Thug September 13, 2015 Share Thug Member September 13, 2015 This is kind of random, but is there any way to fix the bug when people touch certain saferoom doors the game starts? Even when its not even open or unlocked. A couple maps that come to mind are Dark Carnival maps 2+3 and the finale on The Passing. It's actually really annoying when people who don't know about this run into the door and nobody is ready to go out. The infected always get a head start with rocket spawns and such. Link to comment Share on other sites More sharing options...
JackieChan September 13, 2015 Share JackieChan GC Alumni September 13, 2015 It's because nav meshes in those maps for "non-saferoom" areas leak inside the saferoom. Can't fix 'em. Another "blame Valve" situation. Link to comment Share on other sites More sharing options...
Shaq September 13, 2015 Share Shaq Member September 13, 2015 Can you put a barrier there which deletes after someone opens the door? Link to comment Share on other sites More sharing options...
EliteGandalf September 13, 2015 Share EliteGandalf Member September 13, 2015 Well is this the proper place to ask the following question: Is there any way only members and regulars can start rounds? Random people start the rounds all the time. Just when member or regulars are present it would be nice if they random people didn't join and run out starting the round.. Link to comment Share on other sites More sharing options...
JackieChan September 13, 2015 Share JackieChan GC Alumni September 13, 2015 No, and no. Like I said, a Valve problem. 1 Link to comment Share on other sites More sharing options...
Vilkys September 15, 2015 Share Vilkys Member September 15, 2015 Stop SI from doing damage to survivor while they're in the saferoom at least while the countdown is up, often times server spawns survivor too close to the door and infected can spit the heck out of survivor's while they are unable to move. Link to comment Share on other sites More sharing options...
PeanutButterNJelly September 17, 2015 Share PeanutButterNJelly GC Alumni September 17, 2015 I don't believe infected can spawn when the countdown is still going, but I could be wrong? Link to comment Share on other sites More sharing options...
san` September 17, 2015 Share san` GC Alumni September 17, 2015 At first I thought he was referring to the glitched doors that JC mentioned, but I think you're right Peanut. I've never seen a survivor spawn close enough to "leave" the saferoom allowing SI to spawn before the countdown is over. Link to comment Share on other sites More sharing options...
Thug September 17, 2015 Author Share Thug Member September 17, 2015 I've seen that happen, when a survivor spawns in the bugged spot I was talking about and the round starts for infected. I've seen it happen on dark carn map2 a lot. But even on other maps that I mentioned you can bump into the door even before the lock is off and start the round Link to comment Share on other sites More sharing options...
san` September 17, 2015 Share san` GC Alumni September 17, 2015 That's really strange. Then again most of you guys have much more play time than me, probably why I've yet to see it. Regardless, it's unfortunate that we can't do anything to fix it, and it'd be very hard to enforce it as a rule if it can accidentally happen. Hell, I know I've accidentally started the round through the door. Link to comment Share on other sites More sharing options...
JackieChan September 17, 2015 Share JackieChan GC Alumni September 17, 2015 The only thing I'd be able to do as an attempt to fix something like this is lock the saferoom door, and give players godmode during freeze time, then 10 seconds after freeze time is over, unlock the door and disable godmode. It's not going to stop people from triggering the round start before the door is open on some maps, but it's something. Link to comment Share on other sites More sharing options...
Lookback September 18, 2015 Share Lookback Member September 18, 2015 It can happen in Sacrifice too, but a little differently, sometimes while the countdown is going on, people open the door and as soon as the countdown ends, the blob of survivors moves, pushing one out and starting the campaign before anyone is ready. Link to comment Share on other sites More sharing options...
PeanutButterNJelly September 18, 2015 Share PeanutButterNJelly GC Alumni September 18, 2015 I have seen that on occasion, when everyone unfreezes, someone will trigger the start. In all the hours I have played though, I do not recall ever seeing the infected spawning and attacking prior to the countdown ending. Link to comment Share on other sites More sharing options...
JackieChan September 18, 2015 Share JackieChan GC Alumni September 18, 2015 I have seen that on occasion, when everyone unfreezes, someone will trigger the start. In all the hours I have played though, I do not recall ever seeing the infected spawning and attacking prior to the countdown ending. As far as I know, it's not possible unless someone leaves the saferoom "nav area" even without opening the saferoom door (which can be done in c2m3, the rollercoaster level) and every Survivor client is programmed to spawn INSIDE saferoom nav areas. This is what is causing premature round starts in levels like the rollercoaster level: Every saferoom has a nav area which is labeled as "PLAYER_START" or "CHECKPOINT" and are color coded as such. Every nav area labeled as a blueish/cyan color denotes a "CHECKPOINT" nav area which means that it's a saferoom and the round hasn't started yet until someone leaves that spot to an adjoining non-"CHECKPOINT" nav area. However, in this screenshot, you'll notice the nav area I have my crosshair on is NOT blue: This means once someone steps into this nav area, they will start the round. These nav meshes cannot be fixed (actually they can, but I believe will require ALL connecting clients to redownload the nav file, overwriting the official one which could and most likely will cause connection issues). The only kind of workaround is what I mentioned earlier, but ultimately won't prevent rounds from starting if someone steps in those nav areas. Link to comment Share on other sites More sharing options...
Vilkys September 20, 2015 Share Vilkys Member September 20, 2015 Have survivors spawn in a corner away from the door to avoid the glitch i mentioned, if it's possible that is. Link to comment Share on other sites More sharing options...
JackieChan September 20, 2015 Share JackieChan GC Alumni September 20, 2015 Survivors are spawned based on their survivor_spawn entities in the map. Cannot be changed without using some elaborate method that I don't want to pull my hair out from attempting. Link to comment Share on other sites More sharing options...
Vilkys September 20, 2015 Share Vilkys Member September 20, 2015 Aw, oh well we'll just have to live with it. Link to comment Share on other sites More sharing options...
VivaLaBrandon October 9, 2015 Share VivaLaBrandon Member October 9, 2015 This is just strategy based start game early for easy kills, really though only way i could see fixing it is if you made everyone have to readyup, but thats not realistic with 20 people. Link to comment Share on other sites More sharing options...
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