I'm not gonna attribute the cfg to this.
Rubberbanding...yes, its still there. However, for most of the night we had one or two individuals who had 200+ pings and that caused everyone to lag slightly.
I did have some weapon switch problems due to the rubberbanding. Hit "1", then "2", my pistol would come halfway up then pop back to the primary.
I'll tracert, and test more as time becomes availible.