Kaanin January 17, 2006 Share Kaanin Member January 17, 2006 http://www.pro-hl.com/css_maps.shtml I HIGHLY recommend scoutsknives_source Its a remake of the scouts an knives map except it looks ALOT nicer. Take a look at em, I think youll be pleasently supprised. Link to comment Share on other sites More sharing options...
J. Dunlavy January 17, 2006 Share J. Dunlavy Member January 17, 2006 http://www.pro-hl.com/css_maps.shtml I HIGHLY recommend scoutsknives_source Its a remake of the scouts an knives map except it looks ALOT nicer. Take a look at em, I think youll be pleasently supprised. <{POST_SNAPBACK}> Someone tell me why ScoutsKnives is popular? I really don't understand it. Horrible map. Link to comment Share on other sites More sharing options...
Bubblegum Bandit January 17, 2006 Share Bubblegum Bandit Member January 17, 2006 I think its more the fun factor than the game play. I know we used to set low grav and all talk and just have a blast for hours playing that map. Link to comment Share on other sites More sharing options...
Magruter January 17, 2006 Share Magruter Member January 17, 2006 I miss aim_map_usp with disco night!! And i'd also like to know if there is any way to get a full clip of ammo? Link to comment Share on other sites More sharing options...
stutters January 17, 2006 Share stutters GC Alumni January 17, 2006 And i'd also like to know if there is any way to get a full clip of ammo? <{POST_SNAPBACK}> kill teh nubz and take theirs. they ARE aim maps. maybe they just want you to aim & not spray. Link to comment Share on other sites More sharing options...
Lunk January 17, 2006 Share Lunk Member January 17, 2006 Nice Find Kaanin. Found several maps I'm gonna load up on #4. Scoutzknivez Castle, SK Source, Aim_Lake to name a few. Link to comment Share on other sites More sharing options...
Rashad January 17, 2006 Share Rashad Member January 17, 2006 I'm sure there is a helms_deep remake out there. Link to comment Share on other sites More sharing options...
strangefamous January 17, 2006 Share strangefamous Member January 17, 2006 John there are a few aim maps loaded on the server that are missing a bunch of textures. I don't have the list with me but thought you should know. Link to comment Share on other sites More sharing options...
Lunk January 18, 2006 Share Lunk Member January 18, 2006 If you download maps from the site Kaanin posted be sure to run them on your pc first. I found a couple that had the following message on screen when I tried to play them "Sampling Walkable Space" and it kept it doing it. Not sure if this is due to the fact that these maps didn't have a .nav file with them or what. These 3 had that problem awp_swamp de_dust3 aim_lake Link to comment Share on other sites More sharing options...
mookie January 18, 2006 Share mookie GC Alumni January 18, 2006 That definitely does have to do with a NAV file. People rarely bother much with them when they release a custom map, you can notice also from the lack of place names under the HUD. They might have not considered that people would want to run bots, or just neglected to zip them up with the BSP. If there are any maps that you'd like to have NAV files made for, just let me know and I'll do it. It doesn't usually require any intervention, but sometimes it fails to find certain places that are walkable and as a result bots won't go there. It can also be used to prevent bots from camping in certain places I think. Anyone interested in reading about this should check this out, it's pretty in-depth: http://developer.valvesoftware.com/wiki/Bo...r-Strike:Source Link to comment Share on other sites More sharing options...
stutters January 18, 2006 Share stutters GC Alumni January 18, 2006 de_cpl_fire has a nav, but doesn't name any of the positions around the map. half the time i'm trying to remember if i'm at A or B.... is there anything you can do about that, mookie? Link to comment Share on other sites More sharing options...
mookie January 18, 2006 Share mookie GC Alumni January 18, 2006 (edited) The NAV has to be done in the game, by using some cheats. Whoever makes the NAV file has to identify the areas by walking around and looking at the ground. If you want I can change the NAV for fire to have place names; I think clients usually download the NAV every time they connect to a server anyway (would need to be tested though). There must be something wrong with awp_swamp, it spent over five minutes sampling walkable space before I gave up. It'd probably be possible to make the mesh by hand, the map isn't very complex. I feel like this map is probably not worth it though. Just doing a walkabout I was already very annoyed by the inconsistent inability to jump in some areas, feeling like I was standing beneath an invisible ceiling. Edited January 18, 2006 by mookie Link to comment Share on other sites More sharing options...
mookie January 18, 2006 Share mookie GC Alumni January 18, 2006 Just walked through de_cpl_fire and there are already area names on there. Must have just been the beta versions that didn't have any. Link to comment Share on other sites More sharing options...
mookie January 18, 2006 Share mookie GC Alumni January 18, 2006 Looks like I'm just too impatient; the only maps I've built NAV files for before were very rectilinear so I guess that just goes a lot quicker than the more organic maps. Generating the NAV mesh for aim_lake right now. Link to comment Share on other sites More sharing options...
J. Dunlavy January 18, 2006 Share J. Dunlavy Member January 18, 2006 I'm actually considering breaking into the Counter Strike map authoring hobby. I used to author Duke 3D and Unreal maps. I've been drawing up plans for a de_hydro_dam map in Illustrator (very vertical level). I'll keep you guys posted if I ever get done. Link to comment Share on other sites More sharing options...
mookie January 18, 2006 Share mookie GC Alumni January 18, 2006 I'm actually considering breaking into the Counter Strike map authoring hobby. I used to author Duke 3D and Unreal maps. I've been drawing up plans for a de_hydro_dam map in Illustrator (very vertical level). I'll keep you guys posted if I ever get done. <{POST_SNAPBACK}> Check out the CSS Maps, Mods, Etc forum. Link to comment Share on other sites More sharing options...
J. Dunlavy January 18, 2006 Share J. Dunlavy Member January 18, 2006 I'm actually considering breaking into the Counter Strike map authoring hobby. I used to author Duke 3D and Unreal maps. I've been drawing up plans for a de_hydro_dam map in Illustrator (very vertical level). I'll keep you guys posted if I ever get done. <{POST_SNAPBACK}> Check out the CSS Maps, Mods, Etc forum. <{POST_SNAPBACK}> Will do. Link to comment Share on other sites More sharing options...
Lunk January 18, 2006 Share Lunk Member January 18, 2006 mookie will you creat NAV files for the following awp_swamp, aim_lake and de_dust3 If you so will you also email them to me at lunk@gamerscoalition.com Thanks. Link to comment Share on other sites More sharing options...
mookie January 18, 2006 Share mookie GC Alumni January 18, 2006 mookie will you creat NAV files for the following awp_swamp, aim_lake and de_dust3 If you so will you also email them to me at lunk@gamerscoalition.com Thanks. <{POST_SNAPBACK}> Sure, should have them done sometime tonight. It'll take a while for the engine to make them, but it's basically an unattended task. Link to comment Share on other sites More sharing options...
Lunk January 19, 2006 Share Lunk Member January 19, 2006 Thanks mookie, no rush whenever you can get them is fine. Link to comment Share on other sites More sharing options...
mookie January 19, 2006 Share mookie GC Alumni January 19, 2006 Should be in your email already. If not let me know and I'll just attach them to the forums or something. Link to comment Share on other sites More sharing options...
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