Samson October 20, 2013 Share Samson Member October 20, 2013 (edited) It has happened several times where just using it completely shuts down the infected attacks. I find it incredibly overoverpowered because the infected cannot do anything about it. Chargers in hallways/alleys/tunnels like the sewer drop in The Parish? Oh no problem. Explosive ammo. Someone bought a witch? Explosive ammo. Tank? Explosive ammo. Also, I understand that the clip size isn't that big but it's definitely more than enough - and I'm just talking about one survivor here, it's even worse when multiple people have it. Edited October 20, 2013 by Samson Link to comment Share on other sites More sharing options...
BlackYoshi October 20, 2013 Share BlackYoshi Member October 20, 2013 Shh!! Don't bring attention to it. Then everyone catches on and it gets nerfed Link to comment Share on other sites More sharing options...
Tirtul October 20, 2013 Share Tirtul Member October 20, 2013 explosive rounds were brought up a while ago as being op. they aren't the cheapest thing and really the only times they are consistently used is in situations where the infected have a huge choke-point advantage. I think they should stay as is. with that sewer drop in parish, if you couldn't have explosive ammo, potentially on this server there would be no way for the survivors to make it through. if chargers are getting stopped, maybe have 2-3 chargers going at the same time instead of one at a time. Link to comment Share on other sites More sharing options...
Samson October 20, 2013 Author Share Samson Member October 20, 2013 I've seen people use it at non-choke points on Tanks and Witches as well, which completely neuters those (and any) Special Infected. Link to comment Share on other sites More sharing options...
JackieChan October 20, 2013 Share JackieChan GC Alumni October 20, 2013 I did put a cost increase nerf to explosive ammo before a long while ago. In my experience, people tend to use it in certain situations and definitely not used as much as spammyworks. Dang it, now this just gives me something else to try to think about how to fix. Link to comment Share on other sites More sharing options...
swatfishy October 20, 2013 Share swatfishy Member October 20, 2013 very very few people even bother buying explosive for themselves and the explosive packs are almost ever only bought at elevator chokes plus crowning does the same thing to witches Link to comment Share on other sites More sharing options...
Yortz October 20, 2013 Share Yortz Member October 20, 2013 t10 likes to buy this a lot, specially when tank is around Link to comment Share on other sites More sharing options...
Tirtul October 21, 2013 Share Tirtul Member October 21, 2013 just have to remember explosive ammo doesn't stop a Car when it is flying in your direction ;P Link to comment Share on other sites More sharing options...
JackieChan October 21, 2013 Share JackieChan GC Alumni October 21, 2013 When I think about it, removing anything that's found in the Vanilla version of L4D2 just to balance things isn't something I want to do. I'd rather have them in there being an annoyance than taken out of the game entirely. Maybe it just needs a price increase. Link to comment Share on other sites More sharing options...
Soap October 21, 2013 Share Soap Member October 21, 2013 other than Generalface (jiggles I think now) I don't know many people who really buy that for themselves or for the team.....ever. except coming out of elevators (when they think of it) Link to comment Share on other sites More sharing options...
General October 21, 2013 Share General Member October 21, 2013 I think it should remain, I mean isn't it suppose to help with choke points, tanks and witches?. It's really about that pre-fire, 'cause you can't be stopped if you charge before you're hit by explosive ammo. It's also really useful when the infected team is stacked.(choke points being the worst for stacked infected.) Link to comment Share on other sites More sharing options...
WhoaEagleRay October 21, 2013 Share WhoaEagleRay Member October 21, 2013 When I think about it, removing anything that's found in the Vanilla version of L4D2 just to balance things isn't something I want to do. I'd rather have them in there being an annoyance than taken out of the game entirely. Maybe it just needs a price increase. Sometimes I think it would be more fun if Survivors had to find the items that they bought instead of getting them instantly. Could you make it so the map started out bare and only filled up with ammo/guns/health as Survivors spent points to spawn those items? Link to comment Share on other sites More sharing options...
JackieChan October 21, 2013 Share JackieChan GC Alumni October 21, 2013 That would take way too much time to do because you'd have to go through each map and get coordinates to specifically place items in locations, then you'd have to factor in player distance and all that stuff. Link to comment Share on other sites More sharing options...
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