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swatfishy

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Everything posted by swatfishy

  1. If noobs (who presumably can't/ won't learn to use points) are incap upstairs at that spot...then they are basically dead, even more so with a tank up there. at that point, you might as well run as other infected players are going to be able to farm tank points off the incaps up top. even if the players that dropped kill the first two tanks there will probably be more. at this point all the regular SI can now focus the people on the bottom since the noobies are dead...and then gr. i can't speak about the exact situation that occurred but i've been in enough situations like that where i just tell the last few people with me that its basically now escort the mains as far as we can time. anyways, really sad to see you go drag, i remember getting excited when you first joined (on death toll i think) because you were the best player to join in a long while.
  2. for the tank thing, +1 for 1k+ dmg?
  3. any + spitter any + witch (possible?) smoker + death charge jockey into hunter maybe with a 5+ second jock all of them +1 pts (to all participating infected players?) since they should be relatively easy to get
  4. afaik it follows the manga really closely but i think it ended at a good cliffhanger spot.
  5. my parents would frequently yell from the other side of the house and if i didn't respond they would get annoyed
  6. oh i see, so does the padding rest on part of your ear then? i get that kinda of pain after a while of playing too but i thought it was mostly due to the way i put my headphones on.
  7. so is the pain on the head, on the outside of the ear or the inside of the ear? i glanced at the 1 star reviews and they said it was tight, i guess you need a more flexible headset then?
  8. http://forums.steampowered.com/forums/showthread.php?t=3191638 i googled "no draw show in de_inferno" and found and the pic attached to that how is that even exploitable? its not like there was a hole in a texture somewhere that allowed people to throw grenades through walls or something. and like bot said, this has been around in l4d1, valve has had 5 years from l4d1 to fix this if they thought it was really an exploit.
  9. that looks super heavy. earbuds+standalone mic is more than enough unless you reeeaaaly want the 5/7.1 i use the klipsch one (over the ear?) and 95% of the time dont even put it all the way over my ear, i put it on like slightly behind my ears so i can hear stuff in real life too and i have no problems with sound.
  10. it was being disabled on and off this yesterday (lol sleep) evening so that hunters were acting like they were always on fire
  11. my idea was just for kills on that player but yea a dynamic extra point bounty on 'untouchable' survs or ones on killstreaks or something would be cool. sounds like a pain to code tho
  12. can you code in a thing to put witches where you want them to be? for ammo, on long maps its possible to buy ammo up to 10 times so its a strong nerf for longer games (which sux because those are the fun ones)
  13. put 1-3 pt bounties on regular's heads i call "going fishing" edit they absolutely need to be puns
  14. the anime was reallyy gruesome and the ~15 chapters i read after the season 1 end in the anime didnt seem so bad. i dont think i made any o___o;; faces while reading
  15. most of the good hunter players are learning kai pouncing so im guessing you wont be on for a while... edit jackie's vid oh my the dc barns lamppost jumping whaaaat
  16. anyone watch(ed) or read? i binge watched the anime in 2 days and read the rest of the manga in like 2.5 hours when i found out about it
  17. sniping is relatively easy again, maybe not mw2 easy but about 85-90% there playstyle is forced to be much more deliberate and slower - basically if you rush into the open you will get killed
  18. does that mean we are all exploiting the game and should be banned?? hunters were actually nerfed from l4d1 to 2 because of more invis walls or something and the angles needed to pounce off the walls was increased
  19. valve would have made certain walls unpounceable in that case also no one would pounce from above the skybox since you'd get skeet'd like 90% of the time before you can even start
  20. its only strong when infected arent ready to interrupt a crowning. i think the cost should go up to 50 or 55 and then have the startle range increase by like 1.5x or something it could also be announced that "witches are dangerous etc etc" and infected could buy an unannounce for that for like 10
  21. do the witches have the longer startle range like on expert with the upgrade?
  22. rocket jockeys +3 on landing, or +5 but as an achivement
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