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Current Config; someone asked


akaM2

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Someone asked for this, so here you go

 

and yes I have an amazing comp and still dumb the graphics down

 

// UNREVEALED.eu Low end fps config v1.0

// Updated: Sunday, March 23, 2008

 

// Cvars Value for the command

 

// Rates Settings

cl_lagcomp_errorcheck "1"

cl_lagcompensation "1"

cl_updaterate "101"

cl_interpolate "1"

cl_cmdrate "101"

cl_interp "0.01"

cl_smooth "1"

cl_smoothtime "0.01"

cl_resend "6"

rate "30000"

cl_pred_optimize "2"

net_maxfragments "1280"

cl_timeout "30"

cl_predictweapons "1"

 

//Ingame Quality

jpeg_quality "100"

mat_monitorgamma "1.6"

mat_debug_postprocessing_effects "0"

mat_debugdepthmode "0"

mat_debugdepthval "128"

mat_debugdepthvalmax "256"

cl_allowdownload "0"

cl_allowupload "0"

cl_forcepreload "1"

cl_drawmonitors "0"

gl_clear "1"

texture_budget_background_alpha "9999999"

texture_budget_panel_height "0"

texture_budget_panel_width "0"

mat_compressedtextures "1"

mat_filterlightmaps "1"

mat_forcehardwaresync "0"

mat_reducefillrate "1"

mat_disable_bloom "1"

r_maxdlights "32"

mat_wateroverlaysize "8"

cl_show_splashes "0"

cl_detail_avoid_force "0"

cl_detail_avoid_radius "0"

cl_detail_avoid_recover_speed "0"

cl_detail_max_sway "0"

muzzleflash_light "0"

mat_hdr_enabled "0"

r_maxnewsamples "0"

r_maxsampledist "0"

r_norefresh "0"

r_minnewsamples "0"

mat_parallaxmap "0"

mat_hdr_level "0"

budget_peaks_window "0"

mat_forceaniso "0"

mat_bloomscale "0"

mat_forcemanagedtextureintohardware "0"

mat_fastnobump "1"

cl_wpn_sway_interp "0"

mat_trilinear "0"

budget_show_peaks "0"

budget_averages_window "0"

budget_background_alpha "0"

budget_show_averages "0"

mat_antialias "0"

mat_specular "0"

mat_bumpmap "0"

mat_bufferprimitives "1"

mat_disable_lightwarp "1"

budget_show_history "0"

mat_framebuffercopyoverlaysize "0"

budget_history_range_ms "5"

r_forcewaterleaf "0"

mat_disable_ps_patch "1"

mat_envmapsize "0"

mat_envmaptgasize "0"

mat_disable_fancy_blending "1"

mat_autoexposure_max "0"

mat_autoexposure_min "0"

budget_history_numsamplesvisible "0"

mat_picmip "0"

mat_clipz "1"

r_phong "0"

lod_TransitionDist "0"

mat_vsync "0"

r_decal_cullsize "9999"

r_shadows "1"

r_eyes "0"

r_eyeglintlodpixels "0"

r_eyesize "0"

r_eyeshift_z "0"

r_shadowrendertotexture "1"

flex_smooth "0"

r_lod_noupdate "1"

r_flex "0"

r_eyeshift_y "0"

mat_shadowstate "0"

r_eyeshift_x "0"

r_eyemove "0"

r_eyegloss "0"

r_teeth "0"

r_decals "0"

r_worldlightmin "0.0002"

r_waterforcereflectentities "0"

r_worldlights "2"

r_PhysPropStaticLighting "0"

r_cheapwaterend "1"

r_cheapwaterstart "1"

r_updaterefracttexture "0"

r_WaterDrawReflection "0"

r_WaterDrawRefraction "0"

r_drawflecks "0"

r_dopixelvisibility "0"

r_renderoverlayfragment "0"

r_occlusion "0"

r_shadowmaxrendered "9"

r_rootlod "2"

r_lod "2"

r_drawbatchdecals "0"

cl_rumblescale "0"

cl_ejectbrass "0"

mp_decals "1"

net_showevents "0"

r_spray_lifetime "1"

showhitlocation "1"

r_ambientboost "0"

r_ambientfactor "1"

r_waterforceexpensive "0"

r_ropetranslucent "0"

r_dynamic "0"

r_lightaverage "1"

g_ragdoll_fadespeed "0"

g_ragdoll_lvfadespeed "0"

lod_enable "1"

cl_autohelp "0"

cl_c4progressbar "1"

dsp_water "14"

blink_duration "0"

closecaption "0"

 

//Sound Settings

snd_flushasync

snd_mixahead "0.1"

snd_async_fullyasync "0"

snd_digital_surround "1"

snd_noextraupdate "1"

suitvolume "0"

dsp_enhance_stereo "0"

dsp_slow_cpu "0"

dsp_spatial "40"

dsp_speaker "50"

dsp_volume "2"

cl_downloadfilter "nosounds"

snd_profile "0"

volume "1"

voice_scale "1"

voice_modenable "1"

voice_enable "1"

 

// These cvars boost your fps dramaticly

r_3dsky "0"

r_sse "1"

r_sse2 "1"

r_mmx "1"

 

con_enable "1"

props_break_max_pieces "0"

fps_max "1337"

weapon_showproficiency "1"

 

//Ropes

rope_averagelight "0"

rope_collide "0"

rope_shake "0"

rope_smooth_maxalphawidth "0"

rope_smooth_maxalpha "0"

rope_smooth_enlarge "0"

rope_smooth_minwidth "0"

rope_smooth_minalpha "0"

rope_smooth "0"

rope_subdiv "0"

rope_wind_dist "0.01"

 

//Models

cl_minmodels "1"

cl_min_ct "1"

cl_min_t "1"

cl_phys_props_max "50"

cl_ragdoll_physics_enable "0"

cl_ragdoll_collide "1"

r_drawmodeldecals "0"

r_maxmodeldecal "0"

 

//Blood Settings

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

 

//Buy Script

bind "KP_PLUS" "buy m4a1; buy defuser; buy vesthelp; buy vest; buy flashbang; buy flashbang; buy hegrenade"

bind "KP_MINUS" "buy ak47; buy defuser; buy vesthelp; buy vest; buy flashbang; buy flashbang; buy hegrenade"

 

clear

toggleconsole

echo "Config Loaded"

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Do you know how many of those commands either don't work, or are already defaulted by the game? Probably over 50%.

 

This is a real man's config:

 

budget_show_history 1

 

cl_allowdownload 0

cl_allowupload 0

cl_autohelp 0

cl_cmdrate 120

cl_crosshairalpha 999

cl_crosshairusealpha 1

cl_crosshairscale 2000

cl_downloadfilter "nosounds"

cl_dynamiccrosshair 0

cl_interp 0

cl_interpolate 0

cl_interp_all 0

cl_interp_ratio 1

cl_lagcompensation 1

cl_lagcomp_errorcheck 0

cl_minmodels 1

cl_min_ct 4

cl_min_t 4

cl_observercrosshair 0

cl_radaralpha 250

cl_ragdoll_collide 1

cl_ragdoll_physics_enable 1

cl_righthand 1

cl_smooth 1

cl_smoothtime .01

cl_timeout 20

cl_updaterate 120

 

fps_max 126

 

hideradar

 

net_graph 3

net_graphheight 120

net_graphpos 2

 

rate 25000

r_maxmodeldecal 100

 

sensitivity 2.3

 

voice_enable 1

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  • 2 weeks later...

You tell him Norg!

 

Edit: Do any of you guys use cl_c4dynamiclight 1 ? It makes it so the light from the C4 actually hits boxes and walls around it. I know you can usually hear where it is, but it makes it easier to see where the bomb is because you can see the flash of the light, even if it's hidden in a corner. Am I cheating? :D

Edited by VooDooPC
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You tell him Norg!

 

Edit: Do any of you guys use cl_c4dynamiclight 1 ? It makes it so the light from the C4 actually hits boxes and walls around it. I know you can usually hear where it is, but it makes it easier to see where the bomb is because you can see the flash of the light, even if it's hidden in a corner. Am I cheating? :D

 

Won't help when it's sunny!

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  • 2 weeks later...

Even simpler ;o

 

net_Graph "3"

net_graphpos "2"

 

sensitivity "2"

cl_cmdrate "101"

cl_updaterate "101"

rate "30000"

fps_max "200"

cl_restrict_server_commands "0"

cl_interp "0.01"

cl_interpolate "1"

cl_lagcomp_errorcheck "1"

cl_lagcompensation "1"

cl_smooth "1"

 

bind "j" "use weapon_flashbang"

bind "k" "use weapon_hegrenade"

bind "F3" "buy Vest"

bind "F4" "buy vesthelm"

bind "F5" "buy flashbang"

bind "F6" "buy hegrenade"

bind "F7" "buy smokegrenade"

bind "F8" "buy vesthelm; buy flashbang; buy flashbang; buy hegrenade; buy smokegrenade"

 

 

 

echo <<gl' autoexec loaded>>

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//////////////////////////////// Networking
rate "30000" 
cl_cmdrate "101" 
cl_updaterate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_smooth "1"
cl_smoothtime "0.01"

///////////////////////////////////// Mouse Settings
sensitivity "0.822"
m_mousespeed "1"
m_customaccel "0"
m_filter "0"
cl_crosshairscale "2400"
cl_crosshairusealpha "1"

//////////////////////////////// Keyboard Settings
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+jump"
bind "c" "+voicerecord"
bind "p" "sm_admin"

/////////////////////////////// Other Stuff
cl_downloadfilter "nosounds"
fps_max "101"
jpeg_quality "100"
hud_centerid "1"

// -noforcemspd -noforcemparms -noforcemaccel

 

Mine's simple as well. Only real changes is settings for bhop and c for ingame instead of k.

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Yeah,

Long time listener, first time caller.

 

How do you configure your bathroom curtains? Someone said you're using pink frills? is that true?? Doiles(sp?) or valences(sp?) or sconces (sp?). It's all Greek wrestling to me. Maybe you can explain it to me...

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