Jump to content

west's map discussion


Recommended Posts

hey guys, it's that time again. let's talk maps. here's what we're looking at right now:

 

afternoon (11a-5p):

cs_italy

de_dust

de_aztec

cs_assault

de_prodigy

cs_office

de_dust2

 

primetime (5p-11p):

de_chateau

de_dust

de_train

cs_italy

de_piranesi

cs_office

de_cbble

de_port

de_dust2

cs_assault

de_aztec

de_prodigy

 

afterhours (11p-11a):

de_dust

cs_office

de_dust2

cs_italy

de_aztec

 

:wiggle2:

Link to comment
Share on other sites

GC Alumni

here's the latest makeover to the map rotation:

 

10:30 am - 2:59 pm

cs_italy

de_dust

de_aztec

cs_assault

de_dust2

de_train

cs_office

de_prodigy

 

3:00 pm - 10:59 pm

de_clan_mill_beta

cs_office

de_chateau

de_aztec

de_train

de_dust

cs_assault

de_cbble

de_piranesi

de_inferno

cs_italy

de_prodigy

de_dust2

 

11:00 pm - 2:29 am

cs_italy

de_dust

de_aztec

cs_assault

de_inferno

de_prodigy

cs_office

de_dust2

 

2:30 am - 10:29 am

de_dust

cs_office

de_dust2

cs_italy

de_aztec

Link to comment
Share on other sites

SJ - why don't you consider a custom map night? It's wildly popular on Scopeless on a Saturday night ("lineups" abound). I'd visit you if you had one on another night, even if you just swiped, er, borrowed Shep's Saturday night maps.

Link to comment
Share on other sites

GC Alumni
(edited)

as much as i like piranesi, it keeps killing the server.

 

"piranesi, you're out. port, tides, and compound, get in there. don't mess up, i'm gonna be watching all of you."

 

 

for the time primetime (3:00pm - 9:00pm) looks like this:

de_clan_mill_beta

de_prodigy

de_dust2

de_chateau

de_tides

cs_office

cs_compound

de_aztec

de_train

de_dust

cs_assault

de_cbble

de_inferno

cs_italy

de_port

 

 

i don't think port, tides, or compound are gonna be much better. what do you want to play?

Edited by stuttering.john
Link to comment
Share on other sites

  • 2 weeks later...
Matrix would be a cool map to add to the line up.

 

Yes, please add Matrix to the rotation. It's such a well designed, wild, fun map. I have no clue if it's balanced since I've only played it twice and it's new to everybody, but it's so much fun. If you do add it, can you restrict weapons for just that map? I would eliminate para and scopes to keep the Matrix-y feel of things (yes, I realize they had the pick of any weapon in existence, but they always picked the cool looking pistols and SMGs).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...