Test March 16, 2014 Share Test Member March 16, 2014 ^ if that's the case, we need to increase the HP of tank 10 times. Link to comment Share on other sites More sharing options...
JackieChan March 16, 2014 Share JackieChan GC Alumni March 16, 2014 I'll have to run some things regarding this in my head and see what the best solution to this might be. Link to comment Share on other sites More sharing options...
Banana March 17, 2014 Share Banana Member March 17, 2014 Some kind of limit on fireworks would be great. This is a problem when teams are unbalanced and the survivors just spam fireworks the whole time, because it makes it extremely difficult for newer infected players to slow down survivors. Not everyone does it, but there's a few people that probably buy 50 crates a round. Link to comment Share on other sites More sharing options...
Limi March 18, 2014 Share Limi Member March 18, 2014 (edited) Some kind of limit on fireworks would be great. This is a problem when teams are unbalanced and the survivors just spam fireworks the whole time, because it makes it extremely difficult for newer infected players to slow down survivors. Not everyone does it, but there's a few people that probably buy 50 crates a round. It seems a bit dangerous to punish a particular action especially when everyone on the server is capable of it and when it forms an integral part of the server. Currently having fireworks set yourself on fire, plus them costing 4 points means I now generally won't just drop fireworks willy nilly. I'll either plan out on something like a finale (Dead Air is good), that i'll buy fireworks roughly every 30seconds as I should have accrued enough points to afford it. However if we were to somehow restrict fireworks in particular, I would just purchase an alternative instead. So any solution would have to take that into account otherwise it just gets shifted and there would soon be a topic about the "new" fireworks. Edited March 18, 2014 by Limi 1 Link to comment Share on other sites More sharing options...
Biggs April 15, 2014 Share Biggs GC Alumni April 15, 2014 *Insert obligatory plug for DWP* The more people buy it, the more it should cost Link to comment Share on other sites More sharing options...
Biggs April 15, 2014 Share Biggs GC Alumni April 15, 2014 /Concept. I can't program worth a damn so someone else can make it work if it's interesting. I'd love to see what price fireworks settle at after a bunch of rounds... /Minimum item prices (not a complete list): minprice.ak = 6 minprice.m4 = 5 minprice.deag = 2 minprice.fireworks = 4 /..etc.. to be balanced When player buys an item current.purchases.item++ /increment a counter specific to the purchased item When round ends for each item in allitems if current.purchases.item > lastround.purchases.item then current.price.item++ else if current.purchases.item end end When round starts for each item in allitems current.purchasses.item = 0 end /eh? Link to comment Share on other sites More sharing options...
mavC April 15, 2014 Share mavC Member April 15, 2014 /Concept. I can't program worth a damn so someone else can make it work if it's interesting. I'd love to see what price fireworks settle at after a bunch of rounds... /Minimum item prices (not a complete list): minprice.ak = 6 minprice.m4 = 5 minprice.deag = 2 minprice.fireworks = 4 /..etc.. to be balanced When player buys an item current.purchases.item++ /increment a counter specific to the purchased item When round ends for each item in allitems if current.purchases.item > lastround.purchases.item then current.price.item++ else if current.purchases.item < lastround.purchases.item then current.price.item-- end end When round starts for each item in allitems current.purchasses.item = 0 end /eh? Biggs, come back to game. Link to comment Share on other sites More sharing options...
VladPiranha April 15, 2014 Share VladPiranha Member April 15, 2014 (edited) I think the current fire system is pretty reasonable. Its introduction really cut back on the firespamming that was making things harder on infected, so it clearly works. I just wish common kills from fireworks didn't count toward achievements like Killing Spree or Killing Machine. It's irritating when survivors can actually make points from being covered in bile. This is especially vexing when this happens in an area that's extremely hard to get a boom off in already, like virtually all of Swamp Fever. Fireproof hordes would be an interesting buy menu option, though. I'd love that. Edited April 15, 2014 by VladPiranha Link to comment Share on other sites More sharing options...
Jerkoff April 16, 2014 Share Jerkoff Member April 16, 2014 What if we have the Fireproof zombies spawn as a common in EVERY map? It make sense for them to be everywhere in the world, trying to cure the infected and such. 2 Link to comment Share on other sites More sharing options...
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