hyperactiveChipmunk January 23, 2008 Share hyperactiveChipmunk Member January 23, 2008 From http://www.computerandvideogames.com/article.php?id=180201: I'm at Valve HQ in Bellevue, Washington as I write, and just about to jump back on the two new Team Fortress 2 maps - Badlands, and the first map for an entirely new game mode - more on that in a bit. But the biggest news is this 'large-scale modification' Valve teased us about a few weeks back. It's even larger scale than I'd thought. Starting with just two new items for the Medic, Valve are going to be gradually rolling out new, unlockable weapons for every class. These will be alternative versions of their current loadouts that, once unlocked by earning a certain number of achievements, you can pick and choose from on a new 'Loadout' menu. The unlockables aren't just beefed up versions of the weapons, they balance major advantages and disadvantages to fundamentally alter the role of that class. The first Medic unlock, for example, is called the Overhealer. Instead of temporarily buffing people's health to 50% above their normal maximum, it permanently boosts them to double their standard health. The downside is that it'll be dramatically worse at building Ubercharge - in fact, Valve are toying with not letting it Uber at all. No details on what the second unlock they'll be rolling out in this update will be, beyond the basics: it'll be another Medic healing ray, and it'll change the way the class plays all over again. The first is earned by acquiring half of the thirty-five new Medic achievements, the second for acquiring them all. The new game mode is showcased in Goldrush - the map that will ship alongside cp_badlands in a little over a month from now. One team must escort a small mining cart through a series of Dustbowl-like map segments. The cart moves faster the more Blue players are near it, but stops entirely if even one Red player is in range. Blue have to escort the cart all the way to Red's headquarters within a certain timelimit. Don't fret over the details too much just yet - we don't have time or space to do it justice here and now. We'll have an in-depth preview of the new changes and mode in our next issue, but until then here's what you actually need to know. The new mode, current unnamed, is awesome fun. It concentrates the action around one point, keeping it intense and frenetic, but that point is constantly moving. That means the tactical landscape is constantly changing, Engineers have to rethink their Sentry positions as the cart grinds forth, and everyone has to adapt constantly as they play. And crouching alongside the cart, using it as a piece of mobile cover from enemy snipers as it crawls along agonisingly slowly, is hilarious. The possibilities for the unlockable loadouts are uncountable and ridiculously exciting - in fact, we'd love to hear your suggestions in the comments. Valve probably would too - they're rolling this feature out in a very limited form precisely because they want to experiment with it, see what people think, and let it evolve as they progress. Link to comment Share on other sites More sharing options...
ZeroDamage January 23, 2008 Share ZeroDamage Member January 23, 2008 That is awsome. This game is the only game I play these days and i've been thinking that some added guns would be cool. Maybe let the engineer prevent certain classes from using the teleport (spies, snipers, and scouts using the teleport make me want to cry) would be nice. Bring back the poison gun for the medic! How about a new class called the Trapper! His job is to create traps such as snare nets and what not. That would be cool! Link to comment Share on other sites More sharing options...
ilovetomatoes January 24, 2008 Share ilovetomatoes Member January 24, 2008 (edited) This sounds awesome, kind of like adding parts of COD4 to TF2 edit: I want some special goggles or something that lets me see cloaked spies Edited January 24, 2008 by ilovetomatoes Link to comment Share on other sites More sharing options...
Thief_Lord January 31, 2008 Share Thief_Lord Member January 31, 2008 I really only ask for one thing........ PLEASE give the Demo a shotgun! Demo -vs- Pyro just makes me want to cry! Link to comment Share on other sites More sharing options...
VooDooPC February 1, 2008 Share VooDooPC Member February 1, 2008 The demo man will probably get that dynamite they showed in the trailers before the game came out. Link to comment Share on other sites More sharing options...
Clueless February 1, 2008 Share Clueless GC Alumni February 1, 2008 When are we supposed to get this stuff? Link to comment Share on other sites More sharing options...
hyperactiveChipmunk February 1, 2008 Author Share hyperactiveChipmunk Member February 1, 2008 The demo man will probably get that dynamite they showed in the trailers before the game came out. No, that was his grenade (similar to the MIRV grenade in TFC). In beta, every class had unique grenade weapons, but late in the development cycle, they took them out. I believe there's a few commentary nodes on the issue. -hC Link to comment Share on other sites More sharing options...
duma February 2, 2008 Share duma Member February 2, 2008 (edited) The demo man will probably get that dynamite they showed in the trailers before the game came out. No, that was his grenade (similar to the MIRV grenade in TFC). In beta, every class had unique grenade weapons, but late in the development cycle, they took them out. I believe there's a few commentary nodes on the issue. -hC A spy with a nade... oh... that would be so much fun. I could be like that women on youtube that took a crap in a store and dropped the poo down her pant leg (see below). [utube]zO7lBIsFp80[/utube] Now imagine that guy who first sees it is a medic, and the second guy is a en engi... and that cart is a sentry. BOOM! Edited February 2, 2008 by duma Link to comment Share on other sites More sharing options...
ilovepotatoes February 6, 2008 Share ilovepotatoes Member February 6, 2008 meow Link to comment Share on other sites More sharing options...
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