san` January 17, 2009 Share san` GC Alumni January 17, 2009 Hey guys, The new deathmatch server is up and running here: 216.52.148.82:27015 Please hop in and try it out. If you've never played deathmatch before it's pretty easy, pick your guns you want when you first spawn and run around aimlessly and kill! If you select the "Same weapons every time" option, you can always change your mind by simply typing "guns" in the normal chat (default key y). Please leave feedback here, or feel free to PM me. Thanks everybody, hope to see you all in there! Link to comment Share on other sites More sharing options...
stutters January 17, 2009 Share stutters GC Alumni January 17, 2009 fyi - this is a .gc server. hope to see some faces in there! Link to comment Share on other sites More sharing options...
san` January 17, 2009 Author Share san` GC Alumni January 17, 2009 The topic says GC in it, I thought people would pick up on that Link to comment Share on other sites More sharing options...
nut January 18, 2009 Share nut Member January 18, 2009 SHAWEEET! I'm down Link to comment Share on other sites More sharing options...
samurai nightling January 18, 2009 Share samurai nightling Member January 18, 2009 I'll give it a try, i like deathmatch or gungame when im just trying to warm up and get some aim. Link to comment Share on other sites More sharing options...
san` January 18, 2009 Author Share san` GC Alumni January 18, 2009 Already issued one ban on the deathmatch server. Link to comment Share on other sites More sharing options...
stutters January 18, 2009 Share stutters GC Alumni January 18, 2009 The topic says GC in it, I thought people would pick up on that i edited that topic to include gc Link to comment Share on other sites More sharing options...
san` January 18, 2009 Author Share san` GC Alumni January 18, 2009 Oh, well I apologize then, that'd make the score total: stutters 2, san` 0 if you're keeping track. Link to comment Share on other sites More sharing options...
stutters January 18, 2009 Share stutters GC Alumni January 18, 2009 i am. remember, 7-0 = blowout. Link to comment Share on other sites More sharing options...
san` January 18, 2009 Author Share san` GC Alumni January 18, 2009 Heh, too true. On a side note, and this should have been in my original post, thanks to everybody who helped to get the server setup. Much appreciated. Link to comment Share on other sites More sharing options...
san` January 18, 2009 Author Share san` GC Alumni January 18, 2009 And another thing, how do I make sure the server will reboot every day? Link to comment Share on other sites More sharing options...
MrDuke January 18, 2009 Share MrDuke Member January 18, 2009 San`, Whatcha think about doing a Gungame deathmatch server? The current M.O. turns into an awp fest. PM to discuss. Link to comment Share on other sites More sharing options...
stutters January 18, 2009 Share stutters GC Alumni January 18, 2009 And another thing, how do I make sure the server will reboot every day?done (sorry bewildered) Link to comment Share on other sites More sharing options...
Clueless January 18, 2009 Share Clueless GC Alumni January 18, 2009 The current M.O. turns into an awp fest. Ugh...for a split second there, I was actually thinking about giving this a try Link to comment Share on other sites More sharing options...
akaM2 January 18, 2009 Share akaM2 Member January 18, 2009 in my opinion remove mani, will help it run smoother, we could do an install of BAT seeing how it only needs the basic commands like kick and ban Link to comment Share on other sites More sharing options...
san` January 18, 2009 Author Share san` GC Alumni January 18, 2009 San`, Whatcha think about doing a Gungame deathmatch server? The current M.O. turns into an awp fest. PM to discuss. PM Sent. in my opinion remove mani, will help it run smoother, we could do an install of BAT seeing how it only needs the basic commands like kick and ban Sounds good to me. Would you like to volunteer? Link to comment Share on other sites More sharing options...
stutters January 18, 2009 Share stutters GC Alumni January 18, 2009 imo, having two different admin modules to manage is a bad idea and creates more work for someone (not m2). someone PM me when the server is full so i can look at resource usage. for those keeping track at home, css.m2 (retro) has a baseline ram usage of 80mb. css.mo (dm) has a baseline usage of 72mb, and 2% cpu with 1 player + 4 bots. Link to comment Share on other sites More sharing options...
san` January 18, 2009 Author Share san` GC Alumni January 18, 2009 imo, having two different admin modules to manage is a bad idea and creates more work for someone (not m2). someone PM me when the server is full so i can look at resource usage. for those keeping track at home, css.m2 (retro) has a baseline ram usage of 80mb. css.mo (dm) has a baseline usage of 72mb, and 2% cpu with 1 player + 4 bots. I understand your point about different admin modules. I've got nothing against mani, and actually prefer it. But, like m2 said, we don't need a lot of options, just kick/ban. When you say retro has a baseline ram usage of 80 mb and dm has a baseline of 72 does the 2% cpu apply to retro AND deathmatch, or dm only? Link to comment Share on other sites More sharing options...
stutters January 18, 2009 Share stutters GC Alumni January 18, 2009 dm only. retro didn't have any active users when i looked, which has 0 cpu demand. if you don't need the functions of mani, disable them in cfg/mani_server.cfg... Link to comment Share on other sites More sharing options...
san` January 18, 2009 Author Share san` GC Alumni January 18, 2009 Ok, wasn't sure exactly what you meant. I'll look through the mani_server.cfg now and attempt to clean it up a bit. Link to comment Share on other sites More sharing options...
akaM2 January 18, 2009 Share akaM2 Member January 18, 2009 imo, having two different admin modules to manage is a bad idea and creates more work for someone (not m2). someone PM me when the server is full so i can look at resource usage. for those keeping track at home, css.m2 (retro) has a baseline ram usage of 80mb. css.mo (dm) has a baseline usage of 72mb, and 2% cpu with 1 player + 4 bots. well the reason we went back to mani was for rotating cycles, now after setting it up im under the assumption that rotating cycles are chron based and not mani correct? Link to comment Share on other sites More sharing options...
stutters January 18, 2009 Share stutters GC Alumni January 18, 2009 i'm under the impression we went back to mani because people didn't like the change. rotating map cycles (chron), warm up, voting, admin menu. people just didn't seem to be willing to move away from mani. Link to comment Share on other sites More sharing options...
Bewildered January 18, 2009 Share Bewildered Member January 18, 2009 i'm under the impression we went back to mani because people didn't like the change. rotating map cycles (chron), warm up, voting, admin menu. people just didn't seem to be willing to move away from mani. We wouldn't need rotating cycles, warmups, voting, etc. on deathmatch. As long as there are bots for the first ppl and we can kick/ban we'd be fine. Link to comment Share on other sites More sharing options...
stutters January 18, 2009 Share stutters GC Alumni January 18, 2009 i'm under the impression we went back to mani because people didn't like the change. rotating map cycles (chron), warm up, voting, admin menu. people just didn't seem to be willing to move away from mani. We wouldn't need rotating cycles, warmups, voting, etc. on deathmatch. As long as there are bots for the first ppl and we can kick/ban we'd be fine. is there a problem with the current setup, or where is this need for using a different mod coming from? Link to comment Share on other sites More sharing options...
san` January 18, 2009 Author Share san` GC Alumni January 18, 2009 i'm under the impression we went back to mani because people didn't like the change. rotating map cycles (chron), warm up, voting, admin menu. people just didn't seem to be willing to move away from mani. We wouldn't need rotating cycles, warmups, voting, etc. on deathmatch. As long as there are bots for the first ppl and we can kick/ban we'd be fine. is there a problem with the current setup, or where is this need for using a different mod coming from? /me shrugs Link to comment Share on other sites More sharing options...
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