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Primus

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Everything posted by Primus

  1. You can get a TB drive now for about $130 to $140. You might as well go with that. http://www.tigerdirect.com/applications/Se...;Sku=TSD-1000AS http://www.newegg.com/Product/Product.aspx...N82E16822136284
  2. I'm looking for a good well rounded tag editor. I don't need anything to elaborate, but I still want good functionality. Any suggestions?
  3. I haven't been playing CSS much but ive been popping in now and then recently. I had the same problem, jump in and pwnd by everyone. Not saying that I'm any good anyways, but I play for the fun. If I get to kill M2 or some of you other guys, then it was all worth it. So I got to looking around for some tweaks and what not and found this autoconfig. I think its from like 2006 but its CAL specs and I get from the 90's to like 120's and 130's in fps and no choke. It might work well with that system without having to fork out any cash for now. It works pretty good for me but I'm running dual core and an 8800gts 320mb. Here ya go, and if there are any issues with this, please feel free to let me know. I don't want to be running anything thats going to give me problems. So you big guns out there from the GC post up. ------------------------------------------------------------------------------------------------------------------------------------------------------- // Casey's Config v2 (CAL compliant) // Updated for new season by CAL|Stone // Updated 01/23/07 - Added misc settings section //_Set Netcode vars_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_smooth "1" cl_updaterate "101" rate "25000" //_Set MP vars_ mp_decals "0" // How many player sprays will be shown. //_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ejectbrass "0" // Disables brass ejection cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_phys_props_enable "1" // Enables phsyics props. cl_phys_props_max "50" // Maximum amount of physics props allowed. cl_ragdoll_physics_enable "0" // Disables ragdoll. cl_restrict_server_commands "0" // Compatible/needed with serverplugins cl_show_splashes "0" // Disables water splashes. //_Set Render vars_ r_3dsky "0" // Disables the rendering of 3d sky boxes. r_decal_cullsize "9999" // Any decals under this size are not rendered. r_decals "0" // Disables decals. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_drawdetailprops "1" // Enables the rendering of detail props. r_drawflecks "0" // Disables the sparks and dirt from bullet impacts. r_drawmodeldecals "0" // Models decals (i.e. blood). r_eyes "0" // Disables eyes in models. r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_occlusion "0" // Enables the Model Occlusion system. r_propsmaxdist "100" // Max distance at which props are rendered. r_renderoverlayfragment "0" r_rootlod "2" // Base lod of the model in the memory. r_shadowmaxrendered "32" // Max shadows the game will render. r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_shadows "1" // Enables shadows (Change be disabled for additional performance.) r_teeth "0" // Disables teeth in models. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. gl_clear "0" // Disables the gl_clear convariable. props_break_max_pieces "0" // Disables prop fragmenting //_Set Materials vars_ mat_antialias "0" // Disables the use of multisampling to smooth out edges. mat_bumpmap "0" // Disables bump mapping. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on. mat_disable_bloom "1" // Disables bloom effects. mat_hdr_enabled "0" // Disables HDR. mat_hdr_level "0" // Double Disables HDR. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth. mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen. mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes. mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8. mat_specular "0" // Disables Specularity on objects. mat_trilinear "0" // Disables the use of Trilinear mipmapping. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. //_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //_Set HUD vars_ hud_centerid "1" // Centers player IDs net_graph "3" // Enables net_graph (Required in SS round) net_graphpos "2" // Adjusts netgraph position-set between 1 and 3. //_Set Misc settings_ cl_downloadfilter "nosounds" // Disables annoying pub sound downloads fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1. jpeg_quality "100" // High quality screenshots clear echo _Casey's Config v2 (CAL compliant) loaded_ --------------------------------------------------------------------------------------------------------------------------------------------------------------
  4. I'm good either night providing. However, The Biggest Loser is on Tuesdays for the next 2 months so I may not be on for that day.
  5. Whats with everybody and their lives around here. Hey Ruff, your killin me man, load that thing up for one last shot with the gang dude. BTW, are we all getting on Vent or TS or something for this or are we just using in game. See you guys tonight. I fugure in about an hour or so, would that be about right, time wise?
  6. Somebody overnight a PC to Wentz will ya. I don't have any left. I'll be there both nights probably around 7 to 10 pm CST.
  7. Any time after 6pm cst works for me, and any day actually. So just post up or e-mail away. Primus@gamersrow.com
  8. I wish I knew how to build one lol!!! Ya, I didn't know you can only spawn at base and bunkers. I also didn't know about spawning in groups. I figured out the no spawn at bunkers under attack but I assumed you could spawn at your base at any time but I still don't spawn even there at times. That part is very confusing. I see other players spawn right away all the time, would it be a steam thing maybe or what. All I know is that its frustrating. Oh well I guess I'll get it figured out sooner or later. I do like the powerstruggle this time. Makes the game much more fun than just another DM multiplayer. I'm learning it slowly but shurley.
  9. I can't figure out the spawning situation. I assumed it was like battlefield, you click on an team occupied token and hit done and you spawn from there. There are times where i won't spawn for like 2 or 3 minutes so I don't understand what the deal is with that. Anyone know?
  10. I deleted the videos last night and it worked. I even launched the game today and it still worked, so we'll see if they come back or what. It did work though, thanks VooDoo. These are th files i left, the rest I deleted. FYI to those who got it from steam.
  11. has anyone come up with a solution to the stupid movies you have to suffer through even to play multiplayer. I would like to know how to get rid of them at the start so I can jump right to the internet games. Can't find the cfg files to remove them. Bought it through steam so maybe I'm looking in the wrong place, or, they don't have the option to do that yet.
  12. 8 hours to finish in Normal. Want to play the multiplayer now to see how the warfare works out. Should be better than just the plain old DM. IMO---a little short but good.
  13. For those of you that are playing this game, is it woth buying? I'm not sure I want a SP game but I did enjoy playing the first crysis. I'm just glad they decided to drop the price on this one. And how are you buying this, Store bought or through Steam. Was considering through Steam this time but not sure, what do you think.
  14. I was just wondering in the second video from Preacher, WHY DIDN'T ANYONE SAVE THAT POOR DOG!!! That dog is probably going to die a horrible toxic rainbow death because no one kept him out of the sprinkler!!! SOMEONE STOP THE MADNESS!!!!!!
  15. Yep, Primus it is. I'll send you a friend message with those 2 names. The shock rifle is much slower but i just need to work with it. Was never an SR man to begin with i guess. I'll look for ya, what nights do you get to play?
  16. Ok, I re-installed the stupid thing. All for the sake of Ruff. However, 2 days into it and I realized why I un-installed it in the first place. The weapons are ungodly slow and and the hit boxes are so tight you can barely bring down a raptor with the shock rifle. The vehicles I don't have a problem with--all but the bender, still totally useless. I just can't get the feel for the weapons. If you go on some night Ruff let, post up and I'll pop in with ya. Oh ya, I get 60 to 70 fps, not bad I think. I'm running: AMD dualcore 4200 2 gigs 3200 8800gts 320mb Audigy 4 600w psu
  17. You know, don't make me reinstall the stupid thing for pete sake Ruff. I gave up hope on that game, but you act as though its worth giving another try.
  18. Here's mine. Just found Rocket Dock. Love it!!
  19. Now i know you mac folks have been using it for a while but I just installed it and have configured it with my entire desktop. It really is pretty cool.
  20. I didn't know anyone still had servers for UT3. I unistalled it about 2 months after it came out. Did it get any better with updates or not?
  21. It does that in hardcore mode also. That is part of the game that can't be changed, the HC mode is mostly about the hud and the difference in bullet damage. I don't play any other way but HC.
  22. I'll pop in tonight for a bit, maybe if they see a few peeps in it will fill up.
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