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  1. First compatible build came out yesterday. Updated server 11pm October 4th with the latest build. You can read about all bukkit changes here: http://ci.bukkit.org/job/dev-CraftBukkit/changes
  2. I know a lot of other people are having the same issue, but no one has posted anything about it yet. Right now I can not play Minecraft(my own choice), the hunger meter goes down crazy fast, I can only walk like a minute or 2 and it starts to deplete. This is quite annoying, and it was never an issue before. I think it started 2 days ago, not sure if Bukkit had an update that borked it or if this is how it's supposed to be now. I can't stand working on something and the next minute I have to eat just to keep working. Before it was maybe once an hour you would only have to worry about your hunger meter. Flitter, do you know what may have caused this? Also mobs are not spawning correctly anymore either, and I want more wool!
  3. http://twitter.com/#!/jeb_/status/116880362793222144 @jeb_ Jens Bergensten Minecraft Beta 1.9 prerelease can be found here, assets.minecraft.net/1_9-pre/minecraft.jar (server jar also available) Updates: Fixes & Changes: Will limit the amount of Experience Orbs dropped by a player on death. Enderman block carrying will be nerfed. New Monster Spawner texture. New Features: "Nether Update / Second Part of the Adventure Update". This update will include new features in the Nether, such as: Netherrack Bricks. Netherrack Fence. Netherrack Stairs Nether Ruins. Ghast Tear Blaze Rod Nether Wart Gold Nugget Two new nether mobs Adventure mode Finished Biome code and New Biomes. Snowy Biomes. Swamp Biomes will be adjusted to appear "swampier." Mushroom Biomes. Naturally generated Huge Mushrooms. New Mushroom Cow, the Mooshroom. New Grass block. New sound effects,including: Minecart sounds. Shears sounds. Additional Bow sounds. Big Slime sounds. The true sounds of Endermen and Silverfish. Changes in already existing sounds: A change in the sound of Rain. New sounds for Doors. New sounds for the Skeletons' walk to make them sound more skeleton-y. 6 New Mobs: New Mob that is stronger than other Mobs (Possibly a Boss Mob). Mooshroom Cows. NPCs in Villages, as Villager Mobs. Snow Golem mob. Can be crafted. Melts in hot biomes. Spreads snow around when it walks. Passive, but throws snowballs at enemies. At least two new mobs for the Nether. Both will be agressive. A fiery slime mob A yellow fire mob that shoots fireballs. Use for Experience (skills) will be added. Animal breeding. Increased number of Strongholds per map (from three to unlimited). Boss Mobs in Strongholds. New/Improved Armor system. Increased armor durability. Game mechanics changes Blocking now moves the player's arm, rather than the sword just floating right in front of the player. Players now have a firing animation for bows.
  4. Connection refused for me. Is the server down?
  5. Anyone else having trouble this morning logging in to minecraft? It won't connect to minecraft.net Cancel that, finally 40+ attempts later it connected for login.
  6. GotLost (the /gohome plugin) is back and fine. Same with the giftsend one. Some of these later builds have been brutal on the server cpu (100% pinned brutal). Don't be overly surprised if I revert or tweak or whatever; occasionally with no announcement. This is of course all to be expected with a buggy MC and on-the-fly development of Bukkit alongside it. Nether is disabled for the moment.
  7. So i explored that huge ocean to the south today to uncover msot of it. I had plans to build something out there in the middle, and i see someone already built something. What are the odds? Seriously? Could build anywhere in the WHOLE map and they build in the exact place i had an idea for. I don't know if i should laugh or go punch something. The whole map...seriously.
  8. Just fyi, we are running with constantly updated builds now. Here's the change log. Running 1137 as I post this. Remember that they can only bug fix stuff on the Bukkit side. MC 1.8 bugs are all still present and accounted for. Changes #1137 (Sep 17, 2011 6:36:39 AM) Removed extra addEntity call in SpawnerCreature. (commit: 9e14269e08a7fb6d3554e24e7e85fa1bb6d4c699) — EvilSeph / githubweb #1136 (Sep 17, 2011 2:28:37 AM) Added toString overrides to new Craft entities. (commit: 0773626c3dbb90d47966574d6b1cc4685c10ec7e) — EvilSeph / githubweb Implemented configurable ping packet limit. (commit: 6643ab112f483189ae3b41c7fe198240c25efb5e) — EvilSeph / githubweb #1135 (Sep 17, 2011 12:28:38 AM) Added new entity mappings to CreatureSpawnEvent factory. (commit: fa2bdb32f83c50852281edff16f34640cada6ec7) — EvilSeph / githubweb #1134 (Sep 16, 2011 8:27:39 PM) passive fix for chests (add an active fix later) (commit: dfa9c9bccb7feac44824c146d2dc11874b50b19d) — Tahg / githubweb #1132 (Sep 16, 2011 8:09:37 PM) Fixed not being able to move properly around doors or trapdoors (commit: daeca660770924f59b823181434bb4e48dab2058) — Dinnerbone / githubweb #1131 (Sep 16, 2011 7:11:47 PM) Bunchafixes which may or may not have any end result (commit: ced0d1727943013a3203cb4ce8abc377b59037a7) — Dinnerbone / githubweb #1130 (Sep 16, 2011 12:57:38 PM) Fix for doors breaking themselves in certain situations (commit: 5cd469cab59124b4219d316aad0bed5070e92a69) — Dinnerbone / githubweb #1129 (Sep 16, 2011 11:23:37 AM) Fixed bow drawback not affecting arrow damage. (commit: 3ed1ee6c3598f4e02ef15c158611e20b42175197) — EvilSeph / githubweb #1127 (Sep 16, 2011 10:31:38 AM) Fixed NPE when a client queries a server that is unable to handle it. (commit: 8e8c73fcf5bab9ddb86fcbf93a39d6491238db08) — EvilSeph / githubweb Fixed fall distance accumulating while being in Creative mode. (commit: eaa7c4d9b092c7bdd93f281ab7be0d6fe45a685c) — EvilSeph / githubweb More latency handling fixes. (commit: 7528d2893e3320b9602b46d65307dcccdf985bc6) — Rigby / githubweb #1125 (Sep 16, 2011 9:23:39 AM) Fixed latency update issues. (commit: 5ad36b1830411deafe73d3dba030e0c83a97799b) — EvilSeph / githubweb Fixed food data not persisting appropriately. (commit: 1edc51eb9aede5d4f868eb785bf86d85a3dc4eb6) — EvilSeph / githubweb Fixed the client having an incorrect world seed on respawn/teleporting across worlds. (commit: 36095fda700f27fd7c50e246007280b413da1490) — EvilSeph / githubweb #1124 (Sep 15, 2011 9:30:39 PM) Removed some unneeded code, possibly fixed animal spawning (commit: b412283d498898f626610a8e420d498bd563636b) — Dinnerbone / githubweb #1123 (Sep 15, 2011 7:20:41 PM) Fixed a couple of minor obf translations (commit: ee052f1a3d8641c70aaf9b99419e91f6374ed57e) — Dinnerbone / githubweb #1122 (Sep 15, 2011 6:25:37 PM) Fixed missing PlayerInteractEvent call in creative mode (commit: 9828545801fe81fc34b35dd4dbb7ed39c6ef626c) — sunkid / githubweb #1120 (Sep 15, 2011 5:02:38 PM) Update for Minecraft 1.8.1 (commit: e1af446aad268a2f6a820a3a0f8cc8c452dbb567) — Dinnerbone / githubweb #1119 (Sep 15, 2011 4:40:39 PM) Rename revision 2 (commit: 90f7b0e12e79f9466c377ffef66b8cd0032f1fb0) — Dinnerbone / githubweb #1118 (Sep 15, 2011 8:25:38 AM) Fixed Creative not having infinite items. (commit: 56fa8f0ef5fdcaf446887ceabeb1e14912c55350) — EvilSeph / githubweb #1117 (Sep 15, 2011 5:36:15 AM) Fixed minecarts forgetting their purpose in life (commit: e8f37f24300dfc728bb35086fbcad5ab9169ef5b) — Dinnerbone / githubweb #1115 (Sep 15, 2011 5:28:50 AM) Setting exp shouldn't add, it should set (commit: dd3ef3366ffddf4139d7affd84d1ecc6d8fae78f) — Dinnerbone / githubweb #1114 (Sep 15, 2011 5:25:37 AM) Implemented food methods + fixed dying resetting food (commit: b409071fc3c479a274c1ff088567fa5c16d805d9) — Dinnerbone / githubweb #1113 (Sep 15, 2011 4:54:37 AM) Fixed spawning the new entities (commit: bef8d44098755fc644b9f6571eb27b771c972d8a) — Dinnerbone / githubweb #1111 (Sep 15, 2011 4:49:39 AM) Implemented Exp Orb methods (commit: 55c9981fa66930e8491cb297030c636ad37ebcb2) — Dinnerbone / githubweb #1110 (Sep 15, 2011 4:39:37 AM) Fixed logging in to the wrong game mode (commit: b64721d5630f143975cddfc31a1567968517fd7f) — Dinnerbone / githubweb #1109 (Sep 15, 2011 4:23:39 AM) Fix for ItemDoor crash (commit: 2b3e3b4cdd5097a375da10fbe8ad92f8c0177249) — Dinnerbone / githubweb #1107 (Sep 15, 2011 4:14:37 AM) Implemented player experience methods (commit: b766eaff457c29f38aba24543c1feb216875051e) — Dinnerbone / githubweb #1106 (Sep 15, 2011 3:45:37 AM) 1.8 rename fixes (commit: c3346ee24fcabdf1ed6b9b395455c6b9a9f5239d) — Dinnerbone / githubweb #1103 (Sep 15, 2011 2:41:38 AM) Possible fix for flying. (commit: 949324f4abe5fbc2d5ed9d1206190a7b85818cc8) — EvilSeph / githubweb Fixed item drop protection. (commit: 4d7aa863b6fee0bbe1e17651ddc18c73a9e36020) — EvilSeph / githubweb #1099 (Sep 15, 2011 1:34:37 AM) Implemented new entities (commit: 10fcccd4d4ca51488b478603078d8fb7cebb3e2f) — Dinnerbone / githubweb #1098 (Sep 15, 2011 1:23:38 AM) Implemented gamemode methods (commit: 1f86f712f80d8b59e1fa26cb8cdb0d2690202312) — Dinnerbone / githubweb #1093 (Sep 15, 2011 12:25:15 AM) Update for Minecraft 1.8 (commit: 5e63fa2189d538357435d1a31c98303df7bdb8ca) — Dinnerbone / githubweb
  9. 1.8 Official is out, client and server!@#$!@#% change list! sooo Fk, can we get the server updated when you get a minute purrty please?
  10. I bought it one night after a few beers when curiosity got the best of me...had to see what the fuss was about, but it's clearly not my cup of tea. Anyway to sell this thing legally?
  11. Client Server Villages are creepy, as they are void of NPCs and also a bit oddly/poorly formed. Will post some screenshots/cartos in a bit.
  12. Play by play screenshots of San, Peckles and I clearing out the old map... never enough TNT... BOOM
  13. Just took some screenshots of stuff on the server if anyone wants to see before the new map.
  14. Woot. Also a paint mod that looks rather sweet, same guy who made the piston mod before it was integrated into 1.7
  15. http://www.youtube.com/watch?v=v_jJJTROkJ0 And for the more in-depth version... http://www.youtube.com/watch?v=X33dxpD4kk0
  16. Just wondering. I can't seem to log onto our server. I keep getting a Response Code 503 www.minecraft.net/game/joinserver.jsp blah blah after that it runs off the screen Did I do something??
  17. So, I should have posted this long ago, but I was too busy... playing Minecraft... Minecraft Crafting This will show you how to craft anything in the game as far as items go. Beginner's Guide This will show you how to survive your first day and night, and get you on the path to global domination! This is a fairly entertaining series with some info on getting started. He posted his last video a while back but most of it is still relevant. Another series, still being updated, on everything Minecraft related. Here's a third video series that's also a bit old, but mostly relevant. Another basic guide. Yep, another one. If there's any other questions, don't hesitate to ask.
  18. What a mess. The plugin? Some other plugin we are running? This is just as bad as when a bad bukkit server runtime somehow reported to windows as insufficient permissions to connect - this was IIS stuff - and that was just fun running around trying to track down before I gave up and reverted and bam - there it is. So the "challenged" version of permissions is running. Visitor: All new joins. They can walk around and they can chat. When they chime in, engage them and then promote them to... Ok: No chat prefix. Can do whatever they want. GC: Nothing really other than the GC tag for chat. Ops is still separate so if you have it you have it. I have to manually bump people here. Just let me know. ICEKING: That's me. Because I can. I still need to add permissions access to a bunch of plugins - please list those that do not work for you here. GoHome is borked until the author gets it up to date. We are on the latest CB now (1060). For those of you GC to promote or demote: /pex promote username /pex demote username This bumps up or down the hierarchy. You cannot bump up to your own level though (hence why I have to edit those up to GC) Sorry this is a pain in the posterior. The poll for 1.8 is 10 nil right now for new world. We *will* have working permissions out of the box I guarantee you that.
  19. Joining the server while I am working on permissions will result in: Hilarity You losing stuff Since no one has been added in yet by name you enter as the default group, which has zilch for permissions. Meaning all your stuff are belong to me and they disappear from you. You've been warned!!! I'll post up when everything is ready. Also, we are on 1060 now so GoHome is broke until the kid who made it patches it up.
  20. So I just logged on, found 3 guys unknown guys running around: bluebluecar, killercripple, and deathsson. Didn't know them so I was watching them on dynmap. They appeared to be just flying around, and I saw they were around my stuff. Apparently I didn't lock all my chests, so they took some of my things (looks like just diamonds & iron, which I will refund shortly to the best of my recollection). They also blew the crap out of my castle. Now, I'm not sure if all 3 were griefers, but I banned bluebluecar and killercripple, didn't get to deathsson (I hesitated, as I thought I'd seen him before, but he was zooming around just like the other 2 so I probably should've just banned immediately. Anyway, I'm about to check for damages to other people's things, but keep an eye out for anything that looks amiss. I'll post any other damages I find. The only other places I saw them at on the dynmap were jeho's place and shift's place. Hopefully they didn't mess them up like my castle. Not that I care about my castle, because it was crap anyway. But yeah, just a heads up.
  21. I have a few (admittedly semi-complex) redstone devices that I built that have been working great for a while. Piston doors, a minecart track switcher, etc. All of the sudden today when i go to use them, the redstone torches burn out IMMEDIATELY upon receiving any signal at all. I'm wondering if something is up on the server, since redstone torches are programmed to burn out if the activity would result in overtaxing the comp/server. can we possibly get a reboot? I have had ZERO issues with these devices ever since I built them (including even earlier today) and now nothing works. I reset the torches after they burn out, and upon the first button press they burn out again. HELP! Thanks! ETA: I built a simple inverter with redstone torch output, and it worked fine. Anything semi-complex though does not, which makes me think the server is overtaxed doing something? The calculation stuff for this is server-side, not client side, since anyone can push the buttons and make them work...
  22. Hey Flitter, I'm going to need you to send this guy some stuff when you get a chance. These people came in and as soon as someone said something suspicious I started watching them and sure enough they were griefing this guy named Ryumanymana. They took down some part of his house and crops. I banned them as soon as I saw something after I tp'ed to them. I do have a list if you would be as so kind to give Ryu back his stuff. 10 diamonds 1 lapis block 1 diamond block 2 gold blocks 2 stacks of redstone one stack of seeds 2 glowstones and 3 pistons I copied his every word, he was very honest, I could tell. Thank you!
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