Kuma September 10, 2012 Share Kuma Member September 10, 2012 We just had pretty good round in parish, the part of the map where you have to go into sewer and over car's cemetary. So, the survivors put over 15 + defibs, if not more. The game count it only 4. Can it be checked if something is wrong? Thanks Link to comment Share on other sites More sharing options...
JackieChan September 10, 2012 Share JackieChan GC Alumni September 10, 2012 It has counted properly in the past with tons of defibs. Link to comment Share on other sites More sharing options...
paroxysm September 10, 2012 Share paroxysm Member September 10, 2012 Has it counted more than 20+ before? It seemed to wrap around once it got to 21. Link to comment Share on other sites More sharing options...
JackieChan September 10, 2012 Share JackieChan GC Alumni September 10, 2012 That's Valve's problem then. *edit Just tested this and the defib number isn't correct with tons of defibs, but it does take away the correct amount of points on the TAB scoreboard. 1 Link to comment Share on other sites More sharing options...
JackieChan October 24, 2012 Share JackieChan GC Alumni October 24, 2012 http://www.youtube.com/watch?v=XYVrro-Yv4Q There, debunked this stupid "bug". Now you guys can stop laughing when they get counted wrong. 2 Link to comment Share on other sites More sharing options...
TheReverend October 24, 2012 Share TheReverend Member October 24, 2012 Maybe I need to lurk more, but is there a fix to the game defibbing the wrong people, like when I go out of my way to defib someone who is a main it'll defib someone seemingly randomly. Also when did respawns start counting as defibs :/ half the fun of them was so that you didn't lost points if you were losing? Link to comment Share on other sites More sharing options...
JackieChan October 24, 2012 Share JackieChan GC Alumni October 24, 2012 There was a fix, but the metamod extension doesn't seem to be supported anymore and it doesn't always work properly. The author of it seemed to have disappeared. If anyone is a cool programmer and whats to take a crack at trying to fix it, they have the source in the link. Link to comment Share on other sites More sharing options...
Soap October 25, 2012 Share Soap Member October 25, 2012 its still broken jackie Link to comment Share on other sites More sharing options...
Soap January 4, 2013 Share Soap Member January 4, 2013 (edited) http://www.youtube.com/watch?v=XYVrro-Yv4Q There, debunked this stupid "bug". Now you guys can stop laughing when they get counted wrong. We just had a game last night on Death toll, map just before finale. We intentionally only bought witches and they all died from it over and over and defibbed at least 30+ times. At the end it only counted 8. And the score didn't change to reflect the 20-30+ others :*( Edited January 4, 2013 by Soap Link to comment Share on other sites More sharing options...
Nforce January 4, 2013 Share Nforce Member January 4, 2013 Being a programmer it seems to be a problem with the counter if it only counted 8 it must stop then. Also it could be the loop used for the counter it must stay inside the loop while this is happening i would have to look at the code and see. What language is the code written in? Link to comment Share on other sites More sharing options...
Nforce January 4, 2013 Share Nforce Member January 4, 2013 (edited) Or reading from the link provided it seems it cannot find it could be a problem with the naming convention or its just not registering to the game engine Edited January 4, 2013 by Nforce Link to comment Share on other sites More sharing options...
mavC January 4, 2013 Share mavC Member January 4, 2013 (edited) As Jackie said it is a Valve's problem probably. The result about the counter of the defibs is wrong when there's over 20 of them. BUT the score works correctly and the penalty points are extracted from the total. Edited January 4, 2013 by mavC Link to comment Share on other sites More sharing options...
Cinkadeus January 4, 2013 Share Cinkadeus Member January 4, 2013 Do realize here that this is designed for 4v4 only. I imagine the designers didn't figure 4 survivors would use 30+ defibs... Especially since you cannot buy them by design. Link to comment Share on other sites More sharing options...
JackieChan January 4, 2013 Share JackieChan GC Alumni January 4, 2013 Do realize here that this is designed for 4v4 only. I imagine the designers didn't figure 4 survivors would use 30+ defibs... Especially since you cannot buy them by design. Or you can't possibly find that many defibs in vanilla versus anyway. Link to comment Share on other sites More sharing options...
Soap January 4, 2013 Share Soap Member January 4, 2013 Do realize here that this is designed for 4v4 only. I imagine the designers didn't figure 4 survivors would use 30+ defibs... Especially since you cannot buy them by design. Or you can't possibly find that many defibs in vanilla versus anyway. Well I know but this game almost deserves its only Greenlight on Steam's list of 3rd party games. Its literally a different game from l4d2. So I thought maybe we had solved all the issues....we've well YOU guys (jackie and the like) have solved so many I thought this small cosmetic one might have been fixed. Any chance anyone knows what we could do to fix it? Link to comment Share on other sites More sharing options...
JackieChan January 4, 2013 Share JackieChan GC Alumni January 4, 2013 Maybe you just looked at it wrong because you had soap in your eyes. Link to comment Share on other sites More sharing options...
Soap January 5, 2013 Share Soap Member January 5, 2013 Maybe you just looked at it wrong because you had soap in your eyes. I checked and i even used a calcuater and it wasn't right Link to comment Share on other sites More sharing options...
tonerrrr January 7, 2013 Share tonerrrr Member January 7, 2013 Maybe you just looked at it wrong because you had soap in your eyes. I checked and i even used a calcuater and it wasn't right Do you even math? 1 Link to comment Share on other sites More sharing options...
Cinkadeus January 7, 2013 Share Cinkadeus Member January 7, 2013 Math is hard, yo. Link to comment Share on other sites More sharing options...
Soap January 14, 2013 Share Soap Member January 14, 2013 (edited) So does this carry over correctly to the next map then? And if so good. Is there anyway to correct the counter on our end to show more than 8 for....cheering purposes? If not, can it be added to the end summary "35 defibs occurred" or something? Edited January 14, 2013 by Soap Link to comment Share on other sites More sharing options...
JackieChan January 14, 2013 Share JackieChan GC Alumni January 14, 2013 So does this carry over correctly to the next map then? Yes. Is there anyway to correct the counter on our end to show more than 8 for....cheering purposes? It's a Valve problem. Can't be fixed on a third party end. If not, can it be added to the end summary "35 defibs occurred" or something? Maybe. 1 Link to comment Share on other sites More sharing options...
Soap January 14, 2013 Share Soap Member January 14, 2013 So does this carry over correctly to the next map then? Yes. Is there anyway to correct the counter on our end to show more than 8 for....cheering purposes? It's a Valve problem. Can't be fixed on a third party end. If not, can it be added to the end summary "35 defibs occurred" or something? Maybe. Jackie Have I ever told you? xoxoxo Link to comment Share on other sites More sharing options...
drag January 14, 2013 Share drag Member January 14, 2013 Since so much talk has been on nerfing things lately, why not limit defibs, the way we limit personal revives. Like, max 8 defibs per round or something. Link to comment Share on other sites More sharing options...
Soap January 15, 2013 Share Soap Member January 15, 2013 Since so much talk has been on nerfing things lately, why not limit defibs, the way we limit personal revives. Like, max 8 defibs per round or something. ................dislike. Link to comment Share on other sites More sharing options...
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