stutters April 29, 2006 Share stutters GC Alumni April 29, 2006 i just (re)added de_thematrix_11 these are the other customs loaded up: cs_kismayo de_3rdstreet de_beroth_beta de_contra de_cpl_fire de_cpl_mill de_dam_facility_fixed de_lost de_losttemple de_russka de_thematrix_11 u guys got any other requests? linker me. Link to comment Share on other sites More sharing options...
DNA April 29, 2006 Share DNA Member April 29, 2006 MR. John....WEEEE MISSED YOU... TY..SJ FTW!! Link to comment Share on other sites More sharing options...
mookie April 29, 2006 Share mookie GC Alumni April 29, 2006 de_newportbeach This is a sweet map that's usually very balanced. Really, a good map that everyone seems to enjoy. Already loaded on Mayhem. de_dam_facility_fixed This is a pretty cool map. It's not as big as it seems. de_dam_facility_beta2 is already loaded on Mayhem, this new "fixed" version was released 5 days ago so the older version has been removed from CSBanana. cs_thunder2006 This map looks nice; I've only played it once during map night. Might be worth looking at. Already loaded on Mayhem. cs_kismayo What else is a dead horse good for anyway? I do honestly think this is the best cs_ map available (i.e. better than cs_office), and possibly the best map overall. Already loaded on Mayhem. If you want to check these out and see how they play, I doubt any except Thunder would put much of a dent in the traffic on Mayhem if you set it as nextmap. Thunder would probably cause a lot of downloads, even on a Saturday Night. Link to comment Share on other sites More sharing options...
stutters April 29, 2006 Author Share stutters GC Alumni April 29, 2006 is the feedback still good on that berotha map? Link to comment Share on other sites More sharing options...
DNA April 29, 2006 Share DNA Member April 29, 2006 ya...i also have been playing a few dimension maps that are cool. I was thinking about putting in a req for a custom map build I would pay for. One of the maps is HDR and really cool. I like the ones mookie put up..I do miss the kisymo map. Link to comment Share on other sites More sharing options...
stutters April 29, 2006 Author Share stutters GC Alumni April 29, 2006 i'm uploading cs_kismayo and de_facility now with the other two to possibly follow. i'll update the maplist and the adverts to remind you guys to feel free to break out of the cycle. Link to comment Share on other sites More sharing options...
mookie April 29, 2006 Share mookie GC Alumni April 29, 2006 is the feedback still good on that berotha map? It seems to be. It's still at a point where every time it comes up there are some players who've never seen it, but it's generally making for even games with fast rounds. It's actually a bit more complex and interesting than it looks. Oddly, the complaint I've heard most is "Why are we trying to blow this up?" There should be a NAV file on the server you can grab if you want to take this one, none was included in the map download for some reason. I was just looking at the comments for cs_kismayo. I wonder what happened with the spawn points/naming, since I've never seen people unable to join teams. You probably forgot that you and Shep have both posted comments there (back in August 05). Link to comment Share on other sites More sharing options...
stutters April 29, 2006 Author Share stutters GC Alumni April 29, 2006 now that you mention it, i kind of remember something about a comment. maybe i should go post a comment like that on russka, which i know i've seen people get stuck on spawn. Link to comment Share on other sites More sharing options...
mookie April 29, 2006 Share mookie GC Alumni April 29, 2006 Oh I probably should mention that I have no idea what an AWP would do to any of those maps. I've only seen kismayo once while mani was broken, and Vovik kept the game even by switching every few rounds and got an obscene number of kills. I've never understood the reluctance to put lots of spawn points in. If someone wants to try your tiny map with 64v64, I'd say go for it. Link to comment Share on other sites More sharing options...
stutters April 29, 2006 Author Share stutters GC Alumni April 29, 2006 hrm. i just checked russka @ fps banana. it claims there are 24 spawn points. i'm guessing 14 at t spawn, 10 at ct spawn. i've had to slap a couple users apart on the ct side. the awp experiment will be interesting. here's the current maplist (minus css stock maps): cs_kismayo de_3rdstreet de_beroth_beta de_contra de_cpl_fire de_cpl_mill de_dam_facility_fixed de_lost de_losttemple de_russka de_thematrix_11 Link to comment Share on other sites More sharing options...
DNA April 29, 2006 Share DNA Member April 29, 2006 http://www.dimensionstudios.org/view_map.p...4e4bd637e41ba4a This is a cool map....you might like it..try it john Link to comment Share on other sites More sharing options...
3vil April 30, 2006 Share 3vil Member April 30, 2006 what happened to 747? Link to comment Share on other sites More sharing options...
stutters April 30, 2006 Author Share stutters GC Alumni April 30, 2006 i didn't think they released one for source, but i'm wrong: http://www.fpsbanana.com/?section=viewitem...maps.main.10540 *coming soon* Link to comment Share on other sites More sharing options...
mookie April 30, 2006 Share mookie GC Alumni April 30, 2006 hrm. i just checked russka @ fps banana. it claims there are 24 spawn points. It probably is 12v12. I've actually seen people on GC servers get stuck in each other on de_dust2 as well, clearly not for lack of spawns. When there aren't enough spawn points it won't let players join that team, that's happened on a few maps on Sat Night before (10v10 seems to be a common choice). Link to comment Share on other sites More sharing options...
stutters April 30, 2006 Author Share stutters GC Alumni April 30, 2006 747 is up (cs_747_css). Link to comment Share on other sites More sharing options...
aMnesiac June 9, 2006 Share aMnesiac Member June 9, 2006 (edited) I used to play on the machine.org server with Novalin, who made this map,(de_Cefalu) and I'd really like to see it added. It's balanced and such a nice looking map. Plus, nothing like shooting people in a church, John Woo style! pics: http://csm2.net/view_map.php?map_id=2631 download link: http://csm2.net/download.php?map_id=2631&P...b0274bbc7a0fee8 info: Created by dF|novalin, maker of de_residentevil. Medium/large sized map featuring a church, market area, village, and ruins. Map is very balanced: play-tested on themachine.org and the rounds came out even 360 to 360 (720 rounds played total). Map has a lot of variations in elevations and 4 primary routes. Map and church are loosely based of the city Cefalu in Sicily. This is my second map, and you can view all my projects at my website: www.dangerforce.com Edited June 9, 2006 by aMnesiac Link to comment Share on other sites More sharing options...
mookie June 9, 2006 Share mookie GC Alumni June 9, 2006 We played Cefalu on Saturday Night Customs maybe a month or more back. It's a nice map with an interesting layout, and has some interesting positions for snipers to cover the bombsites. Link to comment Share on other sites More sharing options...
stutters June 9, 2006 Author Share stutters GC Alumni June 9, 2006 i'm down to try it, but won't be able to add it to the server until later tonight. loki? avengence? laz? maybe one of them guys will beat me to it. Link to comment Share on other sites More sharing options...
aMnesiac June 9, 2006 Share aMnesiac Member June 9, 2006 Sweet... thx. Link to comment Share on other sites More sharing options...
stutters June 10, 2006 Author Share stutters GC Alumni June 10, 2006 oh....there's no nav for it. ironic, since one of the comments is "good bot support." if you can make & post a nav, otherwise i'll do it...later. Link to comment Share on other sites More sharing options...
mookie June 10, 2006 Share mookie GC Alumni June 10, 2006 Mine shows a NAV mesh even with place names on it. Must be BSPZipped into the file. The only thing ironic here is that someone used the word "ironic" correctly. Link to comment Share on other sites More sharing options...
stutters June 10, 2006 Author Share stutters GC Alumni June 10, 2006 the rar i just got from csm2 has a lone .bsp. won't the server try to create a .nav file the first time the map is loaded with bots? hint: the answer is not turn off the bots. "Hey Farva. Whats the name of that restaurant you like with all the goofy poop on the walls and the mozzarella sticks?" Link to comment Share on other sites More sharing options...
mookie June 10, 2006 Share mookie GC Alumni June 10, 2006 Yeah but the NAV file is zipped into the BSP. It's what smart mappers do with their custom textures instead of using a RES file, but it can also be used to keep the NAV and TXT file (which would download automatically even without a RES file). It's in there, just launch a game with bots on your own PC. Also, turning off the bots is a perfectly acceptable answer. Link to comment Share on other sites More sharing options...
stutters June 11, 2006 Author Share stutters GC Alumni June 11, 2006 shenanigans? Link to comment Share on other sites More sharing options...
Silo June 15, 2006 Share Silo Member June 15, 2006 hey can we add. de_inca? or de_inca_beta sry i can't find any screenshots. but it is really fun Link to comment Share on other sites More sharing options...
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