Mozzarella January 6, 2006 Share Mozzarella Member January 6, 2006 Myself and many others that play regularly in this server have started to get tired of the current map rotation. We were wondering if we could possibly add some additional maps. It would be a good idea for some to post any suggestions they may have. I would like to see cppl_fire. I belive that is the name. But I pretty much would be happy with anything. Inferno, tides, assault, compound..... etc..... Thanks for taking the time to read my post. Mozzarella Link to comment Share on other sites More sharing options...
wayfarer January 6, 2006 Share wayfarer Member January 6, 2006 I believe the map rotation is fine. I do feel if we could get rid of some of the more lengthy maps, that seem to drag on, out we can make room for some of the older maps. I have always been a fan of bringing back some of the standard CSS maps. Train, Port, or Compound for instance. Link to comment Share on other sites More sharing options...
duma January 6, 2006 Share duma Member January 6, 2006 I'm starting a new subdivision of .gc #2, I am calling it: The Fraggers Against Aztec, FAA for short. However, should Assault be added, the name will change to FAAA. Link to comment Share on other sites More sharing options...
Brillow_Head January 6, 2006 Share Brillow_Head Member January 6, 2006 (edited) I believe the map rotation is fine. I do feel if we could get rid of some of the more lengthy maps, that seem to drag on, out we can make room for some of the older maps. I have always been a fan of bringing back some of the standard CSS maps. Train, Port, or Compound for instance. <{POST_SNAPBACK}> Why do I suddenly feel the urge to play Prodigy?! <Snaps out of it, chases Wayfarer away with a rubber chicken.> Shep has a customs map night on saturdays usually...he's been busy but it will return shortly. Assault, Tides and Compound were removed because they drop server traffic, its cool to play them every now and then, but putting them in the perm rotation tends to empty the servers. I think inferno isn't in the 24 hour rotation cause of a mix of performance hit and server traffic, the later impacted a bit by the map induced lag. I think we tried out cpple_fire at one point, not sure if it's still in the rotation somewhere. I like to see new maps put in for a while every now and then as well. Just to keep it to say, one new map at a time so we can gauge how it will affect server traffic. Has the map roster been updated lately??? Edited January 6, 2006 by Brillow_Head Link to comment Share on other sites More sharing options...
anonymo January 6, 2006 Share anonymo Member January 6, 2006 Lets just call it FAAADPT...you can probably guess what the last three maps are...I bet wayfarer can... Link to comment Share on other sites More sharing options...
mookie January 6, 2006 Share mookie GC Alumni January 6, 2006 (edited) de_kismayo might be worth trying out for a while. Also, it might be nice to see css_galleria back every once in a while. Oh and Mo I'll give it a shot: dust2, piranesi, train? Edited January 6, 2006 by mookie Link to comment Share on other sites More sharing options...
wayfarer January 6, 2006 Share wayfarer Member January 6, 2006 Oh and Mo I'll give it a shot: dust2, piranesi, train? <{POST_SNAPBACK}> Yes....thats right!!! <wayfarer's eyes shift from side to side> Link to comment Share on other sites More sharing options...
strangefamous January 6, 2006 Share strangefamous Member January 6, 2006 I would like to see de_inferno and cpl_fire_b2 added. I see the server start to load cpl_fire but then switch to cbble. I would also like to add de_dust and cs_compound added to the night rotation for a bit. Link to comment Share on other sites More sharing options...
strangefamous January 6, 2006 Share strangefamous Member January 6, 2006 I would also like to try out cs_dracula. Readme File: Author : detamic Email : detamic@wanadoo.fr map : cs_dracula Action take place in a little mansion in transylvania where terrorists have just taken refuge, at night. Counters have to rescue hostages which have been hidden in the basement. But it seems there is something strange with or in this house... cs_dracula.bsp, cs_dracula.nav et cs_dracula.txt files can be instaled in the ...Valve\Steam\Steamapps\username\Counter-Strike Source\cstrike\maps\ directory or in your game directory if you have change it. You can play up to 64 players. Link to comment Share on other sites More sharing options...
mookie January 6, 2006 Share mookie GC Alumni January 6, 2006 I'm tempted to quote you on that Strange One warning about dracula, it was played on customs once, and turned into a hostage camp fest. Small room with one entrance, actually doesn't really benefit the Ts since CTs can throw things in easily. Link to comment Share on other sites More sharing options...
strangefamous January 6, 2006 Share strangefamous Member January 6, 2006 I'm tempted to quote you on that Strange One warning about dracula, it was played on customs once, and turned into a hostage camp fest. Small room with one entrance, actually doesn't really benefit the Ts since CTs can throw things in easily. <{POST_SNAPBACK}> Ahhh I must've missed that mapnight, I'll just delete my post since you've already played that map. Thanks mook, I was just looking for a breath of fresh air in the rotation, I'm not opposed to logistics_assault either. Link to comment Share on other sites More sharing options...
mookie January 6, 2006 Share mookie GC Alumni January 6, 2006 Oh yeah, logistic is a good one. Definitely rotatable. Link to comment Share on other sites More sharing options...
mookie January 6, 2006 Share mookie GC Alumni January 6, 2006 de_3rdstreet, de_cliffcabin_s, de_newportbeach, de_eminence, de_kilo2 are all maps I remember from customs either on #2 or #3, and could be rotated IMO. de_eminence especially. delta mill, grist mill could be played, although they'd play similar to de_alivemetal I think. Not sure what happened with de_russka. Fatty loaded it onto a server at one point, but I didn't play it long since it was late at night at that point. Worth looking at. Link to comment Share on other sites More sharing options...
strangefamous January 6, 2006 Share strangefamous Member January 6, 2006 Have we tried this? cs_siege_source This is the best attempt at recreating the famous map from counter-strike that I have seen so far. The overall layout is the same, but a few things have been changed. The spawning area for the terrorists is simpler, and the hostages are harder to camp. The water pipe system is darker, and the entry ways up to the car garage are modified. The car garage itself is different. My favorite camping/sniping spot that was near the door leading to the sewers is gone, and the cars have been rearranged. The building that lies in the middle of the two spawns, has a much more detailed interior, but the mobile home across from it is now gone, replaced by a shipping container. Playabilitywise, I really can't comment on because I couldn't test this with 20+ people, so thats a question that will have to be answered at anothet time. Link to comment Share on other sites More sharing options...
duma January 6, 2006 Share duma Member January 6, 2006 I like dust2, and train..... I just dont like Assault and Aztec. Link to comment Share on other sites More sharing options...
mookie January 6, 2006 Share mookie GC Alumni January 6, 2006 siege looks nice. Never played 1.6, or even heard of this map, but it seems like it'd be worth loading and giving a few good tries with a full server. Link to comment Share on other sites More sharing options...
CowboyFromHell`X January 6, 2006 Share CowboyFromHell`X Member January 6, 2006 Siege was a real fun map. Only real problem is if you have alot of smarter Ts the garage would just become a giant deathtrap for CTs. Running over people with the APC was fun though (they took that out later). Link to comment Share on other sites More sharing options...
Demoner January 7, 2006 Share Demoner Member January 7, 2006 i think aztec needs to be taken out for a portion of the day's rotation for it becomes old. also i would like if we did play some de_kismayo and de_newport beach Link to comment Share on other sites More sharing options...
JackieChan January 7, 2006 Share JackieChan GC Alumni January 7, 2006 Have we tried this? cs_siege_source <{POST_SNAPBACK}> Where can you download this? I'd like to try it out with bots (if it works smoothly). Siege was one of my favorite maps when I first played CS (Back in 1.3). Link to comment Share on other sites More sharing options...
strangefamous January 7, 2006 Share strangefamous Member January 7, 2006 Have we tried this? cs_siege_source <{POST_SNAPBACK}> Where can you download this? I'd like to try it out with bots (if it works smoothly). Siege was one of my favorite maps when I first played CS (Back in 1.3). <{POST_SNAPBACK}> Here Link to comment Share on other sites More sharing options...
Mozzarella January 7, 2006 Author Share Mozzarella Member January 7, 2006 Well the thing is, when there is not an admin on the server there are many times the same map will come up just afteer two went by. So like it will be back on the third map. I just think adding more maps would prevent repeating so often. Link to comment Share on other sites More sharing options...
SilentStile January 7, 2006 Share SilentStile Member January 7, 2006 Mozz, the night rotation is only three maps if I remember right, Italy, dust2 and I think Aztec. I personally think Inferno should just be removed from the server, deleted forever and the name banned from this point forward. I miss Prodigy...how I miss Prodigy. Same with Compound and Train. Siege was great when they first released it...so many deaths due to the elevator and/or the APC. Link to comment Share on other sites More sharing options...
Mozzarella January 10, 2006 Author Share Mozzarella Member January 10, 2006 Also nuke comes up a lot which is way more laggy than inferno. I just think something needs to be done. I think many gc members that frequent this server would be able to concur on the numerous complaints made by repeat maps. I personally have to leave the server when they come back over and over. It's just such a great server that needs some improvement. One gc member told me they will never improve the server. They said that suggestions have been made in the past but nothing was ever done. I hope thats not the case since there appears to be an interest in making improvements. Thanks. Mozza Link to comment Share on other sites More sharing options...
stutters January 10, 2006 Share stutters GC Alumni January 10, 2006 you guys are in good hands, and i know the mapcycle is being "worked on." mozza - for nuke, have you disabled HDR? check your options -> video options -> advanced -> High Dynamic Range. that *might* help you with the lag on nuke. Link to comment Share on other sites More sharing options...
mookie January 10, 2006 Share mookie GC Alumni January 10, 2006 Not much to be done about nuke. In some areas, with textures and models on low, and HDR off, I still stutter my way down to 15fps. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now