Biggs August 3, 2013 Share Biggs GC Alumni August 3, 2013 Just so everyone will be aware, I will announce any changes to the server's configuration in this thread. Feel free to comment, just try to be on-topic. Apologies, I should have made this topic a while ago. Link to comment Share on other sites More sharing options...
Biggs August 3, 2013 Author Share Biggs GC Alumni August 3, 2013 Server running Bukkit 1.6.2, with the following plugins: Dynmap myTeleporter (replacing myHome) PermissionsBukkit (a must for managing plugin commands) Relevant commands for using the myTeleporter plugin updated in the all-in-1 thread Dynmap lives! - mcmap.gamrs.co Link to comment Share on other sites More sharing options...
crasx September 10, 2013 Share crasx GC Alumni September 10, 2013 added stats, will be incorporated to forum profiles after the forum update http://gamrs.co/minecraft/stats/ Link to comment Share on other sites More sharing options...
JackieChan September 10, 2013 Share JackieChan GC Alumni September 10, 2013 Pretty cool stuff. Like the stats feature. Link to comment Share on other sites More sharing options...
Biggs September 22, 2013 Author Share Biggs GC Alumni September 22, 2013 Server updated to Bukkit 1.6.4 This version is aiming to smooth the transition to 1.7's new world generation, particularly for generated structures (villages, witch huts, nether fortresses, strongholds, etc). The problem is that the locations of some structures is based on the world's seed, and when updating to 1.7 these locations would move since world generation is changed so much. Basically will break nether fortresses and witch huts, and maybe some other things. The solution is 1.6.4, which will save structure locations in our world independent of the world seed. However, this doesn't happen automatically, any structures we want to keep working properly, we'll have to visit now that 1.6.4 is up, so that the chunks get loaded, and the structure locations get saved. TLDR: If you want your nether fortresses, witch huts, etc. to still work (spawn blazes, wither skeles, witches) you need to go on the server and visit that area sometime before we put 1.7 on the server. This won't be for a few weeks at least I imagine. Link to comment Share on other sites More sharing options...
BrohamMC September 23, 2013 Share BrohamMC Member September 23, 2013 ok thanks for the heads up. Link to comment Share on other sites More sharing options...
san` October 25, 2013 Share san` GC Alumni October 25, 2013 Updated Dynmap, it's rebuilding now. Link to comment Share on other sites More sharing options...
Hailfire October 31, 2013 Share Hailfire Member October 31, 2013 So.. umm, who broke the server? Says it is at 1.3 right now. Happend last night shortly after dynmap went down. I finally start playing again and you gotsta go and break the server :/ Link to comment Share on other sites More sharing options...
Biggs October 31, 2013 Author Share Biggs GC Alumni October 31, 2013 Due to some update that came through NFo, the server was repeatedly crashing. Seems to be running out of memory, but I still have to do some research on which plugins need to be fixed. At this moment, the server is running the most up to date game version without any bukkit plugins, which is 1.7.2. I assure you this is a temporary measure--the map we had will be back, no worries. Might be a week or so till I have time, since I'm traveling Fri-Sun. Link to comment Share on other sites More sharing options...
chick82 October 31, 2013 Share chick82 Member October 31, 2013 Will anything we build stay ? Or is it just have fun until we get the map back? Link to comment Share on other sites More sharing options...
Tirtul November 1, 2013 Share Tirtul Member November 1, 2013 its a have fun until we get the map back I assure you this is a temporary measure--the map we had will be back, no worries. Link to comment Share on other sites More sharing options...
walkingCat November 6, 2013 Share walkingCat Member November 6, 2013 Link to comment Share on other sites More sharing options...
crasx November 6, 2013 Share crasx GC Alumni November 6, 2013 ey cat wanna help me make a blackhawks logo in meinekrap? Link to comment Share on other sites More sharing options...
walkingCat November 6, 2013 Share walkingCat Member November 6, 2013 (edited) ey cat wanna help me make a blackhawks logo in meinekrap? Edit: Blackhawks you say? Edited November 6, 2013 by walkingCat 1 Link to comment Share on other sites More sharing options...
Tirtul November 10, 2013 Share Tirtul Member November 10, 2013 server, server, oh, where art thou server.... I miss thou Link to comment Share on other sites More sharing options...
Biggs November 10, 2013 Author Share Biggs GC Alumni November 10, 2013 Server now running vanilla (no plugins) 1.7.2, with the 'Survival' map we've had for a long time. Will re-add plugins when possible. Link to comment Share on other sites More sharing options...
RadioKnight November 14, 2013 Share RadioKnight Member November 14, 2013 (edited) So I decided to join the Minecraft server to see all the new stuff and.... thing is when I was last on I logged out in the Creative world, so now I seem to be stuck in this terrible black void of nothingness. If someone could bring me back to the normal world it would be appreciated. Also I hope the Creative world gets brought over too, that temple thing I built took me a bit of time and Id really hate for it to be lost. Update: Well I joined again today and figured out I was somehow deep underground inside blocks. I dug my way out and now I seem to be in the Survival world, there was a house with a ship near it so whoevers that is sorry theres a really deep hole around your house somewhere.... Edited November 14, 2013 by RadioKnight Link to comment Share on other sites More sharing options...
MaRvIn November 19, 2013 Share MaRvIn Member November 19, 2013 (edited) Since Minecraft 1.7.2 was released on October 25th we've been working hard towards a CraftBukkit for Minecraft 1.7.2. As we're working with the Minecraft code base which we have no control over, there is no reliable way to determine a communicable ETA until all the work on the update is actually completed. Rest assured, we have been hard at work on the update since it came out and are continuing to push towards our first (unsupported) development build. For the latest news, be sure to check our front page, as well as the @CraftBukkit twitter (see the sidebar for a feed) and my own twitter. If you'd like to be notified by email when the first CraftBukkit 1.7.2 dev build is released, subscribe to our Bukkit Announcements Google Group. Thanks for your patience and continued support, EvilSeph (@EvilSeph) - on behalf of the Bukkit Team (Source: http://bukkit.org/) Edited November 19, 2013 by MaRvIn Link to comment Share on other sites More sharing options...
san` January 6, 2014 Share san` GC Alumni January 6, 2014 Server has a bukkit beta on it right now, dynmap is working and slowly rendering, and /home works. Link to comment Share on other sites More sharing options...
MaRvIn January 6, 2014 Share MaRvIn Member January 6, 2014 Its working great so far, I have had no problems with anything. Good work! Link to comment Share on other sites More sharing options...
Tirtul January 27, 2014 Share Tirtul Member January 27, 2014 added a couple of plugins so that brings the addons up to 4 Dynmap MyTeleporter Chest Protect persistent nicknames for chest protect, use /chest to see the list of commands, with double sided chest you need to protect both sides to protect the whole chest, please be sure to only protect your own chests for nicknames please keep them with the GC naming rules in mind, and with you assign a nickname it will not give you a confirmation just start chatting to see if it worked. 1 Link to comment Share on other sites More sharing options...
Tirtul April 4, 2014 Share Tirtul Member April 4, 2014 Multiverse is now up and running, there is now a Creative and a Survival world, use /warp Creative and /warp Survival for each respective world. Please keep respective game modes to there worlds. I would like for all creative construction to stay in the creative world. all currently built structures will be left as I really don't want to have to move them heh. 1 Link to comment Share on other sites More sharing options...
Tirtul April 14, 2014 Share Tirtul Member April 14, 2014 keeping the server at 1.7.2 until a stable 1.7.8 Bukkit is released and most of the addons... don't want to break what I don't have to. Also the Creative world has received a makeover, it is now the pre 1.6 GC world so feel free to head there using /warp Creative and check out all those old memories from the past. If you would like something moved into the creative world let me know, as of now I will not be moving anything out of the creative world. Link to comment Share on other sites More sharing options...
crasx April 14, 2014 Share crasx GC Alumni April 14, 2014 we also need to plan for uuids- whitelist and stuff Link to comment Share on other sites More sharing options...
Tirtul April 14, 2014 Share Tirtul Member April 14, 2014 (edited) Bukkit already has there experimental build for 1.7.8 which supports uuids so as they continue forward I will try to integrate it and all the uuids stuffs, I think there will be a little trouble if we are unable to get uuids before 1.8 hits but aside from that it's looking like most plugins and bukkit will allow for a fairly easy switch I will also start a new versions thread come 1.8 and possibly a uuids thread if need be Edited April 14, 2014 by Tirtul Link to comment Share on other sites More sharing options...
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