MaRvIn September 23, 2014 Share MaRvIn Member September 23, 2014 We just had a fun night of playing and some people were suggesting a few changes to make for the server. This fun great place is where you can post them all! 1 Link to comment Share on other sites More sharing options...
LiMiT September 23, 2014 Share LiMiT Member September 23, 2014 Sorry I missed the fun. I was re-installing the game and left to do other things while it finished. I've only played 30 minutes of TF2 according to my Steam account so I know nothing about the game. S. Link to comment Share on other sites More sharing options...
ADogX September 23, 2014 Share ADogX Member September 23, 2014 I'm still gonna suggest Arena_2Fort, however, we could have other Arena maps as well. I was also thinking we could have a Saxton Hale map as well Link to comment Share on other sites More sharing options...
Fenix September 23, 2014 Share Fenix Member September 23, 2014 Adding more and more maps won't help this server get popularity. I think what we need are a few good "deadlock" maps that take a long time (and coordinated effort) to win. Toyfort was one of them, as well as Lazytown. I still don't see those in the run. People also like playing on servers that have a means of tracking overall stats against other players, for example HLStatsX. Servers with HLStatsX seem to attract regulars. There was a map (dont remember the name) that was added to the server that just completely put me off. It was a melee only map, where a team guards a castle and another team tries to take it over. Not really a big fan of melee only maps. Plus it doesn't go along with the theme of the other maps that are already installed. I still believe the less maps, the better, unless all the maps are part of the same group, for example Gold Rush and Badwater Basin. Those two maps are actually 2 groups of maps that involve a team taking a payload all the way through three different maps...essentially 1 big campaign. I used to play on an amazing server that had those two campaigns in it. They only succeeded in becoming popular because not only did they have those two campaings, but they also had a voting system in place so players could vote on what map they wanted to play next. I believe this was only initiated by an admin. Link to comment Share on other sites More sharing options...
MaRvIn September 23, 2014 Author Share MaRvIn Member September 23, 2014 Adding more and more maps won't help this server get popularity. I think what we need are a few good "deadlock" maps that take a long time (and coordinated effort) to win. Toyfort was one of them, as well as Lazytown. I still don't see those in the run. People also like playing on servers that have a means of tracking overall stats against other players, for example HLStatsX. Servers with HLStatsX seem to attract regulars. There was a map (dont remember the name) that was added to the server that just completely put me off. It was a melee only map, where a team guards a castle and another team tries to take it over. Not really a big fan of melee only maps. Plus it doesn't go along with the theme of the other maps that are already installed. I still believe the less maps, the better, unless all the maps are part of the same group, for example Gold Rush and Badwater Basin. Those two maps are actually 2 groups of maps that involve a team taking a payload all the way through three different maps...essentially 1 big campaign. I used to play on an amazing server that had those two campaigns in it. They only succeeded in becoming popular because not only did they have those two campaings, but they also had a voting system in place so players could vote on what map they wanted to play next. I believe this was only initiated by an admin. Give me the map files for toyfort and lazytown. I looked and couldn't find anything for them. We have map voting set-up and everything. But, give me maps that you would like to see taken out of the rotation. Probably CP will be taken out because its fast and small. KOF is a better way to go. Also, instead of Pay Load I was thinking Pay Load Race. Link to comment Share on other sites More sharing options...
Fenix September 24, 2014 Share Fenix Member September 24, 2014 Toyfort and Lazytown ARE CP...but they are slow because there are many bottlenecks that make for a great back and forth game. I'll look them up and provide the links. I still think Gold Rush and Badwater Basin are great maps to start with. Link to comment Share on other sites More sharing options...
Fenix September 24, 2014 Share Fenix Member September 24, 2014 So the Lazytown map has gone missing from download servers, but supposedly if you've played on it and downloaded it, that file can be used, am I right? If true, I'll just host that map on a torrent site for you to download, unless there's a better way I can get the file to you. The map is only 18 MB. Here's the link to Toyfort but I'm not sure if you can download it without being a member. www.gamemaps.com/details/1538 If not, and the other method worked for LazyTown, then I should just send you the toyfort file as well. Link to comment Share on other sites More sharing options...
MaRvIn September 24, 2014 Author Share MaRvIn Member September 24, 2014 Just send them to me via dropbox link Link to comment Share on other sites More sharing options...
Fenix September 24, 2014 Share Fenix Member September 24, 2014 already done Link to comment Share on other sites More sharing options...
MaRvIn September 24, 2014 Author Share MaRvIn Member September 24, 2014 got it will add them Link to comment Share on other sites More sharing options...
Biggs September 24, 2014 Share Biggs GC Alumni September 24, 2014 I've seen cp_warpath as a pretty fun 24/7 map on a different server, but I think that community has at least 5 tf2 servers. Love the map tho, like Fenix said, you need high coordination to win on this kind of map. Link to comment Share on other sites More sharing options...
oakgyrl510 September 26, 2014 Share oakgyrl510 Member September 26, 2014 dodgeball. oh my funsies. https://wiki.teamfortress.com/wiki/Dodgeball 1 Link to comment Share on other sites More sharing options...
Slim September 26, 2014 Share Slim Member September 26, 2014 some kind of rtv or vote system is pretty clutch in TF2 Link to comment Share on other sites More sharing options...
Architect September 26, 2014 Share Architect Member September 26, 2014 I know this is my l4d2 side coming through. However, what can we do to differentiate our server from others? What will bring in new players, and take them away from other servers? Is there anything like a !buy system for tf2? Where you can purchase perks. Say like ammo, health, invuln. You get the idea. Link to comment Share on other sites More sharing options...
Fenix September 26, 2014 Share Fenix Member September 26, 2014 I like the idea, and maybe we should try it. Although I think it may over-complicate things since you can change between classes and have many different weapons and abilities. There isn't anything you could really buy other than ammo/metal and health. Maybe a super jump or something as you get more points. I still think we need the right maps for that though. I may sound biased, but if you were to add a buy system, Toyfort would be perfect for that since it's such an unconventional map, and there are tons of ways to use the entire map if you add perks in a !buy system. Link to comment Share on other sites More sharing options...
Slim September 26, 2014 Share Slim Member September 26, 2014 I know this is my l4d2 side coming through. However, what can we do to differentiate our server from others? What will bring in new players, and take them away from other servers? Is there anything like a !buy system for tf2? Where you can purchase perks. Say like ammo, health, invuln. You get the idea. NO please god no. TF2 doesnt need any more random stuff complicating it. that might work for an 10v10 version of an 8 player game but TF2 is muddy enough as it is. Link to comment Share on other sites More sharing options...
onyxdragoon September 26, 2014 Share onyxdragoon Member September 26, 2014 Remove RTD Link to comment Share on other sites More sharing options...
ADogX September 27, 2014 Share ADogX Member September 27, 2014 Remove RTD how dare you. lol jk. but RTD is very popular, and has a higher chance of attracting other players Link to comment Share on other sites More sharing options...
MaRvIn September 28, 2014 Author Share MaRvIn Member September 28, 2014 A buying system will never be implemented unless someone higher up does it. The in-game items are perks enough. As for RTD, we can go without it for a while and see if things pick up. Map voting like in CS:GO is already in there. I don't want to do any funky gamemodes/minigames for this server. Next weekend, the maps will be added and ranks will work. Link to comment Share on other sites More sharing options...
stabz0r September 29, 2014 Share stabz0r Member September 29, 2014 dodgeball. oh my funsies. https://wiki.teamfortress.com/wiki/Dodgeball That looks like utter fun! Might have to jump into a server tonight. Link to comment Share on other sites More sharing options...
MaRvIn October 26, 2014 Author Share MaRvIn Member October 26, 2014 (edited) Roll the dice has been removed Killstreak Tracker, Quake Sounds and Admin Setclass have been added EDIT: Ranks are now working! Edited November 2, 2014 by MaRvIn Link to comment Share on other sites More sharing options...
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