Demonic Plague March 29, 2007 Share Demonic Plague Member March 29, 2007 I'm just finishing up building a map (my first) and was wondering if I could try it out here on some custom map nite? I think I've got the kinks worked out but would like to see how it handles actual players (ie fps, lag, choke and gameplay). Here are some links to a few screenshots i made tonite. de_supply_depot0000.jpg de_supply_depot0001.jpg de_supply_depot0002.jpg de_supply_depot0003.jpg de_supply_depot0004.jpg If you want to try the map out for yourself the bsp and nav files can be found and downloaded from HERE ! Thanks for the opportunity, I hope the map works correctly and everyone enjoys it. If you have any comments, constructive or otherwise feel free to drop me a line. Demonic Plague Link to comment Share on other sites More sharing options...
shaftiel March 29, 2007 Share shaftiel Member March 29, 2007 The screen shots look nice. I'm sure we can play it on the server during a map night. I think Ice Berge is in charge of that. Shaftiel Link to comment Share on other sites More sharing options...
Fairweather March 29, 2007 Share Fairweather Member March 29, 2007 looks neat, hope i'm playing that map night Link to comment Share on other sites More sharing options...
Allanon March 29, 2007 Share Allanon Member March 29, 2007 I'd PM Ice_berge about it if you would like it to be in custom map night if you haven't done so already. Link to comment Share on other sites More sharing options...
Ice_Berge_00 March 30, 2007 Share Ice_Berge_00 GC Alumni March 30, 2007 Looks interesting from the screens. If you'll be around this weekend I'm up for givin it a tryout. Let me know and I'll upload it! Link to comment Share on other sites More sharing options...
farmerisme March 30, 2007 Share farmerisme Member March 30, 2007 Took you long enough to post here... I'll check it out. Link to comment Share on other sites More sharing options...
Rashad March 30, 2007 Share Rashad Member March 30, 2007 Looks pretty good from the screens. If I had a computer that could run source, I'd try it out. Link to comment Share on other sites More sharing options...
Ice_Berge_00 March 31, 2007 Share Ice_Berge_00 GC Alumni March 31, 2007 Look for this to be in Tonights Mapnight!! Link to comment Share on other sites More sharing options...
Allanon March 31, 2007 Share Allanon Member March 31, 2007 Nice, can't wait! Link to comment Share on other sites More sharing options...
Demonic Plague March 31, 2007 Author Share Demonic Plague Member March 31, 2007 Thanks for the comments all, I hope everything works well and everyone enjoys the map. Special thanks to Ice for putting it in tonites lineup. See you all there. Afterwards come back and post any suggestions for changes/fixes you'd like to see. Thanks again. Link to comment Share on other sites More sharing options...
Wolfsblood April 1, 2007 Share Wolfsblood Member April 1, 2007 Demonic, I loved the map. Fast, furious, and made for scopeless. Maybe some more cover could be added in the hallways, but not totally needed. Excellent work. I think the fact that the map went 10-9 says it all. All the comments I heard were positive. Link to comment Share on other sites More sharing options...
Ice_Berge_00 April 3, 2007 Share Ice_Berge_00 GC Alumni April 3, 2007 It was definately a fun map to play. I agree with Wolfsblood though, I think there could be more cover against the long shots in the left/right hallways perhaps. The left bombsite from the T side was a lot of fun though, with all the boxes for cover and stuff. Nice work Link to comment Share on other sites More sharing options...
Allanon April 3, 2007 Share Allanon Member April 3, 2007 I really liked it though I personally thought it would work better as a deathmatch map as it's much smaller then a normal defuse map and the two bomb sites are close to where the T's spawn. Link to comment Share on other sites More sharing options...
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