Flitterkill January 17, 2012 Share Flitterkill GC Board Member January 17, 2012 San is now in charge. MC is moving for the time being to one of our Chicago NFO servers. Part of the reason for performance problems on the previous server was the huge increase in map size with the newer Minecraft (file size that is) coupled with Minecraft running on the primary drive on the server which only has 11 gig of space; most of which was taken up by the operating system. Add in logs, windows updates automatically downloading, etc, and the last two weeks we were maxing the drive out. If we need to go back, I'll probably be able to get us rocking on the data drive and then no more problems. However... On NFO, we will have a much better CPU - so bonus there. On the downside, no Dynmap as that requires full access to the server and we are on a fully managed server in this instance. Sorry kids. With that, I'll turn you over to San. The current server is now off and the new NFO version should be up tomorrow afternoon/evening I'd bet. NO LOSS OF CURRENT WORK! San has our current map and only needs to upload it to the new server (btw the current map was 600 megs in size) Once it up and going and everything is "cool" San will patch in someone's dragon or building or whatever from our older Minecraft maps. Link to comment Share on other sites More sharing options...
Madvillain January 17, 2012 Share Madvillain Member January 17, 2012 Boo no more dynamap... how am I gonna find my way home?! Yay better processing so I can get lost more efficiently! Link to comment Share on other sites More sharing options...
Hailfire January 17, 2012 Share Hailfire Member January 17, 2012 (edited) No dynmap sucks but great everywhere else. Does anyone have a screen shot of the most current dynmap? Now I wish everyone was not so freakin far way. Is it gonna be a new IP and if so what is it? Edited January 17, 2012 by Hailfire Link to comment Share on other sites More sharing options...
Flitterkill January 17, 2012 Author Share Flitterkill GC Board Member January 17, 2012 Yeah, new IP. San will post. I'll turn the old server back on and grab a shot tomorrow. Link to comment Share on other sites More sharing options...
Peckles January 17, 2012 Share Peckles Member January 17, 2012 Just have to track people's whereabouts by coordinates, like the olden days. Link to comment Share on other sites More sharing options...
san` January 18, 2012 Share san` GC Alumni January 18, 2012 I just got home from work about 20 minutes ago guys. Please give me a little time to attempt to fix chunk errors and get the map uploaded. Link to comment Share on other sites More sharing options...
san` January 18, 2012 Share san` GC Alumni January 18, 2012 Alright folks, the map is VERY corrupt. Amertrash has been kind enough to attempt to fix it, but the map is having errors, constantly. Our next plan of attack is to take the "fixed" version and manually MCEdit out the most recent area of the map. This happens to be the area where trash has moved all his stuff. I won't be able to get to this until probably 8 or so tomorrow night as I'll be working late all week, but rest assured we're doing our best. FK butting in here - apparently as the hard drive was maxing out you guys did stuff in the game i.e. exploring, building, etc. and the game obviously still tried to write the new areas to the map files. With hilarious results... Link to comment Share on other sites More sharing options...
amertrash January 18, 2012 Share amertrash Member January 18, 2012 FK butting in here - apparently as the hard drive was maxing out you guys did stuff in the game i.e. exploring, building, etc. and the game obviously still tried to write the new areas to the map files. With hilarious results... Corrupt enough where the server console log grew to 355307(30MB) lines in less than a minute of running with the unfixed version. Fixed version is way better and only throws warnings instead severe, but has missing chunks and entity problems. Link to comment Share on other sites More sharing options...
Hailfire January 18, 2012 Share Hailfire Member January 18, 2012 I hate to say it since everyone has been putting so much into it, but if need be I'd be ok with a new map. Would take a new map over a broken old one anyway. Either way its up to you guys. good luck! Link to comment Share on other sites More sharing options...
Flitterkill January 18, 2012 Author Share Flitterkill GC Board Member January 18, 2012 Also, Dynmap looks like it has a decent chance of coming back. I forgot we could host that stuff off-server. If we go with our webserver it may have to be lo-res maps though as the rendering crunch on the cpu for the high res may be a bit much. Our game server does come with free webspace I believe so that is prob the way we'll go. Link to comment Share on other sites More sharing options...
Biggs January 18, 2012 Share Biggs GC Alumni January 18, 2012 Yeah I'd be fine starting over, that's the best part anyways! Link to comment Share on other sites More sharing options...
amertrash January 18, 2012 Share amertrash Member January 18, 2012 Also, Dynmap looks like it has a decent chance of coming back. I forgot we could host that stuff off-server. If we go with our webserver it may have to be lo-res maps though as the rendering crunch on the cpu for the high res may be a bit much. Our game server does come with free webspace I believe so that is prob the way we'll go. From what san found on the hosting company forums they will allow dynmap to run with its builtin webserver(so it'll be http://(SERVER_IP:8123) and they don't seem to mind/charge for it. If we want hi-resolution renders I'd be happy to render/host them if needed, they just won't have web chat(which we might not get anyways)/player locations and will only be updated periodically like every day or week. Link to comment Share on other sites More sharing options...
Flitterkill January 18, 2012 Author Share Flitterkill GC Board Member January 18, 2012 If it has to run on the game server itself we'll need to be careful not to disrupt whatever else is on the box performance wise. Another option of course is to just use one of the rendering plugins that exist and run a one time render every now and then and post it up. Link to comment Share on other sites More sharing options...
san` January 19, 2012 Share san` GC Alumni January 19, 2012 Alright folks, update time. I've deleted about 35,000 chunks of newly (as best as I can tell) explored terrain. The map is currently saving (30 minutes so far) and the plan is to begin the upload tonight. Please keep in mind that if you've recently explored you may lose progress, and I greatly apologize for that. Also, if you come across bad sections of the map, please write down the X and Z coordinates (found by pressing F3) and note them here and I can always go back and remove them as well. The new IP for the server is... going to be posted as soon as the map is up. Link to comment Share on other sites More sharing options...
san` January 19, 2012 Share san` GC Alumni January 19, 2012 74.91.115.125:25565 Caution: you may DIE when you join. Also, there are still a few chunk errors. For instance there's one chunk a little way from spawn that's got issues. Another also. /gohome "works" but your home may not still be your home. Hope that makes sense. Link to comment Share on other sites More sharing options...
san` January 19, 2012 Share san` GC Alumni January 19, 2012 Ok guys, there are more errors than previously thought. I would like some input from everybody. Short of MASSIVE manual editing there's not a lot that can be done to fix things like this: 1 Link to comment Share on other sites More sharing options...
DragonFire January 19, 2012 Share DragonFire Member January 19, 2012 Well I didn't start anything serious yet so I'm good with starting over with a new map for hopefully the last time...hehe. Link to comment Share on other sites More sharing options...
amertrash January 19, 2012 Share amertrash Member January 19, 2012 Fairly certain you know I'm fine with a new map, as you just deleted my new home and trap. jerk. Link to comment Share on other sites More sharing options...
Biggs January 19, 2012 Share Biggs GC Alumni January 19, 2012 Agreed. But man that's actually kindof cool--bizzaro land.. Link to comment Share on other sites More sharing options...
Flitterkill January 19, 2012 Author Share Flitterkill GC Board Member January 19, 2012 Man that is hilarious. Lesson: Don't run out of hard drive space on a live Minecraft server. Link to comment Share on other sites More sharing options...
JackieChan January 19, 2012 Share JackieChan GC Alumni January 19, 2012 Noooo...my ~10 diamond and diamond pick axe.... and my hidden room...and...I don't know what else I did. Link to comment Share on other sites More sharing options...
ValenAlvern January 19, 2012 Share ValenAlvern Member January 19, 2012 (edited) I blame Java Coding. Also with it moving to the NFO Server I hope dont get quite as many packet loss, cause the picture San shows, is what I saw almost every 5 minutes when playing on the server before. Edited January 19, 2012 by ValenAlvern Link to comment Share on other sites More sharing options...
Peckles January 19, 2012 Share Peckles Member January 19, 2012 I'm ok with having to re-dig my holes. Also gives me an opportunity to annex another village. Link to comment Share on other sites More sharing options...
Hailfire January 19, 2012 Share Hailfire Member January 19, 2012 If it is a new map would love to see it go ahead and update to the newest version, should be a little less buggy and slightly better biome transitions. Link to comment Share on other sites More sharing options...
amertrash January 19, 2012 Share amertrash Member January 19, 2012 If it is a new map would love to see it go ahead and update to the newest version, should be a little less buggy and slightly better biome transitions. New bukkit(which needs to be matched against the MC server) isn't out yet other then development. Need to wait for Bukkit 1.1 to roll out and we'll move to 1.1. Link to comment Share on other sites More sharing options...
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