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New ATI drivers adds Adaptive AA


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Adaptive Anti-Aliasing smoothes out the surfaces in an entire scene unlike Multi-Sample which works only on edge surfaces. Adaptive AA has the ability to work on transparent or opaque texels, like those that comprise a surface texture. Previously this feature was available on the ATI Radeon® X1000 family products. Starting with Catalyst® 6.5, Adaptive AA support is now available to ATI Radeon® 9500 products and above.

 

Has anyone tried this? Does it look much different than normal AA? Is the performance hit greater than AA?

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i use adaptive aa all the time in cs:s. makes fences look amazing. not much of a performance hit. in other games like nfs:mw i have to turn it off though. yes the performance hit is much greater then aa.

 

have not played any games with the 6.5s yet but installed them today.

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Guest zerodamage
Guest zerodamage
Guest zerodamage
Guests

This has been a possible feature since Winter. ATI held it back due to the initial sales of the X1800 series.

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i tested it yesterday in nfsmw but only to see the frames hit. and it decreses fps a lot. so i just turned it off without checking out the difference. prolly will test it out in css later tonite.

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Yeah, so I tried it in CSS and my diagnosis is that it eats frames worse than HDR.

When I turn everything on max (6x AA, 16x AF, etc) and HDR and Adaptive AA at 1280x1024 i get around 30-40 frames in an empty map with 3 bots (i tried on nuke). As soon as I turn off Adaptive AA I get frames up to 80 but not very stable. Further, when I turn off HDR I get almost no framerate loss, but I know it will decrease with more ppl in real servers.

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ya adaptive aa is really only usable with x1800/x1900 cards and crossfire. my guess would be the only reason ati added this support is for marketing so they can say "hey, these old cards have this feature".

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