MaRvIn July 31, 2014 Share MaRvIn Member July 31, 2014 I would say the top 10 of what you guys want Link to comment Share on other sites More sharing options...
Fenix July 31, 2014 Share Fenix Member July 31, 2014 10 maps is a lot to deal with. I'd say stick with 4 or 5 good ones, otherwise you'll put off too many players who hate constant map rotations. Link to comment Share on other sites More sharing options...
Slim July 31, 2014 Share Slim Member July 31, 2014 Maps rotate after reaching a pre-determined and reasonable score criteria. The amount of maps has no effect on frequency of rotation. Link to comment Share on other sites More sharing options...
Slim July 31, 2014 Share Slim Member July 31, 2014 (edited) Hypothetical suggestion: 1. CTF_Doublecross- its different and still a top 10 map. I would specifically avoid 2fort despite its popularity. Turbine would also be a good choice for a ctf map. 2. pl_frontier 3. pl_badwater 4. cp_dustbowl 2-5 all top 10 maps 5. plr_hightower 6. cp_lazytown- seems fun 7. cp_degrootkeep- fun and stupid melee map 8. cp_baloonrace- my personal favorite stupid/fun map 9. TBD stock 10. TBD custom Edited July 31, 2014 by Slim Link to comment Share on other sites More sharing options...
Flitterkill July 31, 2014 Share Flitterkill GC Board Member July 31, 2014 Cough, player count, cough... Link to comment Share on other sites More sharing options...
ADogX July 31, 2014 Author Share ADogX Member July 31, 2014 ok i think if we have 5 maps, it should be 1 of each game mode at least. CTF, Arena, Payload, Capture Point, and...well idk a 5th mode unless we get the Balloon Race. as for player count, 24 seems like a reasonable amount Link to comment Share on other sites More sharing options...
Slim July 31, 2014 Share Slim Member July 31, 2014 Cough, player count, cough... as in max players or amount of interested players? 24 is stock I believe. I find it works best. Link to comment Share on other sites More sharing options...
Fenix July 31, 2014 Share Fenix Member July 31, 2014 24 is good. I've also seen more though, but that's on servers that only run 1 type of map. For example Toyfort or Lazytown were 30-40 person servers. Good times! Link to comment Share on other sites More sharing options...
MaRvIn August 1, 2014 Share MaRvIn Member August 1, 2014 24 to start and it can always be bumped up later if need be like said. I think we can start out with 10 and if that is a turn away for people then we can lower it to the five favorite. Link to comment Share on other sites More sharing options...
Fenix August 4, 2014 Share Fenix Member August 4, 2014 In case you guys haven't looked, I posted a poll about who wants to play. Please respond so that Flitterkill can get an idea as to how many are actually interested. Link to comment Share on other sites More sharing options...
Pumpernickel August 5, 2014 Share Pumpernickel Member August 5, 2014 I've only played KOTH but I'm game to try new things. I'll play for sure. Link to comment Share on other sites More sharing options...
MaRvIn August 5, 2014 Share MaRvIn Member August 5, 2014 I am gonna start and excel sheet with maps and plugins you guys want to see on the server. Now to get into the actual set-up of the server. Is it going to be insta-spawn or timed? Ranks or no ranks? Just anything anyone thinks is good and will attract players suggest and it will be talked about. Link to comment Share on other sites More sharing options...
Slim August 5, 2014 Share Slim Member August 5, 2014 how does TF2 handle respawns on the config side? Different game modes have different schemes, like payload uses wave respawns while cp maps use individual timers. is there a way to make it each maps default? Do defaults exist? the game is balanced for timed respawn. RTV is pretty nice for TF2 since stalemates are inevitable. Link to comment Share on other sites More sharing options...
MaRvIn August 5, 2014 Share MaRvIn Member August 5, 2014 I haven't looked into anything as far as configuring spawns. I would assume its the same as Counter-Strike. The mapper places them and then bam people spawn there. Link to comment Share on other sites More sharing options...
Slim August 5, 2014 Share Slim Member August 5, 2014 respawn reas are map specific, and all maps use wave respawn, the default of which is 10 seconds. Link to comment Share on other sites More sharing options...
Fenix August 6, 2014 Share Fenix Member August 6, 2014 I would say a different timer for different maps works well. A delayed spawn (10 sec) works well for Payload maps. For CP, 5 seconds is good. Instaspawn imbalances some maps too much. Also, HLstatsX is the way to go for ranking. I definitely think we need ranking on the server to build up some regulars that like to stay on top of the ranks. Hell I play on L4D2 just so I can keep my rank up. One other mod we should try that I haven't seen in a long time is the UT2004 death callouts. Basically if somone gets more than 1 kill, you hear "DOUBLE KILL", and then "MONSTER KILL", etc... Kinda fun when dominating. Other than that, keep it vanilla. I highly suggest Toyfort or Lazytown as a couple CP maps. Loads of fun on that! Link to comment Share on other sites More sharing options...
turnbullTeRRoR August 6, 2014 Share turnbullTeRRoR GC Alumni August 6, 2014 Necromancers, Necromancers everywhere! Link to comment Share on other sites More sharing options...
Wolfsblood August 7, 2014 Share Wolfsblood Member August 7, 2014 I finally decided to pick this up. I initially voted "no" on the poll, but having played it a bit, i would play on the server. i don't think I'll ever like it as much as I loved UT2k3 and 2k4, but it has possibilities. Link to comment Share on other sites More sharing options...
BlackYoshi August 12, 2014 Share BlackYoshi Member August 12, 2014 I'm always down to play new GC servers on games I haven't played. I might be able to dedicate some time to keeping the server up and running too. Link to comment Share on other sites More sharing options...
MaRvIn August 14, 2014 Share MaRvIn Member August 14, 2014 1 PL_GOLDRUSH 2 PL_FRONTIER_FINAL 3 PL_BADWATER 4 CP_DUSTBOWL 5 PL_UPWARD 6 CP_LAZYTOWN 7 CP_TOYFORT 8 CP_DEGROOTKEEP 9 PL_BARNBLITZ 10 CP_EGYPT_FINAL Link to comment Share on other sites More sharing options...
Slim August 14, 2014 Share Slim Member August 14, 2014 (edited) I dig it source mod and rock the vote. Edited August 14, 2014 by Slim Link to comment Share on other sites More sharing options...
Smokey August 14, 2014 Share Smokey Member August 14, 2014 What? No 2fort? Link to comment Share on other sites More sharing options...
MaRvIn August 14, 2014 Share MaRvIn Member August 14, 2014 I have looked into plugins very little. Gonna mess around with that probably this weekend. Main reason for no 2fort is that A I never saw servers play it unless it was 24/7 and B anytime a server would switch to it everyone would leave. Plus, the trend was CP and PL Link to comment Share on other sites More sharing options...
Smokey August 14, 2014 Share Smokey Member August 14, 2014 [i was joking...hence the TFC screenie]. Link to comment Share on other sites More sharing options...
Slim August 14, 2014 Share Slim Member August 14, 2014 2fort is always a stalemate because 3 engineers can lock it down. Link to comment Share on other sites More sharing options...
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