ctrlfrk November 16, 2014 Share ctrlfrk Member November 16, 2014 Another suggestion from the last time we discussed nerfing full heals was to make it give temporary HP instead. You could go about it a few ways: 1) An outright nerf, where full heals still cost 15, still give 100 hp, but it's 100 temporary HP as if they'd just quaffed a bunch of pills. 2) A timed nerf where it starts off at 100% real HP, and decreases by 20% every checkpoint the survivors reach (so after the first checkpoint it gives 80 real HP and 20 temporary) 3) An infected upgrade purchase, 10 points each time and it decreases the real hp by 10 each time it's purchased. (So after 100 points worth of purchases !heal will give 100 temporary hp) 4) An infected medkit style purchase where the next full heal purchased will only give temporary HP. Link to comment Share on other sites More sharing options...
JackieChan November 16, 2014 Author Share JackieChan GC Alumni November 16, 2014 Temporary HP is a little trickier to deal with than "real" HP. The game doesn't treat temporary HP as "real" HP which is why when you're revived with 30 temp HP, you actually have 1 "real" HP with 29 temporary HP. Link to comment Share on other sites More sharing options...
anzul November 18, 2014 Share anzul Member November 18, 2014 ^ i noticed something, you mentioned cold rain, is it cold stream or hard rain? or maybe you combined them both to mention 2 campaigns? it was cold stream... hahahah what am i even writting? Link to comment Share on other sites More sharing options...
Architect November 18, 2014 Share Architect Member November 18, 2014 I really like the no ammo pile and being able to buy them. We had a coipke games where we can out the pile in easier areas. Link to comment Share on other sites More sharing options...
Johnny November 22, 2014 Share Johnny Member November 22, 2014 I like how people stand around confused where the ammo piles used to be . Forces people to use the !buy command more or !sp for team mates to chip in points for the community ammo pile. 1 Link to comment Share on other sites More sharing options...
PeanutButterNJelly November 22, 2014 Share PeanutButterNJelly GC Alumni November 22, 2014 I like the changes 1 Link to comment Share on other sites More sharing options...
Mercman November 22, 2014 Share Mercman GC Coalition Member November 22, 2014 I miss the ammo piles 2 Link to comment Share on other sites More sharing options...
Pumpernickel November 22, 2014 Share Pumpernickel Member November 22, 2014 I miss the ammo piles as well however I think there can be one minor tweak. Perhaps include the name of the person who purchased and dropped the ammo pile instead of just "an ammo pile has been dropped?" Link to comment Share on other sites More sharing options...
JackieChan November 22, 2014 Author Share JackieChan GC Alumni November 22, 2014 I miss the ammo piles as well however I think there can be one minor tweak. Perhaps include the name of the person who purchased and dropped the ammo pile instead of just "an ammo pile has been dropped?" I already made that change, but haven't updated that version yet. Link to comment Share on other sites More sharing options...
Pumpernickel November 22, 2014 Share Pumpernickel Member November 22, 2014 Oh cool. Awesome. Thanks. Link to comment Share on other sites More sharing options...
VladPiranha November 24, 2014 Share VladPiranha Member November 24, 2014 1 can go either way. I'm not worried. 2 is something I've wanted for a long time. Don't forget that an entire team can (and is meant to) pitch in for special ammo. To make it too cheap is to make it too plentiful. We don't allow infected to share points for the same reason that it'll make too many tanks. 3 is a deal breaker for me. At that point we'd have wandered too far from standard L4D2. Pros will like it, but new people will end up using pistols out of ignorance. That'll be funny....until they're on your team. Link to comment Share on other sites More sharing options...
GummyBear December 17, 2014 Share GummyBear Member December 17, 2014 I like this it promotes teamwork you can not spray your bullets everywhere have to make them all count as for the ammo pile it should have a limit of how much ammunition is in that pile. Link to comment Share on other sites More sharing options...
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