Lunk March 12, 2006 Share Lunk Member March 12, 2006 Removed a mod from the server. I want some honest reports on how things are running for folks. Shot registration and so forth. And only report on how things are from today going forward. Thanks. Link to comment Share on other sites More sharing options...
Brillow_Head March 13, 2006 Share Brillow_Head Member March 13, 2006 Took CSP off eh, I'll have a go later on tonight. Link to comment Share on other sites More sharing options...
Bothrops March 13, 2006 Share Bothrops Member March 13, 2006 Removed a mod from the server. I want some honest reports on how things are running for folks. Shot registration and so forth. And only report on how things are from today going forward. Thanks. And I'd suggest giving it a couple days into the the week, since sundays are generally light for Internet traffic in general. So an evaluation on monday & tues would be less likely confounded with that. -Bothrops Link to comment Share on other sites More sharing options...
Lunk March 13, 2006 Author Share Lunk Member March 13, 2006 Removed a mod from the server. I want some honest reports on how things are running for folks. Shot registration and so forth. And only report on how things are from today going forward. Thanks. And I'd suggest giving it a couple days into the the week, since sundays are generally light for Internet traffic in general. So an evaluation on monday & tues would be less likely confounded with that. -Bothrops Bothrops, we will be running it like this for the rest of the week. Want everyone to have a chance to play and post up. Link to comment Share on other sites More sharing options...
Brillow_Head March 13, 2006 Share Brillow_Head Member March 13, 2006 Better IMO. Firefights are more accurate now, as in bullets meet up with my crosshairs on first two shots. Animations seem smoother (firing, reloading). I did notice that when CSP was enabled I had no loss. With CSP off, I have constant loss of 1-2. Link to comment Share on other sites More sharing options...
Fatty March 13, 2006 Share Fatty GC Founder March 13, 2006 Interesting. Makes no sense to me, but interesting. (the part about loss created by removing something) Keep watching it. Link to comment Share on other sites More sharing options...
Brillow_Head March 13, 2006 Share Brillow_Head Member March 13, 2006 It could just be something in my config is causing the loss and with CSP enabled, it locks that mystery variable to a value that doesn't cause the loss. Now that you mention it, I may try blowing away my config and go from there. Link to comment Share on other sites More sharing options...
farmerisme March 14, 2006 Share farmerisme Member March 14, 2006 I have noticed that my bullet reg is way worse now than while CSP is on. Could just be me adjusting to a new interp... dunno. Link to comment Share on other sites More sharing options...
Lunk March 14, 2006 Author Share Lunk Member March 14, 2006 I have noticed that my bullet reg is way worse now than while CSP is on. Could just be me adjusting to a new interp... dunno. Interesting. I've found my registration to be much better with CSP turned off. Link to comment Share on other sites More sharing options...
Allanon March 14, 2006 Share Allanon Member March 14, 2006 So that's why I'm getting more kills? Link to comment Share on other sites More sharing options...
stutters March 14, 2006 Share stutters GC Alumni March 14, 2006 current "interestesting" count = 3. Link to comment Share on other sites More sharing options...
mookie March 14, 2006 Share mookie GC Alumni March 14, 2006 Sometimes I find I can improve my registration a lot by setting cl_cmdbackup to 5. CSP I believe locks it at 2. This might explain the difference in registration. Link to comment Share on other sites More sharing options...
Brillow_Head March 14, 2006 Share Brillow_Head Member March 14, 2006 Mookie......setting cl_cmdbackup to 5 does the following. 1 Packet of information 1-backup pack 1-backup pack 1-backup pack 1-backup pack 1-backup pack you're overloading your upspeed bandwidth with backup packets and I think that the server is ignoring anything after the 2nd backup until your next new packet comes in. You'd be better off setting you cmdrate a bit higher cause the packets will likely contain a few copies actions in each packet 1Packet------ ---------OldPacketinfo_inNewPacketinfo------ ---------------------OldPacketinfo_inNewPacketinfo----------- ---------------------------------OldPacketinfo_inNewPacketinfo-------------- See the overlap effect? <waits for someone to say "You're wrong noob!"> Link to comment Share on other sites More sharing options...
Fatty March 14, 2006 Share Fatty GC Founder March 14, 2006 That's probably Lunk's answer. CSP is made to defeat his tweakin ways. Maybe you just got used to the custom settings you had, Lunk? Can you tell what it's changing? (hax0r) Link to comment Share on other sites More sharing options...
mookie March 14, 2006 Share mookie GC Alumni March 14, 2006 My understanding is that with each outbound update you'll send the current update + the previous X updates in a single shot. So setting cmdbackup to 5 means that each update should also contain the previous 5 updates, and if one was lost along the way there's more chance that the update will end up going through. That's just my understanding of it though, I don't know all that much about it. Link to comment Share on other sites More sharing options...
Brillow_Head March 14, 2006 Share Brillow_Head Member March 14, 2006 I do know that because csp sets cl_interp to 0.01 and my ping varies between 50-100 ms that I had to lead my target in order to get a shot to hit when shooting a moving target. Because Source uses a ray calculation when it comes to bullets (no travel time for projectiles) you shouldn't have to lead. Also for some reason at short to medium distance my first shot pulled down and to the left slightly from the center of my crosshair on just about every weapon but its real noticeable with the deagle. Once again, this might not have anything to do with CSP, I just noticed its not there anymore. Link to comment Share on other sites More sharing options...
farmerisme March 14, 2006 Share farmerisme Member March 14, 2006 I have noticed that my bullet reg is way worse now than while CSP is on. Could just be me adjusting to a new interp... dunno. Interesting. I've found my registration to be much better with CSP turned off. Well it could be a number of things for me. 1) I got used to the CSP rates and it will take a bit for me to get back used to my custom rates. 2) I got used to other players having CSP rates and need to get used to them not having them. 3) I may have noticed bad reg because I was looking for it. 4) I may just be in the midst of a bad streak or something. I guess I really had no problem before CSP was added to the server so no big deal... I had just noticed a few times lately that I would have a deagle pointed right at someones chest from 4 ft... squeeze off 4 rounds and have one hit. Didn't notice that sort of thing before. Suppose it doesn't really matter much, I have always stunk at this game. Link to comment Share on other sites More sharing options...
akaM2 March 14, 2006 Share akaM2 Member March 14, 2006 yes your shots may register a little better with your custom rates, the reason why csp was created is because you can use the rates to your advantage. Example: Person A has cl_interpolate 1 while Person B has cl_interpolate 0......for lots of things person B will see person A a split second before Person A see's him. Example 2: Person A jumps across Double Doors as a CT and Person B awps him through them easily. While if the positions where switched and person A is awping person B can jump across more easily do to it being much harder to awp mid DD. Again CSP is not meant to make your shots register perfectly, its meant to even the playing field, with people having the same rates and such it makes it more even. CSP does not lock the magical rates to make everything perfect, it locks them to make it even Link to comment Share on other sites More sharing options...
Lunk March 15, 2006 Author Share Lunk Member March 15, 2006 That's probably Lunk's answer. CSP is made to defeat his tweakin ways. Maybe you just got used to the custom settings you had, Lunk? Can you tell what it's changing? (hax0r) I'm not exactly sure what it's changing. But here's my config. Someone tell me. muzzleflash_light "0" cl_autowepswitch "1" cl_autohelp "1" cl_radartype "1" cl_radaralpha "200" cl_crosshaircolor "0" cl_dynamiccrosshair "1" cl_scalecrosshair "1" cl_crosshairscale "1200" cl_crosshairalpha "999" cl_crosshairusealpha "1" spec_scoreboard "0" cl_spec_mode "3" cl_righthand "1" cl_team "default" cl_class "default" closecaption "0" cc_linger_time "1.0" cc_predisplay_time "0.25" cc_subtitles "0" cc_lang "" crosshair "1" cl_observercrosshair "1" cam_command "0" cam_snapto "0" cam_idealyaw "90" cam_idealpitch "0" cam_idealdist "64" c_maxpitch "90" c_minpitch "0" c_maxyaw "135" c_minyaw "-135" c_maxdistance "200" c_mindistance "30" c_orthowidth "100" c_orthoheight "100" joy_name "joystick" joy_forwardthreshold "0.15" joy_sidethreshold "0.15" joy_pitchthreshold "0.15" joy_yawthreshold "0.15" joy_forwardsensitivity "-1" joy_sidesensitivity "-1" joy_pitchsensitivity "1" joy_yawsensitivity "-1" joy_wingmanwarrier_centerhack "0" joy_wingmanwarrier_turnhack "0" joy_diagonalpov "0" cl_upspeed "320" cl_forwardspeed "400" cl_backspeed "400" lookspring "0" lookstrafe "0" joystick "0" m_pitch "0.022" m_filter "0" sensitivity "3" m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" cl_idealpitchscale "0.8" net_graph "0" net_scale "5" net_graphpos "1" net_graphsolid "1" voice_modenable "1" hud_fastswitch "0" bot_traceview_extended "0" sv_watchentlist "0" scene_showfaceto "0" ai_report_task_timings_on_limit "0" ai_think_limit_label "0" npc_height_adjust "1" scene_showlook "0" scene_showmoveto "0" func_break_max_pieces "15" suitvolume "0.25" sv_noclipaccelerate "5" sv_noclipspeed "5" sv_specaccelerate "5" sv_specspeed "3" sv_specnoclip "1" sv_skyname "de_cobble" sv_backspeed "0.6" voice_forcemicrecord "1" voice_enable "1" voice_scale "1" snd_duckerthreshold "0.15" snd_duckerreleasetime "2.5" snd_duckerattacktime "0.5" snd_ducktovolume "0.55" adsp_debug "0" dsp_dist_max "1440.0" dsp_dist_min "0.0" snd_mixahead "0.1" snd_musicvolume "1.0" volume "1.0" snd_pitchquality "1" sv_forcepreload "1" sv_voiceenable "1" sv_log_onefile "0" sv_logecho "1" sv_logfile "1" sv_logsdir "logs" dsp_enhance_stereo "1" dsp_volume "1.0" dsp_slow_cpu "0" cl_allowupload "1" mp_decals "200.000000" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "1" r_eyegloss "1" skill "1" r_aspectratio "0" con_enable "1" cl_allowdownload "1" cl_forcepreload "1" cl_soundfile "sound/player/jingle.wav" cl_logofile "materials/vgui/logos/spurs.vtf" cl_timeout "30" cl_showpluginmessages "1" password "" cl_cmdrate "40" name "[Mmmm]Lunk .Gc" cl_cmdbackup "2" cl_updaterate "40" sv_unlockedchapters "1" bgmvolume "1" vprof_unaccounted_limit "0.3" vprof_verbose "1" vprof_graphheight "256" vprof_graphwidth "512" texture_budget_background_alpha "128" texture_budget_panel_bottom_of_history_fraction ".25" texture_budget_panel_height "284" texture_budget_panel_width "512" texture_budget_panel_y "450" texture_budget_panel_x "0" budget_panel_height "384" budget_panel_width "512" budget_panel_y "50" budget_panel_x "0" budget_background_alpha "128" budget_bargraph_range_ms "16.6666666667" budget_panel_bottom_of_history_fraction ".25" budget_history_range_ms "66.666666667" budget_history_numsamplesvisible "100" budget_show_history "1" budget_show_averages "0" budget_show_peaks "1" budget_averages_window "30" budget_peaks_window "30" budget_bargraph_background_alpha "128" cl_smooth "0" fps_max "100" cl_interp "0" rate "25000" // _Set audio settings soundscape_fadetime "9999" // _Set violence settings violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" cl_show_bloodspray "1" // _Set processing settings r_3dnow "1" r_mmx "1" r_sse "1" r_sse2 "1" // _Other settings budget_show_history "0" // _Set netcode settings cl_lagcomp_errorcheck "1" cl_lagcompensation "1" // _Set graphics settings cl_phys_props_enable "0" cl_phys_props_max "0" cl_ragdoll_physics_enable "0" mat_bloom "0" mat_bumpmap "0" mat_clipz "0" mat_fastnobump "1" mat_fastspecular "1" mat_specular "0" mat_trilinear "0" r_lightaverage "0" r_lightinterp "0" Link to comment Share on other sites More sharing options...
akaM2 March 15, 2006 Share akaM2 Member March 15, 2006 maybe it would be easier to join a server that has csp, then once it authenticates you look in your console, it tells you everything it changes Link to comment Share on other sites More sharing options...
Guest zerodamage March 15, 2006 Share Guest zerodamage Guests March 15, 2006 I have noticed that my bullet reg is way worse now than while CSP is on. Could just be me adjusting to a new interp... dunno. Interesting. I've found my registration to be much better with CSP turned off. Same here. I still get the occasional shot not registering but it is 100 times better than before. As noticed by my recent playing. Link to comment Share on other sites More sharing options...
NorgmaN March 18, 2006 Share NorgmaN Member March 18, 2006 If the CSP mod is off, then most of you are probably using interp 0 and interpolate 0, which means much more accurate shots. CSP locks interpolate at 1 which takes away a good amount of "accuracy". So overall you'll probably see better registration, but more "illegal" commands being used that CSP blocks. Just my 2cents. CSP should be ON the server, if not the CAL one, at least the CEVO one, where you can decide on interpolate 0/1 and you can have "better registeration". Link to comment Share on other sites More sharing options...
Brillow_Head March 19, 2006 Share Brillow_Head Member March 19, 2006 I always play with interpolat at 1 Its the interp that I dont like... I need to have it set >.05 for good registration. Saw the craziest thing today. I was on a box with a TMP, Lunk came around the corner and I shot down at him and emptied the clip. I saw every bullet hit the concrete floor behind me...and I only scored 7 or 8 hits (tmp did't kill him either). Never seen that before, just shows you how bad netcode can be sometimes. Link to comment Share on other sites More sharing options...
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