Fatty February 24, 2004 Share Fatty GC Founder February 24, 2004 Level 80, bro.....show me what ya got. Link to comment Share on other sites More sharing options...
bullet-401 February 24, 2004 Share bullet-401 Member February 24, 2004 Link to comment Share on other sites More sharing options...
Jiffy February 24, 2004 Share Jiffy Member February 24, 2004 hax? Link to comment Share on other sites More sharing options...
flux February 24, 2004 Share flux Member February 24, 2004 owned! Link to comment Share on other sites More sharing options...
flux February 24, 2004 Share flux Member February 24, 2004 btw. what do you do in this game? Link to comment Share on other sites More sharing options...
bullet-401 February 24, 2004 Share bullet-401 Member February 24, 2004 own people Link to comment Share on other sites More sharing options...
Jiffy February 24, 2004 Share Jiffy Member February 24, 2004 bullet, do go embarassing the ol folk, lmao, nice score. again, hax Link to comment Share on other sites More sharing options...
flux February 24, 2004 Share flux Member February 24, 2004 how do u play it? Link to comment Share on other sites More sharing options...
bullet-401 February 24, 2004 Share bullet-401 Member February 24, 2004 (edited) Assault (New in UT2004) Assault mode returns! Redesigned for UT2004, this fan-favorite mode sees teams face-off to defend and attack fortified bases, from fast-moving trains, barreling across an arid alien desert to a Skaarj mother ship, poised to attack the human home world. Onslaught (New in UT2004) We play this most Onslaught mode takes team combat to the next level! Opposing teams are pitted against each other to capture and hold strategic points in order to attack and destroy the enemy power core. Taking place in massive outdoor environments, here is where vehicular combat comes into its own. Flying and driving machines take combatants to the frontline and gigantic mobile battle stations serve as a platform from which to launch devastating attacks. Deathmatch Players are pitted against each other in a balls-to-the-wall free-for-all. Anything goes. The one with the most kills wins. Team Deathmatch Join your teammates in the quest for battlefield supremacy. The team that kills the most enemy players is judged the winner. Capture The Flag Each level has two team flags. In order to score, one team must penetrate the opposing team's defenses, 'Capture the Flag' and return it to their home team's flag. If the flag carrier is killed, the flag drops to the ground for anyone to pick up. If your team's flag is taken, it must be returned before your team can take the opposing team's flag. Double Domination Each level has 2 Domination Points. In order to score, you must 'capture' each Control Point (by running over it) and keep them in your team's possession for 10 seconds. After scoring, the Control Points reset to neutral and will become available to Dominate again after another 10 seconds. Bombing Run Each level has one ball in the middle of the play field. The objective is to pick up the ball, deliver it to the enemy base and fire it through their goal. You must also defend your own goal to prevent the enemy from scoring. The ball is dropped when a player is killed and can then be picked up by anyone on either team. Mutant The player who makes the first frag becomes the mutant and is immediately equipped with all weapons, extra ammo, invisibility, agility and berserk. However, the mutant's health slowly decreases and can only be replenished by fragging other players. Once there is a "mutant," all other players are charged with hunting him down. Points are scored only by the mutant when they frag other players. As an optional twist, the player with the lowest score becomes the BottomFeeder -- he can frag other players who are not the mutant and receive points. As soon as his score isn't the lowest, a new player becomes the BottomFeeder. Last Man Standing This is similar to the Last Man Standing mode in the original Unreal Tournament. Players regenerate health when they frag an opponent. If a player stands in one place for too long, they will be revealed to other players as a camper and their location will appear on all opponent's displays. Invasion In this game type, players band together to defend against waves of incoming monsters -- including many of the monsters from the original Unreal. Players cannot respawn if they die during a wave, but as long as one player makes it to the end of a wave alive, everyone respawns for the next wave. Edited February 24, 2004 by bullet-401 Link to comment Share on other sites More sharing options...
Fatty February 24, 2004 Author Share Fatty GC Founder February 24, 2004 Hey, uh, wasn't I afk during that game up there??!!?? Wow 140! Nice...now I gotta get to work..... PS: Your 140 is going to be removed if you don't scale that pic down...that's rediculous! Link to comment Share on other sites More sharing options...
flux February 25, 2004 Share flux Member February 25, 2004 ownage! and thanks! Link to comment Share on other sites More sharing options...
Fatty February 27, 2004 Author Share Fatty GC Founder February 27, 2004 Thanks for the scaling...although given the content of that pic, can we make it 64 x 48? Link to comment Share on other sites More sharing options...
Fatty February 27, 2004 Author Share Fatty GC Founder February 27, 2004 Ok, now I'm studying....so the air time and the distance obviously are the big scorers......I'll have to find some place to get myself flippin and rotating.... Link to comment Share on other sites More sharing options...
TheBugs February 27, 2004 Share TheBugs Member February 27, 2004 needless to say... fatty got owned. Link to comment Share on other sites More sharing options...
Playaa February 27, 2004 Share Playaa Member February 27, 2004 well...this topic got me re-intrigued by UT last night... hope to see you guys in Mmmm's server soon. Link to comment Share on other sites More sharing options...
Fatty March 2, 2004 Author Share Fatty GC Founder March 2, 2004 You sure you didn't shove the 1 in there? Looks a little smushed....hmmm? Anyways, I'm back.... Link to comment Share on other sites More sharing options...
bullet-401 March 2, 2004 Share bullet-401 Member March 2, 2004 (edited) Edited March 2, 2004 by bullet-401 Link to comment Share on other sites More sharing options...
Fatty March 2, 2004 Author Share Fatty GC Founder March 2, 2004 I knew it was liez....but I even conquered over the evil of editing! Link to comment Share on other sites More sharing options...
NOFX March 2, 2004 Share NOFX Member March 2, 2004 There is definetly a difference between bullets "Level140" and fatty's "Level 140" Link to comment Share on other sites More sharing options...
All Kill3r March 2, 2004 Share All Kill3r Member March 2, 2004 heh, shoulda just spaced it out but with a 3 in there instead of a 1. Link to comment Share on other sites More sharing options...
bullet-401 March 2, 2004 Share bullet-401 Member March 2, 2004 Hehe I was too lazy to space it out Link to comment Share on other sites More sharing options...
JackieChan March 3, 2004 Share JackieChan GC Alumni March 3, 2004 Dang... wish I could play this game with you guys... I'd pwn all. Link to comment Share on other sites More sharing options...
Sir Shertown Pimp March 9, 2004 Share Sir Shertown Pimp Member March 9, 2004 lol look at bullet's ping on that one pic. Link to comment Share on other sites More sharing options...
Slaphappy March 24, 2004 Share Slaphappy Member March 24, 2004 (edited) never mind Edited March 24, 2004 by Slaphappy Link to comment Share on other sites More sharing options...
Fatty March 24, 2004 Author Share Fatty GC Founder March 24, 2004 You know....the last night, I had a score of like 3,000+...something weird happened when I went to flip a truck over, combined with some lag or something and walla...huge score. Too bad my key issue last week cause me to forget to reassign my screenshot key.....nothing happened when I hit it like 5 times to make sure I got a picture of it. Link to comment Share on other sites More sharing options...
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