Twins June 12, 2014 Share Twins Member June 12, 2014 (edited) Can we just talk about them for a minute. Everyone spam checks health and as soon as someone gets 39hp(yellow glow) someone will heal for the points. Buying a medpack and healing only costs 4 points when healing others, which everyone does. Considering the point diffrence for that and pills and !heal I was just thinking you should either 1) get less points from healing someone 2)increase medpack cost 3) (which is probably impossible to implent) award points based on how much actual hp they have, with diffrent level of points. (like 1 point if you heal an incapped that took pills 50+ hp , 2 points for 30, 3 for 1-29) any thoughts? or am i the only way who thinks this. Edited June 13, 2014 by Twins Link to comment Share on other sites More sharing options...
Test June 13, 2014 Share Test Member June 13, 2014 I was just thinking you should either 1) get less points from healing someone get less points from healing someone, but more points from healing yourself. im with you. Link to comment Share on other sites More sharing options...
Jerkoff June 13, 2014 Share Jerkoff Member June 13, 2014 I find healing someone with a medkit in this server is difficult enough as it is. Given that the person you're healing is below 40 HP, the infected won't let up that chance and attack every moment...which happens frequently. In general, survivors barely have ANY room to breathe without constantly being attack by boomers, hunters or chargers. Sometimes getting to heal someone with a medkit is a huge luck of a draw. The medkits are expensive and detrimental enough where if you heal at a wrong time, the mistake is going to be costly. Link to comment Share on other sites More sharing options...
PeanutButterNJelly June 13, 2014 Share PeanutButterNJelly GC Alumni June 13, 2014 I would prefer not to change the points for healing or the cost of a medkit. I think it helps with team strategy (when to heal people, where to heal people, getting people to cover them) and also gives the infected a chance to stop or slow down the survivor team. I think in general, a good survivor team has the advantage to begin with. 1 Link to comment Share on other sites More sharing options...
swatfishy June 13, 2014 Share swatfishy Member June 13, 2014 Can we just talk about them for a minute. Everyone spam checks health and as soon as someone gets 39hp(yellow glow) someone will heal for the points. Buying a medpack and healing only costs 4 points when healing others, which everyone does. Considering the point diffrence for that and pills and !heal I was just thinking you should either 1) get less points from healing someone 2)increase medpack cost 3) (which is probably impossible to implent) award points based on how much actual hp they have, with diffrent level of points. (like 1 point if you heal an incapped that took pills 50+ hp , 2 points for 30, 3 for 1-29) any thoughts? or am i the only way who thinks this. the amount of people who heal me when im at 90+ on temp health is mind boggling you are literally making me lose health that can literally be considered team attacking i dont even. pls stap. on a more serious not, i like #3, maybe count temp health as half the value so 50 in temp is equal to 25 perma health when calculating points 1 Link to comment Share on other sites More sharing options...
JackieChan June 15, 2014 Share JackieChan GC Alumni June 15, 2014 New Rule: Heal Swat whenever he has tons of temp health. 1 Link to comment Share on other sites More sharing options...
mavC June 16, 2014 Share mavC Member June 16, 2014 I always heal swat when he has 80 hp. Because i dont want to see him hurt. 1 Link to comment Share on other sites More sharing options...
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